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1371 games reviewed
74.6 average score
80 median score
57.3% of games recommended

Shacknews's Reviews

Sep 17, 2024

One of the central focuses of The Plucky Squire's story is that it's a tale that inspires hope in all of the children who read it. I'm hopeful that this game will inspire any would-be developer who plays it, because it's a true expression of what's possible through gaming.

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8 / 10 - Tiny Glade
Sep 16, 2024

Tiny Glade might be Quaint with a capital Q, but many hours of enjoyment can be had here if you just let it tickle your imagination.

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7 / 10 - Wild Bastards
Sep 12, 2024

Wild Bastards has a lot of charm and style, and that’s enough of a hook to want to dive in and see what the game has to offer. Using a sizable roster of characters who are the major differentiators for gameplay as the main motivator to keep going is effective as well. But once you’ve got the Bastards roster filled out and you have combat figured out well enough, that’s about where the buck stops in this sci-fi western. It’s a chaotic and challenging experience, but promises a lot of complexity and nuance that seems bountiful at first, but fizzles a bit given time. Some balancing issues hold it back the most from being truly fulfilling, but there’s a little bit of genre fatigue talking on my part as well. On its own merits, Wild Bastards is ambitious and kinetic, and will definitely put FPS fans’ skills to the test.

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9 / 10 - Satisfactory
Sep 10, 2024

It’s surreal to see a game I played in my first year of work at Shacknews finally find its way to that Version 1.0. I couldn’t be happier for Coffee Stain after its lengthy journey, but it helps that this is a really dang good sim, and a true creative sandbox. I think the freeform nature of Satisfactory is both its greatest power and its most intimidating offering, simply because the sheer lack of guidance can leave players directionless and overwhelmed, especially as you wait and stew on it while resources bake in the early game. However, the sheer beauty of Satisfactory as you slowly expand a little base into a highly programmed and automated industrial machine is a neat and rewarding process, and if you have a friend or two to bring along, all the more fun.

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7 / 10 - WHAT THE CAR?
Sep 6, 2024

What the Car? was a nice, little moment of silliness in a packed summer, full of games that have demanded a lot of time and energy. It made my hardened critic's face crack a smile multiple times, even if it had just annoyed me moments before. I’m not ready to turn all the way around and start banging the “wiggly game” drums just yet, but it was nice to know there’s still hope out there for this particular brand of video game foolishness.

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10 / 10 - Astro Bot
Sep 5, 2024

Astro Bot is a charming and cheeky nod to a lot of PlayStation history and a powerful demonstration of PS5 hardware, but more than anything, it's just a ridiculously good game.

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6 / 10 - Star Trucker
Sep 4, 2024

Raw Fury puts truckers into space in Star Trucker, but is it really about the open "road" or is it about micro-managing power systems?

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6 / 10 - Akimbot
Sep 3, 2024

This self-described throwback to the golden era of PS2 platforming classics falls short of expectations.

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Sep 3, 2024

The Casting of Frank Stone makes for an exciting expansion of the Dead by Daylight universe, even if it doesn't do much to stand out from other Supermassive Games titles.

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8 / 10 - Sumerian Six
Sep 2, 2024

Imitation is the foundation for something quite special.

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Aug 31, 2024

The bottom line is that Fate/Stay Night is a keystone work in a genre that’s never been more popular on our side of the globe. For decades, it seemed like this historically important (and good as heck by itself anyway) visual novel would never be readily available and professionally localized like this. Anyone with an interest in anime, gaming, and alternative forms of digital storytelling owes it to themselves to check this story out. It’s one of the all-time greats, and if you do take the time (and it does take a lot of time), you’ll easily understand why Fate is such a big deal nowadays. And if this is your first time, welcome to one of the most absurd, yet rewarding rabbit holes you can dive into.

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7 / 10 - Concord
Aug 30, 2024

Concord is a polished hero shooter that doesn't do much to stick out from the crowd.

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Aug 30, 2024

Ultimately, Black Myth: Wukong is what I like to call “Peak Fine.” It’s great when it finally opens up and lets you play it, and has a number of memorable bosses to fight.

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If you’re a fan of Umamusume Pretty Derby, Party Dash is worth getting. Its cute retro art direction manages to capture the energy and charisma of the franchise even if it's a little lackluster on the surface level. The PC port I played ahead of release ran perfectly fine but being able to use resolutions above 1080p would've been nice. What is here is a great and will delight fans but might not be enough to turn newcomers into Umamusume-believers.

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I can see why longtime Famicom Detective Club producer Yoshio Sakamoto was so excited to share the story of this game. Emio - The Smiling Man is an intriguing story that takes us on a deeply emotional journey. The characters, both old and new, are very fun and easy to follow as well, not to mention coming out great in their animations and dialogue. I wish Emio stretched its legs a bit in terms of gameplay, but I also can’t argue too much with a working system that’s mostly meant to be a vehicle for an engaging mystery. If this is the final Famicom Detective Club game, it’s a strong one to go out on, but I can't help but hope we get more Famicom Mystery Club with this game acting as a stepping stone to the series’ future.

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8 / 10 - Bloodless
Aug 28, 2024

Ultimately, Bloodless is an interesting, straightforward kind of game that is exactly what it says it is on the box. There’s a central premise, and the gameplay revolves (almost) entirely around it, even if it wavers a little out of an apparent necessity. And even then, takes the care to justify the shift in a way that lines up in the fiction. The non-lethal combat is fun to engage with, and doesn’t simply feel like another samurai game about parrying. There also isn’t a ton more to Bloodless than that, which is totally fine. There’s a target, the game lines up its shot, and hits it dead center. Good stuff.

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Aug 27, 2024

Age of Mythology Retold is fun, don’t get me wrong. The visual overhaul alone is enough to make playing this 22-year-old game easier, and the quality-of-life improvements sand down some of the older versions’ more annoying edges. However, with more substantial structural improvements in later Age of Empires games, plus with the likes of Ara: History Untold just around the corner, I’m just not sure Retold needed to exist.

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Aug 27, 2024

I had no idea what I was in for with Gori: Cuddly Carnage, and I certainly didn’t expect to enjoy it as much as I did. Its crassness is kind of a take-it-or-leave-it for me, but it fits a ridiculous world taken over by crazed toys that are in desperate need of murder by a sentient cat friend and his blade hoverboard. And that feels like a good way to look at most of Gori. It sets out do all sorts of things gameplay-wise and it does all of them pretty well to make a ridiculously graphic world and narrative pretty dang fun. Mind the tykes in the room when you’re playing this one.

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Aug 26, 2024

Outlaws is at its best when it’s telling you a story. I was immediately invested in Kay and Nix and loved going on this journey with them. I didn’t skip a single cinematic or hurry through dialogue and, as a casual Star Wars fan, I would say that’s a big win for the folks at Massive Entertainment. There were certainly some places where the gameplay felt repetitive, but climbing, grappling, and taking out my foes in chaotic battles with my Blaster always felt satisfying. Working with Nix to solve puzzles or stealth through areas was a treat. Now that I’ve beaten the story, I’m not sure I’ll spend much time in the open world, but Outlaws did such a good job that I’m thinking of digging into some of the movies and television shows I’ve been passing on. That’s about as big a compliment as I can give the story.

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Aug 23, 2024

Meta progression isn’t a necessary facet of the genre, but when those systems do show up in more obtuse and fumbly ways it can be kind of tiresome to engage with them. I’d rather have something more straightforward, or just focus on the core mechanics entirely. And a game like this, with its smaller scope but explosive energy thanks to the Fairy Tail stuff, really thrives on a foundational level. The art is sharp and colorful, the series’ personality shines from every angle, and the combat itself is fun to grapple with. The game even has some interesting ideas with its checkpoint-like boss stages meant to challenge your saved builds. Making use of such a burly anime/manga IP as Fairy Tail to hoist up indie games is an awesome idea, and it’s great to see Fairy Tail: Dungeons come out swinging the moment the door opens.

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