Worth Playing
HomepageWorth Playing's Reviews
Green Hell VR on Quest 2 is an audio-visual showcase that sets a high bar for future Quest 2 titles and ports. It does so by making smart adjustments to the original game without compromising its core experience and gameplay. The streamlining of open spaces makes the experience easier, especially for those familiar with the title, but the gameplay is immersive yet unforgiving. It's not entirely smooth sailing, with some annoying bugs and frame rate stutters and some inherently frustrating gameplay moments that can take some wind out of its sails. As far as survival games on the Quest 2 go, Green Hell VR is the most immersive of all, and it's a great pick for survival fans who want to experience some rainforest survival training in virtual reality.
Knights of the Old Republic II: The Sith Lords is a fairly weak port of a flawed classic. The core characters and writing are still among the best in the entire franchise, but the gameplay is rapidly showing its age, and many of the flaws from the original release are still present. Fans of the franchise who may have skipped this particular entry should absolutely give it a shot, but for longtime fans, the Restored Content DLC is going to be the real game-changer.
The Quarry isn't quite what I had hoped it would be, but it's in the ballpark. Performance, animation, and dialog are usually perfectly executed, but some elements don't meet this high bar, and as a result, the experience can feel slightly disjointed. I didn't like the execution of some of the main baddies, both in a story context and on a technical level, and the story was sometimes too straightforward. Choices have interesting impacts, but the overall story beats remain largely the same - with the exception that a few protagonists are missing. What remains is a largely entertaining choice-based horror narrative that doesn't stray too far from Supermassive's tried-and-true formula.
Hatsune Miku: Project DIVA Mega Mix+ is a great game PC-owning rhythm game fans. The music remains catchy across all of the genres it tackles, and while the playfield can be busy, the mechanics place you in a trance once you get into a groove. The basic arcade mode is enough for most fans, while more creative types will enjoy the ability to create t-shirts and dress up the vocaloids in costumes. The absence of two songs isn't too bad, but the frame rate stutter is going to be painful if you plan to perfect all of the songs at higher difficulty levels. Fix that, and this would be perfect, but as it stands now, unless you hate vocaloid music, Project DIVA Mega Mix+ is worth a purchase.
Syberia: The World Before is a very good adventure game that also serves as a touching capstone to Sokal's career. Most of the puzzles follow a sensible, logical path that is fun to figure out without making you question the solutions. The story is very well told, but the ending is frustrating for those seeking closure. The title also features a gorgeous presentation, so adventure fans who don't mind open-ended narratives will be pleased.
CrossfireX is a mess. If you manage to connect to a server and can deal with a menu that becomes sluggish after every game, you'll find an experience that is dulled by bad design decisions. From a pair of lackluster campaigns to a pittance of maps and modes, there's not much to work with. Combined with tiny maps and shooting mechanics that don't feel good, the shooter is only appealing if you only play free-to-play titles, only care for modern military shooters, don't care for Call of Duty: Warzone, and don't have the Xbox Game Pass.
Card Shark is an interesting little game. At its heart, it is more of a card-themed visual novel with some educational elements, but it presents the entire experience in an enjoyable package that avoids overstaying its welcome. A few nagging bugs and glitches caught my attention, and nothing ruined the game, but hopefully at least one issue will be patched soon. Either way, it's a fun experience. Just don't try to take the techniques to Las Vegas ….
Slay the Spire is the very definition of a game that's simple to learn and difficult to master. The core mechanics and gameplay are so easy that anyone can pick it up and have a relatively fun time, but learning how to survive takes time and effort. No matter the level, it remains engaging throughout by making every choice meaningful, and victory is decided by your skill and just a dash of RNG. There are many clones out there, many of which are excellent on their own right, but the original Slay the Spire is still one of the most addictive deck-builders ever made.
MLB The Show 22 is still among the highest forms of video game baseball available … right along with the game that came before it. It still plays exquisitely, and it's still definitely worth your time if you've never really experienced the series before. For veterans, however, this could be the moment where the game just feels … sort of "there," and the only big difference you'll notice is that this year's cover guy probably should have been last year's cover guy.
In many ways Sniper Elite 5 is Sniper Elite 4 with a few new features and a fresh coat of paint, and I'm happy that this is the case. Except for the kill cam novelty having entirely worn off at this point, most of the gameplay still feels fresh. Sneaking around and lining up shots are equally rewarding, and the large, open levels give you plenty of freedom to tackle each objective in the way that you want. Sniper Elite 5 provides players with the necessary tools to feel like an elite sniper who's using superior tactics and stealth to take down a bunch of Nazis, and the game has certainly hit the bull's-eye.
Vampire: The Masquerade – Swansong is a really engaging romp into the world of the masquerade. I really appreciate that it focuses on the less combat-oriented elements of the tabletop game, something almost every title in the franchise puts on the backburner. Some glitches and a relatively unimpressive presentation drag it down a little, but if you were looking for something focused more around politics and investigation instead of tearing people in two, Swansong is the game for you.
Like the original, Cooking Simulator VR is best enjoyed in short sessions if you're playing the campaign mode. It takes such a long time for things to ramp up that you'll want short sessions so you don't get burned out on the game. The sessions are going to be filled with fun, as you're either crafting chaos or preparing dishes that closely resemble the techniques you'd do in real life. Cooking Simulator VR is a solid VR game and stands as a good example for how to port simulators to the VR space.
F.I.S.T.: Forged in Shadow Torch may be an awkwardly named game, but it is also a solid Metroidvania title. The game may follow the genre blueprint faithfully, but the environments feel more than a series of corridors, since there are a number of open-air areas to traverse. The combat is fluid, and the movement tricks make you feel powerful very early in the game. The adventure flows by at a good pace, and the amount of secrets will keep you exploring each environment for quite some time. Genre fans and those who love a good 2D adventure will be happy with this title in their collection.
Nintendo Switch Sports shows that the company still knows how to make simple but extremely satisfying experiences intended for everyone. The simplified representation works wonders for old and new sports, and the controls are easy enough that anyone can become good at their favorites in no time. Solo players who don't go online will be disappointed at the lack of content, but those looking to play against others either locally or online will have a blast. Be sure you're a Nintendo Switch Online subscriber if you want to squeeze the most out of those unlocks.
At best, Neptunia X Senran Kagura: Ninja Wars is strictly for fans. The combat is good, but the lack of major enemy intelligence and variety dulls any fun one can have. The game is brimming with visual novel-style cut scenes, and the characterization is great, but the emphasis on Neptunia characters can be disappointing for those who want more of the Senran Kagura girls. The constant crashing during cut scenes makes the whole affair messy, and it needs some patches to address this before we can recommend it.
In Nightmare is an experience that will leave players more frustrated than frightened. The story is decent enough, if predictable, but it quickly loses steam since you can guess what'll happen and the pantomimed scenes are too vague. The gameplay teeters between fine to unplayable due to technical issues and an overall design that favors trial and error and memorization versus crafting a more dynamic challenge. All of those things rob the game of a scare factor; there's nothing really horrifying about what you're up against. The ideas are sound, but unless you have to play every single horror game out there, you can safely skip In Nightmare and not miss a thing.
For an exercise game, Viro Move does a pretty good job of making you sweat. All of the modes feel like they're cribbing from bigger rhythm games, but the use of space makes it more appealing to those who don't want to remain stationary. However, the few songs wear out their welcome faster than expected, and the constant need for an online connection has already been problematic for those who just want a workout instead of competing on leaderboards. Overall, it's fine, but you can't escape the feeling that other exercise games execute the idea much better.
Your enjoyment of The House of the Dead: Remake is going to be highly dependent on your nostalgia for the original arcade game and a firm understanding of what you're getting into. It's a lightgun game on a platform where it's almost impossible to encounter another one like it unless you're into emulation. It is a faithful enough arcade experience that you have time for at least two runs of the campaign in an afternoon. It remains a fun, fleeting experience if you have no intention of going through all of the paths and uncovering all of the secrets. It's good enough to recommend for arcade nuts, but everyone else might want to wait until they feel the need to play a game like this or when they acquire their own lightguns for a more authentic experience.
Tunche isn't for everyone. Traditional beat-'em-up fans will like the frantic action of the combo system, even if it takes a few runs to get going, but they'll hate the lack of forward progression. Roguelike fans will enjoy the gradual character empowerment but hate the lack of randomization of bosses and enemies. It falls into a specific niche that appeases people who enjoy the minimal mixing of both, and in that respect, Tunche delivers an experience that can be enjoyable if you know what you're getting into.
In the end, Star Wars: The Force Unleashed isn't a bad port. Warts and all, it's a faithful reproduction of a Wii game that is fun but not exactly a title that too many would consider to be a timeless classic. At a low asking price, it can be good for those who really want every Star Wars game they can get on the system. That said, it would've been more interesting if Aspyr were more ambitious and went for porting the PC/PS3/Xbox 360 version instead. That would've been a treat for longtime Nintendo die-hards.