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If you have a strategy itch, Frozen Synapse 2 is a great way to scratch it.
The main flaw of Super Blackjack Battle II is that a coat of paint, no matter how well made, can't give depth to an ultimately shallow experience.
The Warlock of Firetop Mountain has clearly been a success for Tin Man Games, and perhaps the neatest thing about it is that the modular nature of the game allows Tin Man Games to build on it from here.
The world class presentation, excellent execution of modes and gameplay mechanics really do make NBA 2K19 the best sports game around.
Senran Kagura Reflexions has actually done a lot of damage to the series.
If you're looking for a hidden RTS gem on the Switch, CastleStorm is unfortunately not going to change much for you. It's a perfectly serviceable game with a lengthy campaign and plenty of customisation, but it lacks defining mechanics that inspire or excite players.
Warhammer 40,000: Gladius – Relics of War may not play like other 4X games that you're used to, but it treads a perfectly acceptable path of its own that fills the stomach, albeit not quite to satisfaction.
I began Detective Gallo feeling quite peckish for some good point-and-click action. Unfortunately, though, the game has me migrating elsewhere, as Detective Gallo's cockiness as a character was very grating, and I found myself beginning to moult as a result.
While it doesn't offer a whole lot to do and risks getting overshadowed by bigger party racers like Nintendo's own Mario Kart, Chiki Chiki Boxy Racers is good for an afternoon of fun with up to eight players.
Nippon Ichi continues to be one of the more experimental developers within traditional JRPG genres. Disgaea has always offered a fundamentally different approach to tactics JRPGs, and the two Witch and the Hundred Knight titles did interesting things with the action JRPG. Being different means they're not for everyone, but Labyrinth of Refrain is perhaps the developer's most mature, nuanced, and interesting effort yet.
Still, the developer deserves props for doing something genuinely interesting in a staid genre. Shadows: Awakening is familiar enough, but it has some enjoyably unique mechanics that help to elevate it, and a world to explore that's genuinely captivating. It would be great to see the developer get a chance to do more with this franchise.
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It's quite impressive that SEGA has been able to take something so revered as Valkyria Chronicles, and do it justice with the fourth title in the series.
Divinity: Original Sin 2 is for people that enjoy a well-written fantasy story, and one that they feel like they have a role in making. The open-ended approach gives players a lot of agency in weaving their own stories, and this is backed up through the character development and combat systems, which at all times reward creativity, and punish those that are not really paying attention. Divinity: Original Sin 2 is very much a love letter to the RPGs of yesteryear, and it's a proof of how enjoyable those games can still be.
Hyakki Castle puts up a welcome challenge and offers players something rooted in a very authentic Japanese (Shinto) spirituality. It's an artifact of the country and comes from the same place that the likes of Okami, Nioh and God Wars does. It's truly amazing that the Nintendo Switch has had three of those four released on it in the span of just a couple of weeks.
That being said, Realpolitiks is a really delightful game to have for on-the-go play, on a console that I would never have guessed would end up with something like this on it.
Spider-Man was never not going to deliver on its promise, and as much as I enjoyed my time with it, I still hold out hope that at some point the industry will start to question whether empty, superficial fun really is the peak of what its biggest projects can offer.
That makes Death's Gambit worth seeing past through its more frustrating moments. It may not quite have the finesse of its inspirations, but it delivers a world that's no less fascinating to explore and bleak (though also hopeful, somehow) story that deserves to be uncovered.
Punch Line is a effective as a satire and parody. It's obviously only going to appeal to people that are that immersed in Japanese culture that their sense of hyperbole comes across as amusing and surreal, rather than just silly, but then this is very much an insider's parody of a type of anime that only the most dedicated (and therefore, likely aware) fans of anime in the first place. For that niche Punch Line is pitch-perfect.