Digitally Downloaded
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Candle: The Power of the Flame is an interesting title that almost looks like an old-school point-and-click adventure game, but its mix of platforming and exploration make for a deeper if flawed experience.
Frost is mechanically sound and has all the hallmarks of a truly great single player card game. Sadly, its inability to take the concept and really drive home something impactful leaves it feeling a little shallow and limited in the end; a missed opportunity for something so gorgeous and refined.
The Lion's Song is a touching game that highlights individual's creative struggles and how they overcome these hurdles in their lives.
If you enjoyed the original Sonic Mania, this Plus release should be an easy sell as it provides new characters and ways to play the game.
I must say I really enjoyed building and running my own Jurassic World park. It's not perfect, and certainly given the heritage of the developer in theme park games we possibly could have expected a bit more from it, but you just never know what DLC and the ongoing development promised of the game might bring.
If you are a roguelike fan, then this is a lovely, charming, colourful and traditional take on the genre, and it's the first really good example of that on the Nintendo Switch to date. For that reason alone it's the superior version of one of the more fundamentally enjoyable roguelikes I've played in quite a few years now.
Octopath Traveler is a beautiful game that somehow never gets tired.
The game itself is a noble effort, sure, but ultimately far too ambitious to achieve what it's really looking to achieve. The end result is the death knell for horror games; it's just not intense or frightening enough.
Sadly, I can't imagine a single scenario that I would actually want to play Awkward with anyone.
Lost in Harmony is a game that suggests a deep, meaningful relationship with music as a medium, but it only superficially uses musical clichés as a vehicle for its story. Again, this in itself wouldn't be a problem if the story was an incredibly poignant one which was improved by the form of dreamscape storytelling utilised in the game. Unfortunately, DigixArt clearly meant well, it struggled a little with turning a sad story into an interesting one.
Shining Resonance Refrain might not be a classic example of the genre, but it gets the most important components of the genre right – the characters and the storytelling – and backs it up with some gorgeous art and a perfectly competent combat system.
Groove Coaster, to me, isn't a game about precision and perfection, like most rhythm games. It's a game about letting your senses get overwhelmed, and enjoying the music through sight and touch as much as by hearing it; the "game" is just one means of bringing that about. More than anything else, Groove Coaster is a game about losing yourself in the music, and that's something it achieves perfectly.
While the Nintendo Switch version of the Crash Bandicoot N. Sane Trilogy may not look quite as dazzling as its counterparts, there's no denying that it's bolstered by being available on a portable system.
Mushroom Wars 2 is the ideal casual strategy game.
At the start of this review, I came in thinking I would really like The Crew 2. And that was certainly my first impression of the game; the ambition and energy was infectious. But a few hours more play on and I've realised that The Crew 2 really isn't all that engaging.
Koihime Enbu RyoRaiRai is going to be one very niche fighting game on the PlayStation 4. Very few people in the west will care about the extended franchise that it comes from, being adult visual novels, and those that are fans enough of Koihime Musou have been able to buy the previous version of Koihimi Enbu on PC. I hope some people discover it though, because there really is a good little fighting game in there.
It's just disappointing that Hexologic didn't prove testing enough on the intellect to be a truly spectacular example of a puzzler.
despite the individual failings of nearly every part of the game, the finished package is coherent.
Overall, Donkey Kong Adventure feels like a lick of fresh paint on the same experiences that were provided during Mario + Rabbids: Kingdom Battle.
It's apologetically grindy, and a time sink for the sake of being a time sink. Most of the time, it's the kind of thing I simply wouldn't enjoy, and yet, somehow for both it and its predecessor, it all comes together to be something I do really enjoy. The purity and simplicity of what drives this game is appealing, and even refreshing, and the perfect thing for a lazy Sunday afternoon, when you just need to clear your head.