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Mighty Yell shows its creative flair through The Big Con's art style and soundtrack, which makes me look forward to future titles from the studio and hope that Skybound continues its mission to reinvent adventure games.
Fire Tonight is a sweet romance between two characters and a show of love for the 90’s itself.
From the world to the character designs and the environmental themes the game plays around with, you can sense the passion from the team making Biomutant. It's an undeniable passion from the team, and there's a lot of ideas to love, but the scope here is beyond what the team could deliver in a well-wrapped package.
Nuts is an interesting game where the story fairly quickly overshoots the gameplay in scope.
With anthology series, you’re always going to have some things work better than others and although the tighter gameplay elements mean Litle Hope plays better, it isn’t as scary and the cast pales in comparison to Man of Medan’s.
The Red Lantern is an interesting rogue-like that combines survival elements with resource management to tell a story of adversity and overcoming life’s challenges.
Kingdoms of Amalur: Reckoning was, and still is, a fun game to play. With hundreds of missions and a constant wealth of loot to sort through, this remaster, as poor as it is, would still tickle the fantasy-RPG bone of anyone seeking a time-sink until November.
Skully rolls at its own pace. Which can include some sharp difficulty spikes and lead to some rather frustrating levels. But there’s an undeniable sense of old-school mascot fun to be had here in an adventure that doesn’t overstay its welcome.
The exploration on how words can change the way people receive you — or in this case, how an evening at the bar can go, is interesting, even if there’s not quite enough going on behind the scenes to make nine playthroughs feel necessary.
With the multiplayer being DOA on PS4, at least, the game is left feeling oddly hallow at launch, but there’s enough campaign and replayability to hold the attention of players for 15-30 hours as you max out your squads level, abilities and track down each chapters secrets.
Minecraft Dungeons is a simple entry-point ARPG. But it could have been so much more if it leaned heavier into being “baby’s first ARPG” as well as the elements that make Minecraft, Minecraft.
There’s fun to be had here, especially if you’ve had a shit day at work and want to chop the limbs off some lumbering fools for fifteen minutes.
You can easily boot up Maneater and crush your jaws into the finish line in an afternoon and get some solid laughs out of the revenge story and silly antics. Just be aware of the current technical issues and glitches that are keeping this beached as for the time being.
For a game made by a solo developer at Deadleaf Games, Nom Nom Apocalypse is creatively impressive but held back by several bugs and a rather repetitive gameplay loop.
Star Wars Jedi: Fallen Order is the equivalent of Rey and Finn discussing Han Solo in The Force Awakens. Two people with different ideas and stories about who he is. Fallen Order is a very mixed bag of ideas seemingly pulled from various members at Respawn Entertainment that have completely different ideas about what makes a good Jedi game and unable to settle on a singular and unique vision.
A beast of an engine and impressive systems are behind Call of Duty: Modern Warfare but the multiplayer is mostly filled with design frustration and as hard-hitting the single-player feels, it's ultimately filled with no substance and afraid to make the hard choices it asks of its characters.
Ignoring the bugs I encountered for a moment: I have enjoyed Wolfenstein: Youngblood. It's an odd entry into the franchise and I'd love to know the thought process that led to its creation, but for those seeking a 10-12 hour co-op shooter, you could certainly do worse than this mixed bag.
Your first six-to-eight hours with Days Gone will be your worst. It’s a slow drag of ploddingly introduced mechanics, weapons and characters that eventually does open up to a much more varied and exciting experience.
Evasion is fun when you have someone beside you blasting away, communicating, having a laugh. Playing by yourself shows the repetitive nature and structure of the campaign though and that's why is really hard for me to recommend picking Evasion up, unless you know you'll primarily have someone to play the game with.
At its price point, it's well worth it and swinging back into the campaign on a higher difficulty as I have, it'll not only keep you practising your punches for some time, but could be a workout for the foreseeable future. Just make sure you stretch before playing and have water at the ready. Don't get dehydrated kids!