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Offensive Combat: Redux! won't leave any mark on the gaming history. The playerbase is already low and there's plenty of better alternatives on the market. If you've liked the original game, you're probably already playing Redux!, otherwise you'd be off playing anything else.
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Hello Neighbor is like a beautiful bubble from a bubble blower. It has beautiful colors and for a moment, it will enchant you. But like every bubble, even this one pops eventually.
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Downfall of the Need for Speed franchise continues. Payback isn't a long awaited return to form and although developers fixed some of the predecessor's issues, the overall impression is even worse. They added microtransactions, loot boxes, card upgrades, and the story is also quite silly. The resulting game has some qualities, but they are buried under a pile of rubbish.
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Dark Rose Valkyrie can't be recommended because of its technical shortcomings. In this state, it resembles an unplayable semi-finished product instead of a full game.
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Inner Chains tried to introduce something new, but it did not end up like the authors envisioned. And that's definitely a shame, because the game had a plenty of potential.
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NBA Playgrounds is an average arcade game that's best enjoyed in local multiplayer with friends. Otherwise, there's not much to offer compared to the competition.
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Old Time Hockey won't offend any hockey enthusiast with its core arcade gameplay. The other good thing is an offline multiplayer, but otherwise it's only an average game with multiple faults and a lack of content.
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No matter how you look at Crackdown 3, you'll only see a generic title that doesn't even have the slightest chance of succeeding. In the era of the great open world titles like Grand Theft Auto V or Saints Row, it really won't stand a chance.
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N.E.R.O.: Nothing Ever Remains Obscure is a walking simulator that's stuck somewhere in the middle of the road. It hides plenty of secrets, the atmosphere is also there, but the technical issues and unnecessary simplicity drag the title down.
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Redfall doesn't offer much else than an empty world, a lot of bugs, high price point and terrible performance.
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Do Not Open is sorely lacking in all aspects and not even its Burkittsville setting can save it.
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Dolmen has tried to combine the best parts of Dark Souls and Dead Space, however the relative inexperience and low budget has doomed this soulslike to failure. There are things to like here, but the game doesn't have wide appeal.
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Ikai fails to utilize its Feudal Japan setting properly and despite the potential, in the end it's just forgettable.
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New World is relatively fun and has a ton of potential, but it suffers from unnecessary issues that might be impossible to fix and offers next to no story to keep the players interested.
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King of Seas is a casual seafaring title that doesn't take itself too seriously. However this negatively affects its gameplay, storytelling and mission structure.
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If you want to take a stroll through The Fabled Woods, don't worry about getting lost. You should rather ask yourself if this short trip is even worth your time.
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Necromunda: Hired Gun has a lot of going on, but most of the game's elements remain half-baked. The bugs will be fixed eventually, but the mediocre campaign and redundant side-missions isn't something you can fix easily.
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Paradise Lost feels like one of the average titles that will be forgotten quite soon after their release and playing it is a bit of a waste of time.
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Even though Conglomerate 451 did include plenty of interesting ideas, the only thing that's keeping it from sinking into the depths of mediocrity is the well-done character progression system. The repetitive gameplay and dull visuals make it impossible to reccomend to anyone other than the hardcore dungeon RPG fans.
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You have to give Avalanche Studios props for crafting a very interesting world, but their efforts weren't quite enough. Right now, there's just no reason to play Generation Zero, but once it gets fixed and tweaked a bit, it could be worth trying
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