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Gleylancer is an outstanding port of a fun Mega Drive shooter, presented with pretty much every quality of life feature you could possibly ask for! From SRAM Hi-Score saving, to dual-stick controls, to weapon and speed swapping on the fly, this revision is easily the best and most accessible Gleylancer has ever been by far.
The sheer variety of levels, choosing your own route, the differing playstyles, and the online leaderboards easily make Cotton Fantasy one of the best modern shmups available on the Nintendo Switch, with the lack of a dedicated Caravan Mode being my only real gripe here. Still, thanks to online leaderboards and good character variety, this is a shooter that’ll keep any scorechaser fan in bliss.
Everything came together in a great playing package, with tons of bonuses, enhancements, quality of life, and 13 fun games to enjoy, and for that, I am definitely proud to declare myself a turtle fan now… At least, of the video game variety.
As it stands right now you just have a 3 hour, phenominal retro adventure to slash through that you’ll enjoy every second of, and arguably exceeds the great retro balance found in Blazing Chrome, nearing outright perfection in several aspects. The ultimate definition of short and sweet.
Sure, it definitely feels steeply expensive compared to stuff like the great Gleylancer port, but with how stellar the core game is and the sheer amount of effort poured to include nearly everything imaginable, this just might be the new gold standard of a standalone retro port. Definitely a case where the price reflects the quality.
Despite being simplistic in concept with just movement and a dash to play with, Quantum Recharged’s scoring loop is just so addicting that you’ll gladly whip it out for a few quick play sessions.
The true shining gems from Making of Karateka however, are the remastered titles. Karateka getting a definitive remastered edition is awesome enough, but a super addicting, finalized version of Jordan Mechner’s Deathbounce? Hell yes, and the latter is definitely the game that’ll keep me coming back to this set again and again for a casual scorechase, while the Karateka titles are presented in the best sort of way that they can.
Definitely one of the best surprises of the entire year, and I’m eager to see what the community comes up with next for this charming runner. It’s 2013 all over again!
Fuga 2 is still an excellent pickup and a great RPG, but as an iterative sequel, it doesn’t manage to have the earth shaking “wow” factor that first game had, nor will anything in Fuga 2 surprise you that much if you completed Fuga 1.
When the only complaint I really have is that the Ufouria version is completely unavailable to play here, that’s a pretty strong testament to the quality of this game and its port.
DotEmu did a great job at bringing this obscure entry to consoles, and for the most part the game made a smooth transition from PC to console. Outside of the annoyance with charged attacks and the lackluster analog movement, this game felt right at home on the PS4, and for the $20 pricetag I think it’s certainly worth a buy considering the amount of replay value that’ll come from the challenging trophy list and the multiple characters.
For $20, you’re getting an absolute steal due to the huge amount of content to play, and combined with some Steam Achievements that’ll take a lot of work to obtain, you’ll certainly get a good amount of content for the price.
I think in the end it comes down from how Venture Kid just focuses on providing a fun time to the player, rather than thinking of a billion ways to throw cheap hazards at them or worrying about copying the limitations of the NES and having the game suffer because of it.
The only big, big thing this game is lacking is an in-game timer and local leaderboards to encourage speedrunning, as I feel that could help this game’s replay value just a bit more. Nevertheless, if you’re into metroidvanias and don’t mind the simplistic gameplay, this is a must-buy.
Considering the fun that can be had from local multiplayer, Arcade mode and the minigames, WindJammers is still a decent game to pick up if you’re a fan of arcade sports games. The trophies are really the only main objective outside of beating Arcade mode on the hardest difficulty and playing ranked matches online, so while there isn’t a lot of variety or depth to this game, what’s here is crisp and good old retro fun that’s worth a look.
I had a blast with Puzzle Adventure Blockle. My only real gripe with it comes from the fact that you can’t skip a level that you’re stuck on, meaning that if you’re unable to clear one level at all, you can’t progress with the game whatsoever, which is a bit of a shame as the game could easily throw a roadblock at you later on if you aren’t prepared.
Chicken Wiggle is a fun action platformer, with an average length Single Player mode and a moderately enjoyable level editor for you to be creative in. While this game does have one major advantage from the 3DS Mario Maker in that you can actually share your levels online, there really isn’t much of a point to the level editor outside of checking out some new levels every now and then to extend your playtime, but your mileage could heavily vary on the quality of the levels.
While it does lack the engaging stories found within the Untold series, I was still surprised that I enjoyed the game just as much as I did with Untold, despite the lack of a developing plot. The little additions, from the improved character customizations, the in-dungeon sidequests and Union Skills also help to fit within the series, and I hope all of those features return for future installments.
Super Burgertime is a good serving of Arcade hi-score chasing goodness. Not letting your score stay intact when using continues, focusing on simplistic yet addictive strategies and overall just being a fun entry in the Burgertime series certainly makes this rare home port of the obscure sequel all the more worth a purchase.
Express Raider is a short yet addictive Arcade experience. Fully focused on chasing hi-scores, this game is absolutely perfect for handheld sessions and getting the best score, although the lack of online leaderboards are a huge bummer, as this game suffers the most out of the entire lineup from the lack of them. Using the save state feature to save your high-scores is handy, and while there wasn’t much DIP Switch options to change in the original to begin with, it is unfortunate they’re still unavailable as per usual in this lineup.