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If the developers’ intention was to make this game look and feel like a Nintendo 64 platformer, then Cavern of Dreams has succeeded. It looks the part, it feels like one of those games, for better or worse. With that being said, it managed to look like a mid-tier platformer from that era, something akin to Gex or Tonic Trouble, and not exactly a big player from the system’s upper echelon.
Ghostrunner 2 is an utterly exhilarating and constantly exciting experience. It is bigger and more ambitious than its predecessor, but that doesn’t mean it is always better than it. It has a few issues here and there, not to mention the fact that some of its additions and overall changes to the formula won’t exactly click with everyone. With that being said, it is still an excellent game.
Inescapable: No Rules, No Rescue is the definition of a hidden gem marred by choices made. Where the art’s gorgeous, and the still CGs are beautiful, the pacing is bothersome. I wouldn’t recommend it to a casual player of VNs. It becomes evident that, unless you love exposition that gives everyone dimension, mileage will vary but likely veer towards boredom. It’s a shame because it’s delightful, and the majority of characters are memorable, but it takes too long for the nitty-gritty to begin.
Asterix & Obelix: Heroes isn’t technically broken, glitchy, or even aggressively bad, but it’s completely devoid of life or joy. It’s a soulless attempt at making an Asterix-themed Slay the Spire clone, without any of the challenge or roguelite aspects that made that game so appealing in the first place. What we have instead is a linear take on the formula, with uninteresting cards, boring visuals, nearly no sound to speak of, and little to no incentive for you to play it for more than maybe ten minutes at a time.
I sincerely appreciate what went into bringing this to modern consoles, and I feel that Empty Clip Studios did a fantastic job with Gargoyles Remastered. It looks and sounds magnificent, and the quality of life additions make the game actually playable, though with the feeling of a Prince of Persia throughline as a result. However, the barebones game, the lack of any voicework and the emptiness of accomplishment at the end creates a hollow feeling. This really does feel like eating cotton candy: sweet and visually pleasing, but it just will not fill you up.
If you’re looking for a way to learn Japanese in an interactive manner, even dealing with the annoying reminders from Duolingo is a better choice than paying actual money for a game like Easy Japanesey. It is an excruciatingly boring puzzle game if you already know Japanese. It is also a completely pointless waste of time if you don’t, given how it doesn’t teach you anything. I booted it up expecting very little, and I still managed to give up on it just a few minutes later feeling disappointed and angry.
Survivor: Castaway Island feels like a cash grab title banking on the popular franchise name of Survivor. Considering this is even just a reskin of their previous game, with even less content, it feels even more soulless. The gameplay is dated, the visuals aren’t pleasing, and there just isn’t any fun to be had from any of this game. Much like all the characters on the island, Survivor: Castaway Island lacks any real personality.
It might be a clear example of a game that’s more style than substance, but despite its many issues, I still had fun with Hellboy: Web of Wyrd, mostly out of intentional design decisions, but also the fact it was so damn easy at times, it almost felt like a power fantasy. By no means would I decide to recommend it over other combat-oriented roguelites like Hades or Dandy Ace, but if you’re into a borderline entry-level take on the genre with not many stakes, or if you’re a fan of Mike Mignola’s magnum opus, this one is a no-brainer.
If the original Hot Wheels Unleashed was already magnificent, imagine what to expect from a sequel with more content and slightly better presentation? The changes in Hot Wheels Unleashed 2: Turbocharged aren’t particularly immense, but it checks all of the necessary boxes: it has slightly better visuals, it features some brand new gameplay mechanics, its track editor is bigger and more varied, and it features even more tracks, cars and modes.
A Boy and his Blob Retro Collection strikes me as on the same level as a parking lot carnival. When you’re young, it’s exciting and fun because your parents aren’t taking you anywhere else and there’s sugar involved. When you get older, you see the seams and the shortcomings and honestly wonder if it’s worth your time. The answer lies in how important nostalgia is for your gaming excitement.
After being given so many years to build upon previous Forza titles, as well as learning from what Playground Games was able to achieve with its Horizon games, Turn 10 focused too heavily on gameplay and progression elements nobody had ever asked for, almost as if they were intentionally padding the game’s length in order to make a Game Pass subscription feel more enticing in the long run. Everything about it feels bureaucratic: the narration feels bored, the UI feels excessively professional, it’s hard to feel like there was any passion in the creation of this title.
Honestly, I would only recommend it for die-hard fans who are often on the go and have no other way to enjoy Gloomhaven. Does that mean it’s a bad game? Absolutely not, but the Switch version hides a fantastic game under layers of problems unique to Nintendo. It’s a genuine shame that Gloomhaven is plagued by so many technical challenges. The Switch release could have been a great opportunity to expose a wider audience to to an otherwise remarkable game. Now it’s likely to land in the eShop bargain bin.
Fate/Samurai Remnant brings the redemption arc that sees me becoming a fan.
Still, this is a grand step forward in the series, and I’m pleased to see Forever Entertainment continue bringing the Front Mission games to modern consoles. They’re expertly crafted for battles and sequencing, and captivate the SRPG fan who isn’t into overly anime presentations. The fighting is great, the characters are decent and the soundtrack has a delicious 90s vibe that has been updated but not overhauled. If you’re looking for a game with an easy 30-50 hour play ahead, then suit up: the Alordesh are ready for you.
Haunted House overcomes its low budget aesthetics and occasional lack of polish with a simple, but unique gameplay loop featuring elements from roguelikes, stealth games, puzzlers, and survival horrors (well, the PG kind of survival horror). It just features enough room and puzzle variety, as well as decent progression system, to keep you wanting to play just one more round, just to see if you can finally beat that one annoying boss, or if you can find another Atari cartridge to hand over to that nerdy kid at the lobby.
Whether you’re into a customized, ultra-violent arcade experience or a more realistic simulation, NHL 24 has you covered. I really enjoyed its sheer amount of content, intuitive controls, overall presentation, and its Be a Pro mode. Yes, its Ultimate Team mode, just like similar modes in other EA Sports titles, is an insane gambling machine meant to suck your wallet dry, but considering the wealth of other modes included in this package, you can easily ignore it and have a lot of fun with NHL 24.
Cocoon was an utter delight to play and a shining example of what the indie scene can provide in creativity. While it didn’t have the level driven purpose of LIMBO or Inside, it more than made up for it with its smart puzzle design. It doesn’t treat you like you’re stupid, and expects you to have to really think, but it also doesn’t throw obtuse puzzles at you. This is absolutely a must-play game for anyone looking for a unique puzzle experience.
Slightly better puzzles and more visual variety make Hidden Through Time 2 more enjoyable than its predecessor, but do not expect a lot of depth from this pastime of a game. There’s just so much you can do with a game that’s essentially Where’s Waldo with a different art style. I appreciate the improved presentation, better UI, and community-created content, even if the latter will remind you of how unfair the first game’s puzzles were by the end of it.
EA might try to convince you that its new buzzwords are actually game changing features, but it’s visually the same, and it plays extremely similarly to all previous three iterations of the game on PS5. It’s still entertaining, and avoiding FUT like the plague will give you a somewhat feature-filled and microtransaction-free experience, but it’s just a roster update with a few new teams and a bland soundtrack.
That’s it. That’s Marvel Snap. To be totally honest, this has been my go-to mobile game for quite a while now, and playing it on PC was neat, especially getting to see better (bigger screen) versions of all the animations.