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I enjoyed AK-Xolotl and think it deserves most the same love other games in the genre get. Sure it might be easy to glance over because of how many roguelike/roguelites there are, but at this point surely you’ve done everything there is to do in Enter the Gungeon and want to play something similar, so here’s your chance. The idea of being able to build various characters that have different stats, like The Binding of Isaac has for its characters, is a great implementation. I hope if this game does well there’s more to add in the future, but if not then it’s still a fun experience and a great game to play “casually” (as casually as you can play a bullet-hell) for a run or two at a time.
The joy of abusing enemy AI through the use of social stealth and corners. An open-world city to explore and parkour through, pickpocketing everyone. And the sandbox black box missions are fantastic, a culmination of the franchise at its best. Sure, overall the formula for the game is a collection of Ubisoft classics. But isn’t that what we’re here for at this point? Exploring a city, solving small puzzles, collecting stuff, and going stabby stabby while looking cool doing it. This is an Assassin’s Creed game, unapologetically, and it’s much better for it in my opinion.
This could have been handled well. Love Kuesuto, though clearly antiquated in concept, could have been given a little bit of a fun tone – play as a woman, have more open ended questions, involve literally any gameplay – but it’s just rough and painful. It takes far too long to play while also taking no time at all. It isn’t fun, it isn’t clever, and it soapboxes so hard to no one about nothing. You could watch an Andrew Tate video fed through a Donald Duck voice filter and get the same amount of humor and good information.
Honestly, I would much rather pick up Diorama Dungeoncrawl and wallop my way through a fistful of screens than stare at the average puzzle game on my smartphone, and these fun, engaging experiences require buttons and joysticks to fully appreciate. It’s a quaint little bit of brutality, and I would absolutely recommend it to someone who’s looking for a bit of an afternoon romp. Hammy, violent and detailed, this diorama gets first prize.
Crossfire Sierra Squad stands out for all the reasons it may push you away; its PvE missions focus, its sim/arcade hybrid mechanics, and its separation of acts into individual helpings. I’m sure it’s me, I’m sure I am the exception and not the rule, but if reading this, you get a sense that you may also be an exception, then you should have a great time in Smilegate’s world.
I was really looking forward to High on Knife, but it doesn’t hold up to the hilarious craziness of the base game. Roiland’s absence is too significant to ignore. Without the over-the-top, anxious, ridiculous banter, it doesn’t even feel like the same game. I appreciate the writers trying to take the game in a new direction, but this entry just feels a bit soulless. Add in the fact that High on Knife costs $14.99 for a less than two hour experience, and it’s simply not an adventure worth taking.
More than just a review, this is almost a plea. In order for LogiKing to actually showcase its full potential, it needs more players. As it stands, it’s a barren desert built on top of a fantastic foundation. Its combat system is pretty creative, it runs well, it doesn’t do any egregious mistakes. It’s just lacking in single-player content, with nobody else playing it at the moment to populate its barren multiplayer servers.
It just gets to be too much. From Madness With Love makes no attempt to balance the oddities with actual connection, and it lost me as a result. I’m sure there’s some genuine feelings in there somewhere, but I couldn’t find them amidst the noise. I was ultimately quite put off by the overall tone, and it didn’t incentivize me to continue going any longer than I felt I had to. This clearly will be a big hit with streamers and offbeat VN fans, but it simply couldn’t find a place in my heart. I’m not keeping this catch, it’s going back in the ocean.
Even though A Tiny Sticker Tale is a very short game, taking only between two hours if you just stick to the main story and closer to four if you find everything, it is an adventure that’s very much worth your time. I haven’t been this enchanted by a bite-sized game since A Short Hike. With there being an abundance of massive and overly long games out right now, sometimes you just need a brief and captivating reprieve.
Resident Evil 4: Separate Ways does everything a smaller DLC should be doing. It expands the story in an interesting way, whilst delivering the same high-quality cinematics and gameplay. There are some reused assets for sure, but they are used in such a creative and interesting way that it’s not a detriment to the experience.
Lies of P is a very interesting game in the sense that it succeeds at emulating the look, feel and gameplay of From Software’s Souls games, most notably (and obviously) Bloodborne, but a handful of issues hamper it from reaching its full potential. It has some neat combat and RPG elements, as well as a fascinating world to explore, but it is also a bit too formulaic.
Yes, Silent Hope isn’t profound, but what it does manage is being stupid fun. The loot grind, when paired with a silky combat system, makes for an enjoyable romp of treasure hunting. Sure, it’s not going to win Game of the Year Awards and won’t redefine Action RPGs, but it accomplishes something I think is more important. It’s a bloody good adventure and has a concept that I hunger to see honed and improved upon for a possible sequel.
Gothic is the kind of ultra-janky game you’ll most likely grab on Steam or GOG, at a monstrous discount, at maybe two dollars during a sale, and play for a few hours whilst trying to cope with dated visuals, controls, physics, and so on. This is NOT the kind of game that deserves being sold for thirty bucks on the eShop, with little to no improvements, and a control scheme that just showcases this has always been meant to be played with a mouse and keyboard.
In the end, people have to decide what they want to do the most. While there’s inherent value in seeking out the first installment to fully understand, the subsequent story is more coherent, more entertaining and fills in the gaps when necessary to bring you up to speed. The action is stronger, but the character development also gives more compassion and connection with which to identify. It’s certain to be a lasting creation, and, even decades later, it stands as the seminole work when it comes to dark future predictions, deadpan acting, successful child stars and iconic lines.
Chants of Sennaar is a wonderfully refreshing puzzle adventure game. There’s huge satisfaction in making progress without the game holding your hand through every step. It reminds me of Tunic in this regard. You’re given only the basic idea of what to do, and the rest is up to your own powers of observation and deduction in order to figure things out and progress.
BIT.TRIP RERUNNER is a very straightforward remake, but one that does exactly what it needed to do. It didn’t change a thing in its gameplay, for there was no need to fix what wasn’t broken. It offers vastly superior visuals, with a brand new “retro meets modern” coat of paint, and an excellent level creator to exponentially increase its lasting appeal and overall value.
Ty the Tasmanian Tiger 4: Bush Rescue Returns lacks a bit of the charisma seen in its predecessors, a consequence of them being 3D platformers, with this one just being a bog-standard 2D side-scroller. It does feel cheaper than any other Ty game, but it is still quite fun, though. It might not be that creative, but it’s certainly less janky and less buggy. It’s also a perfect fit for the Nintendo Switch, given how you can enjoy it in short bursts in portable mode.
While I can appreciate the direction of making PAW Patrol World an open world adventure, there just isn’t a lot going on for it. I loved the idea that it sold me on with it being a co-op adventure and working together with unique abilities… it’s just unfortunate that there’s nothing unique about the gameplay at all. There are no different mini-games or activities that require different thinking or gameplay, it’s just always the same bland QTE.
Party Animals is a really fun time to play, whether online with others, or sitting with some friends and family on some good, old-fashioned local multiplayer. This truly feels like a next step up from previous silly physics-based brawlers, even if it does have its own bits of frustrations. However, I think if you don’t try to take it seriously, and are in it for some lighthearted fun, Party Animals can easily be in your rotation of fun party games.
Although I did enjoy my time with El Paso, Elsewhere, I cannot hide the fact it was plagued with some questionable gameplay decisions and repetitive visuals. You will probably play El Paso, Elsewhere not because of its janky gameplay, but because of its strong story and character development.