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This was such an unexpected treat. I adore reading in games, even though that feels counterintuitive to the point of video games. Being swept up in visual novels is a passion of mine, so I love when I can get that safe effect elsewhere. Frog Detective is such a silly and genuinely funny read from start to finish that I didn’t even mind that it was in the first person perspective. It’s like Inspector Clouseau and Detective Drebin taught a frog everything they knew and sent him off into the world.
There is a reason why Turok 3 isn’t as well-known as the first two games in the Nintendo 64 trilogy: gameplay-wise, it might be the weakest of the bunch. Still, it’s a shockingly revolutionary and monstrously underrated title that deserves a lot more love. It was way ahead of its time in terms of presentation, storytelling and level design. Too bad the N64 just couldn’t handle it properly. Nightdive, on the other hand, could. Thanks to them, Turok 3 can finally shine, with vastly improved visuals and gameplay. The excessive linearity and focus on storytelling might annoy fans of the previous Turok games, but it’s still a fantastic conversion of an underrated gem.
Zipp’s Café is an enjoyable (albeit short) adventure set within the wild world of the Chicken Police games. It does quite a bit within its short runtime to connect the events of the first game to the upcoming sequel, which will no doubt appease the fans (like myself) until the next full installment is released. However, it also delivers a compelling story on its own merit, making it an intriguing standalone game in its own right.
You Will Die Here Tonight is a fascinating twist on the survival horror genre, taking inspiration from one of the most niche games in the Resident Evil franchise: Gaiden. It has fantastic level designs and almost no hand-holding whatsoever. However, not all these ideas work, leaving You Will Die Here Tonight with a fun, but not entirely solid, spin on the retro horror genre.
Phantom Liberty is a bittersweet ending for Cyberpunk 2077. It’s culmination of all the efforts made to make the game something special. A stellar expansion that dramatically improves on the base experience, whilst delivering an epic spy-thriller storyline.
In any case, Alina of the Arena takes some bold steps forward in maintaining the constant of deck-building while injecting plenty of fresh ideas and approaches to the game. It was satisfying, engaging and never left me bored. I didn’t always have the easiest time making choices, but that was part of the thrill, and I appreciate it. Players who love Into the Breach, but wanted a bit more chaos to it should give this a play, and for the rest of us it’s a great exercise in keeping you always surprised by video games.
In lieu of my initial reservations, The Last Faith not only won me over but has me eagerly desiring a sequel. The blend of Metroidvania, requiring me to backtrack to access areas previously unreachable, and that bone-crunching misery that Soulslike is known for is simply enticing. Sure, being endlessly dismantled isn’t exactly my definition of fun, but how this game implements that toughness and whether I’m in for a challenge or not, cushions the grief.
Vengeance of Mr. Peppermint is a clear example of style over substance. As cool as the game looks and plays at first, there’s not a lot of level or gameplay variety to keep you entertaining for a long period of time. All you do is sluggishly move to the right and beat the hell out of some goons at a time. As interesting as its nods to Oldboy can be, that movie was fast-paced, captivating and stylish all throughout. This game, on the other hand, is just stylish at best.
The Lord of the Rings: Return to Moria is the kind of game that doesn’t do anything well enough to satisfy any of its intended audiences. For survival fans nothing is done better than titles they’re already playing, and in fact does plenty worse. And for diehard Lord of the Rings fans, the strange lore deviations and limited vision of Khazad-Dum and the canonical events portrayed aren’t any more attractive.
I was drawn in by the visuals and utterly hooked by the musical scoring, the expansive areas and the implied lore that was further cemented by my own character’s evolution. The combat, when it was good, was SO GOOD and the reason I kept coming back is because I wanted to be as precise and murderous as the game thought I could be. There is no death, no save points, no turning back and no way out but through. You find more, you see more, you fight more and all you want is more. It is a hunger that spawns from the epoch of creation.
The blend of metal music with the constant action of a shmup is a fantastic experience that I would recommend to any fan of the genre.
Virtual reality makes PowerWash Simulator more intuitive and immersive, but still very relaxing. Sure, the convoluted nature of having to put a visor onto your face for lengthy periods of time means that this game won’t be played in sessions as long as the ones you’ve been playing on PC or console. Still, you’ll still have tons of fun with PowerWash Simulator VR. I sure did. The superior control scheme, and the novelty of playing such a game on VR are enough to make this particular port of the cult hit my favorite, even though I don’t think it’s the best one, at least technically speaking.
In short, Assassin’s Creed Nexus was one of the most impressive surprises of the year. I wasn’t expecting much from it due to Ubisoft’s lack of pre-release promotion, but what I ended up getting instead was a true testament of what the Quest 2 can do, and how to properly adapt a third-person action-adventure series into VR. It’s shorter than your average Assassin’s Creed, but still substantially meaty for a VR game, complete with occasional pseudo-open worlds with extra challenges to discover.
Barton Lynch Pro Surfing satiates, at least momentarily, the need for a surfing game. It’s such a shame that it’s so utterly hideous to look at, because, for the most part, it is indeed a decent game, with intuitive controls and enough content to keep you busy for a while. If you really want to play a surfing game, this works out just fine. If you’re not particularly into the sport, I doubt there is anything in here that will grab your attention for too long, however.
Don’t get me wrong, Until the Last Bullet is far from being considered a good game. With the exception of admittedly having a good usage of the Joy-Cons’ gyro functionalities, this is a super low budgeted shooter that is so unbelievably crappy-looking it almost looks endearing. But this is what makes it oddly charming in some twisted kind of way. It feels honest in its crappiness.
Against all odds Baldur’s Gate 3 is everything it’s hyped up to be. An RPG with few if any equals. A project of passion, made by RPG fans for RPG fans. A niche game, developed with AAA quality graphics, sound, and animations. Phenomenal writing, compelling complex characters, and some of the best turn-based combat I’ve ever enjoyed. And best of all, for me personally, is that it does its predecessors proud.
Sociable Soccer 24 impresses with its ludicrous amount of playable clubs to choose from, but I think that’s basically where the novelty ends. At its core, it’s a fun little throwback to simpler electronic footballing days, but maybe it is TOO stripped down of features. Even other titles from the 90s featured more mechanics and customization options.
The Invincible lacks imagination in its gameplay, which is pretty much walking in a straight line, and fails to capture any potentially interesting mechanics. However, The Invincible‘s compelling narrative, strong themes, and great characters make this an experience well worth playing. If you are a fan of science fiction, this is a must-play, assuming you can get past the lacklustre gameplay.
In conclusion, Yohane the Parhelion: BLAZE in the DEEPBLUE is fun, but it fails to stick the landing totally. Several mechanics felt disjointed. For every crafting system that I lauded, there’s a hiccup to balance it out. Nitpick or not, the slight delay to melee is annoying. I’m known for my kamikaze ways, and I’m invigorated by panicked kills, but I can’t do that here. I did enjoy the homage to a renowned indie gem, though.
While Don’t Nod is no stranger to titles that focus more on exploration and emotional pull, they rarely do so with such Annapurna levels of “indie”. Yet that is exactly what Jusant is: a silent, emotional, walking sim where the true puzzles are collecting all the remnants of the civilization that has been lost, and the mystery of what exactly happened. In this, Jusant is as beautifully presented and told as any before it, but I just couldn’t escape the feeling that I have already played this game, five other times, every year.