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Give it up to Sega and Ryu Ga Gotoku Studio for actually making the impossible work like a charm. Yakuza: Like a Dragon is more than just a great transition to a brand new JRPG environment. It might as well be one of the best Yakuza games ever made, and one of the best JRPGs I’ve played in years. Once you get rid of an admittedly slow start, you’ll be greeted a fantastic story, great combat system, relatable characters, and a ludicrous, borderline insane amount of content.
Need for Speed Hot Pursuit Remastered does the bare minimum a remastered should do (yet some don’t). There are small but subtle visual improvements in here and the performance is excellent. It’s a blast of a game due to how well it still holds up, as the remaster itself didn’t bring new elements to the table. It’s a touch disappointing not much has been done to this game, but at the same time, it still remains near the top of my favourite Need for Speed games.
The XIII remake is best described as absolutely incompetent. A game from 2020 shouldn’t look, play, sound, and perform worse than a 2003 title that wasn’t even that hardware demanding back in the day to begin with. I am baffled with how unfinished and unpolished this game is. I may have played worse games this year, but I seriously doubt any of them, be it Fast & Furious or Road Bustle, infuriated me as much as this remake. The more I play it, the more I loathe it.
Sackboy isn’t as big or complex as other Sony exclusives, and that’s great. After playing countless of serious and mature titles, a smaller, less serious, and more family friendly platformer is exactly what I wanted from them. A palate cleanser of sorts in order to get ready for the next generation of consoles.
The only thing I can say for certain is in an ironic twist, all this game really made me want to do is drink a bunch of hipster craft brews. I might have actually gone out and bought a bunch after playing this game. Ok, I absolutely did. Cheers!
Budget Cuts does a good job keeping you intrigued throughout its very short run time. There is definitely a fun gameplay hook of sneaking through offices and solving puzzles. Unfortunately, the adversaries are easily fooled and puzzles are a bit too simple.
Dustoff Z is pretty simple and straightforward. It’s a short but fun arcade experience that isn’t going to make a lasting impact, but still manages to be entertaining in short bursts. I don’t exactly think I would have enjoyed this game at all had I played anywhere else but on the Switch, but that portable system ended up being a perfect fit for a title like this.
The game did a great job of recreating the art style, the music, and the atmosphere, which creates a great amount of nostalgia, without elevating or enhancing the material at all. I enjoyed the experience of playing the game, and I think people who have never played this type of game would enjoy it as well.
Transient had the potential to be something great, fusing a gorgeous cyberpunk setting with a Lovecraftian-inspired story. However everything else besides the world and its visuals just falls flat. The gameplay is uninspired and tedious, managing to make a relatively short game drag on for longer than it needed to.
The fact this was accomplished form a single person is enough to be impressed by. As a tech demo, this is spectacular, however, this is being sold as a game for $8 on the MS store, and it is not worth the asking price. Playing this did get me more interested for the upcoming Bright Memory Infinite, but be aware that you’re paying for a 30 minute teaser.
Overall, Root is a strong adaptation of a great board game. While I’ll always prefer to play the board game version, the digital edition is a good alternative if I’m on the road or want to play against others while social distancing.
Is there any silver lining in here? Well, the soundtrack doesn’t fit at with the game’s overall vibe, but it isn’t terrible, and there are some unlockable vehicles in here. But that would mean playing the game for a longer period of time just to get something definitely not worth the hassle. Speed 3: Grand Prix is a disaster. It’s ugly, its controls feel unfinished, it lacks content, and most importantly of all, it’s just not fun.
I turned 30 this year so maybe I’m just out of touch with what the youngins want. I don’t know. What I do know is that selling an ad for social media influencers under the guise of feel good, earth friendly, “seize the day” quotes and cheesy bios to young consumers in a half-baked game for $40 is an outright unethical move that undermines every ounce of Slide Stars attempted positivity.
As an adaptation of a beloved classic, Grey Skies: A War of the Worlds Story won’t do anything for anyone. As a standalone game, it still won’t do anything for anyone. The incredibly slow paced stealth sections, poor level design and insane difficulty spikes makes for a broken and frustrating gameplay experience that is simply impossible to recommend.
No More Heroes 2 is definitely much better than its predecessor in pretty much every single conceivable way. It looks nicer, its gameplay is more fluid, its soundtrack is more iconic, its voice acting is nowhere near as irritating as before, and the lack of pointless filler makes the game feel a lot more fluid as a result. I’m finally starting to understand why people love this franchise so much, even if I still think No More Heroes and Travis Strikes Again are massively overrated.
There is no reason not to visit this delightful world. Whether you focus on catching every single bugsnax available or mixing it with the mystery, wit, boss fights, charm and an overall system that appeals to adults while accessible to kids, it is a treat. Bugsnax is an excellent entry point to story driven narrative adventures.
This is a truly impressive 2.5D action platformer that boasts some of the best production values on the entire Switch’s library, with gorgeous visuals and a great soundtrack. Its gameplay is fast-paced and addictive, and its slice of life mechanics, while far from being the best thing about it, are still interesting and not very intrusive.
Foregone is an all-around great game. It’s gorgeous, its combat is slick and entertaining, and its level design is excellent. Besides the aforementioned unfair boss fights, its main issue is the fact that, while competent, it simply does not bring anything new to the table. It pays tribute to tons of previously released games without ever standing out on its own. With that being said, that’s not a dealbreaker by any means.
It’s a faithful rendition of the hit series, translated properly in arcade format with a few twists of its own. It boasts good graphics, excellent voice acting, easy controls, and most importantly, couch co-op.
I can’t say that I disliked A Tale of Paper. In fact, I can very much say that I enjoyed my short experience. I just didn’t get it. I didn’t get the why, I didn’t get the where, I didn’t get the who. It is a solid game that, on paper, just isn’t as memorable as those that have come before it.