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I’m fairly disappointed Blair Witch: VR Edition. Yes, it is definitely more immersive than Blair Witch, but a lot of that immersion is frequently broken by the horrendous pop-ins, clunky controls, and ridiculously short chapters. Regardless of playing it on hardware that is definitely showing its age, that still doesn’t stop the game from being boring most of the time.
I would absolutely score it a “Bill & Ted air guitar riff out of ten” if I could.
F.I.S.T.: Forged In Shadow Torch came from out of nowhere and captivated me with its fantastic controls and map design. Even if its story and voice acting can be a bit dull at times, its presentation and gameplay more than make up for any budgetary setbacks found along the way. If this is what we should expect from metroidvanias in this upcoming generation of games, then F.I.S.T. has already set the bar very high and for that I’m thankful.
Rustler is a game that I was really hoping for would be some stupid fun, and for the most part it nails that first part. There are some moments that made me chuckle, especially with the Monty Python stuff, but majority of it fell short. I just wish the overall gameplay had some more depth and the mission structure had more fun. There are some decent ideas here, I just feel like I was watching a comedian flop on stage and I was getting bored.
The end result of Foreclosed is, as I said, “ish”. It is a mixed bag, a good little game that stumbles to some fantastic moments. It’s an interesting game with some overall design issues. You breathe in a visually stunning world, both in design and in execution, but struggle to care about the who and why with a story that doesn’t pick up much after the opening act. Foreclosed is a game that absolutely has moments you will enjoy, but it will be deleted from your data banks not long after.
Unfortunately, the overall combat falls a bit flat and the platforming lands more as an annoyance than something to break up the fighting. The bugs found throughout will hopefully be fixed soon, but for now I can’t recommend it.
I really want to believe that the same studio that helped deliver Mass Effect: Legendary Edition and Bioshock: The Collection needed a bit more time to fix the tons of bugs present in this underwhelming “remaster”. As it stands, Sonic Colors: Ultimate might possibly be one of the most embarrassing releases in Sonic‘s already uneven history, and one depressing way to celebrate the mascot’s 30th anniversary.
Madden NFL 22, I feel, is the first Madden in a long time that has added something significant, with a few smaller additions as well, without taking steps backwards. The full revamp of the Franchise Mode is really great and finally something done for the fans that isn’t around MUT or selling packs. While there is still plenty of greed here and even an added way for them to sell even more MT’s, the focus on some single player aspects is appreciated.
Even if playing as a bipedal snail with a laser gun is different from anything else I’ve played, I can’t say I was having the time of my life with it.
I don’t know what I was expecting from GRIME, but its unique absorbing mechanic, fast paced combat, and engaging platforming all come together. Whilst the genre of Souls-like Metroidvania’s might be becoming oversaturated, GRIME does more than enough to be deserving of your attention.
Lake feels almost intentionally designed to be boring and mundane, and it did get on my nerves at times. But unlike other similarly-themed art games out there, its premise is so humble and sweet, being so devoid of pretentiousness and arrogance, that it actually manages to deliver its message of making a fresh start and having a better life far away from the chaos of civilization.
It is a well-designed retro throwback, with an interesting ability management system and some well-hidden collectibles, as well as a decent enough presentation. Considering the minuscule price tag the publisher is asking for it, you should totally grab it. It’s not amazing, but it’s well worth it nonetheless.
Kitaria Fables is a stellar adventure held back by sporadic bad calls. That, however, never went on to cloud the fun I had and how smitten I got by its inherent charm. I loved my time with this game, and while a few key elements were missing, I wasn’t too fussed.
I can’t help but love witnessing the noticeable improvements in each yearly iteration of WRC, going from a mediocre rally title to what’s possibly the best franchise of the genre in the market nowadays. WRC 10 is its crown achievement, especially on next-gen consoles.
Big Rumble Boxing: Creed Champions is not exactly a very good fighting game, but it does have a bit of charm. It can be quite appealing to a very specific niche: those who are really into the Rocky and Creed movies, and those within this demographic who don’t own a PSVR, since Creed: Rise to Glory is superior in every single way. If anything, I can safely say this is the best non-VR Rocky game ever made. Only because the franchise’s history in gaming is as bad as Rocky’s face after getting beaten up by Apollo in the first movie…
I honestly can’t remember the last time I played a game that I found just as fun as I did find impressive. With the way this game works, there’s still so many options and paths I have left to see. And it’ll take a while to see them all, but I know I’ll enjoy every moment.
Overall, Bravely Default 2 is a mixed bag of highs and lows. It was very refreshing to go back to that classic JRPG style of gaming while being introduced into a new battle mechanic to keep my interests afloat. Aside from that, and a typical masterclass of musical arrangements, sadly, Bravely Default 2 doesn’t have much else going to go spreading the word. It’s just a game I played because it plays very well and not because I truly cared to.
Recompile is a great idea in concept. It surely is unique when it comes to its setting, visuals, and its “blink and you’ll miss it” story (in more ways than one when it comes to the latter), but as a game itself, it suffers from a myriad of issues that ended up hampering my enjoyment with it.
Some aspects related to Spelunky‘s gameplay loop and the quality of its RNG features have aged poorly when compared to more modern and feature-rich roguelikes. Yet considering this was basically the progenitor of half of the indie games in the market, I have to commend it for still being visually appealing and tons of fun after all these years.
I’ve been a fan of Myst my whole life. I was already impressed with realMyst released last year, but playing this version in VR is a whole different experience entirely. It looks better, sounds clearer, and plays smoother. If you’ve never played Myst before, then you need to check it out. If you have played Myst before, then you need to check it out in VR to experience it in a whole new way.