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Cyberpunk 2077 is a good game. It’s not the end-all-be-all game that we were promised half a decade ago, but it is still an objectively good game. Despite even my own impatience for its release, I would have rather waited another few months than have seen it get released in its current state. But here we are.
Unto the End is a clear labor of love from 2 Ton Studios and they created something great here. The mix of different styles and systems paired with the unforgiving nature is refreshing.
Haven won’t be for everyone, but I would highly recommend it to anyone looking for a relaxing experience with some charming characters. The amazing soundtrack is the icing on the cake. I was not expecting this kind of release coming from the developer of the high-octane Furi, but I’m glad that we got it nevertheless.
It’s an ambitious game, but one that doesn’t overstay its welcome. Without a doubt, this is one path worth traveling.
There is an enjoyable aerial combat game here with a unique story and setting, but the grind and monotonous mission structures hamper it.
If you are a fan of Warhammer’s fantasy universe, then there is a lot to enjoy. If you just need more isometric loot slashers in your life, then you can’t go wrong. But even with that, I just kept thinking, “I could be playing Diablo right now.”
If you’re looking for fun, retro-inspired titles in one package, Space Invaders Forever can fulfill your needs. But bear in mind this isn’t a retro collection. You’re getting a DS game, a mobile spinoff and whatever the hell Gigamax 4 SE is. You’re not getting the history of Space Invaders, any meaningful additional content, or even a reskinned version of the original.
The graphical improvements didn’t exactly wow me, but I definitely did not expect for EA to come up with one of the coolest implementations of the DualSense’s adaptive triggers to date. It makes me look forward to what they’re capable of doing in maybe two years, when everyone will already own a PS5 or a Series X.
Despite not having all of the same humor as the original, it still has the same storylines and puzzles as before. Returning fans to the game should have no problem jumping right into the action. Plus, people unfamiliar with the game will be delightfully entertained by its wackiness and hare-brained schemes (see what I did there?).
If you want to add another platinum trophy to your collection with little to no effort, then sure, go ahead, My Name Is Mayo 2 is the game for you. Just be aware of the imminent carpal tunnel syndrome you’re going to develop.
Ponpu doesn’t always deliver in its gameplay department and it’s far from being the spiritual successor to Bomberman we actually aren’t in a desperate need of right now, but it’s still quite fun. What really makes the game stand out is its bizarre presentation, visuals and surprisingly catchy soundtrack.
Godfall is this generation’s very own Ryse: Son of Rome. Beyond the beautiful graphics is a game that has no depth whatsover.
I legitimately both love and hate this game. I love it because of everything it does right (basically everything it does), and how it feels like more Breath of the Wild on an epic scale. But I also hate it because of what it does with the plot, and what it could have been. Granted, I’ve come to terms with the latter and it’s one of my favorite Warriors and Zelda games.
Phogs! might feature a confusing control scheme, whether you’re playing by yourself or with a friend, but it’s hard to get mad at it. Its puzzles are simple yet not exactly obvious, its stakes are so low to the point of making the entire experience very relaxing, and its presentation is so unbelievably adorable you can’t help but want to jump into the TV screen just to be able to actually pet that adorable protagonist.
Visage isn’t just a simple a PT clone, but an evolution of that concept. Its scope is significantly bigger and it doesn’t feel like it’s just trying to copy it, as it clearly tries to implements its own ideas and become its own thing. Visage is a homage to countless survival horror games and movies that came before and it’s utterly terrifying and challenging. This is a horror game for horror fans and doesn’t hold back.
I, AI is far from being one of the most innovative shooters in recent memory, and it clearly suffers a bit in its presentation department as a result of a pretty obvious microscopic budget. Still, what the developers managed to pull off with such limited resources is commendable.
I’m still impressed with Immortals Fenyx Rising, despite its fair share of issues. Ubisoft managed to craft its own homage to Breath of the Wild, with enough unique elements to make it stand out as its own thing. It’s vivid, colorful, full of puzzles to solve, with great combat and a surprisingly hilarious script.
Absolute Drift: Zen Edition is not the most welcoming game at first, since its drifting mechanics require some practice, but once you get a hold of them, you’ll be greeted to a very unique mix between a car simulator, a collectathon, and an old-school extreme sports arcade title.
I seriously doubt there are many differences between the next-gen and current-gen versions of the game, as this PS5 port doesn’t exactly look much better than Tesla vs Lovecraft, nor does it take advantage of the capabilities of the Dualsense. With that being said, it’s still a really fun twin-stick shooter with good controls and a freaking fantastic soundtrack, an easy recommendation for fans of the genre, even if the game didn’t feel like a huge leap over its predecessor.
I don’t exactly think Chronos: Before the Ashes was worth the hype, but even though its combat was lame and its visuals underwhelming, it featured enough interesting puzzles and well-designed dungeons to make me want to play it to the very end. It didn’t make me want to revisit its Oculus counterpart, nor do I understand why this and Remnant had to be connected, but hey, it wasn’t exactly THAT bad. It certainly is better than the sum of its parts…