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Everything runs smoothly, the online connectivity works surprisingly well for a Switch game, and even the lack of a Switch keyboard can be mitigated by playing the game on handheld mode. All in all, it’s a competent port to probably the only console Among Us makes sense to be on.
As expected, Hed the Pig is terrible, absolutely abysmal, with terrible visuals, controls, and one of the most boring gameplay loops in recent memory. It’s the game that makes me wonder how easy it must be to get one of these Switch devkits. Why was this conceived, and most importantly, approved for commercial release, will remain as one of the biggest mysteries of the universe.
All in all, it’s a shame that Writhe is severely lacking in content, but that’s not its main issue. It’s not fun to play, and it’s ugly to look at. Its gameplay is clunky and borderline unfair at times. Not to mention the noticeable technical issues that hinder its performance. This might possibly be the first exclusive FPS to the Switch, but I don’t see the reason to pick it up in its current state.
Iris.Fall might not break any new ground in terms of gameplay, but what it brings to the table it does well. There are some pacing issues due to severe difficulty spikes with a couple of its puzzles, but for the most part it delivers an enjoyable (albeit short) experience.
Skater XL is a game full of good intentions, but not only is it completely devoid of content, but it’s also devoid of a community that was supposed to come up with new levels and assets for other players to enjoy. Sadly, I see no reason for people to give this game a shot nowadays.
All in all, Shot in the Dark is a very simple and straightforward game, but it succeeds at what it wanted to do: provide a genuinely creepy experience with the simplest graphics and controls one could imagine. This game made me feel more unsettled than many modern horror games out there.
The PlayStation 5 version of MXGP 2020 feels exactly like most early titles released right after a console’s initial launch period. It’s midway between the last generation and what the next generation of gaming will actually look and feel like, and a game that utilizes some of its new hardware’s capabilities. But at the end of the day, it feels just like a slightly prettier last-gen title.
Hell Pages is a very mediocre take on the ultra-saturated shoot ’em up genre, with little going on besides its edgelord themes and art style. If you’re a massive fan of classic Doom and pretty much any piece of media that tries to emulate its visuals and soundtrack, then I’d say you could give this game a try and have a few minutes of fun with it.
SYNTHETIK: Ultimate is a fun, fast-paced twin-stick shooter with a ton of gameplay variety that will keep you busy for hours. Even though the Switch version does fall behind the PC version with missing features and a few minor technical issues. It’s still a perfectly serviceable version I’d recommend if you want some chaotic single player fun.
I enjoyed Blacksmith of the Sand Kingdom almost as much as I enjoyed Marenian Tavern Story. KEMCO and Rideon’s take on the JRPG-business simulator hybrid is still very fun, just like it was a few years ago.
Sometimes, aiming for a wider audience isn’t the right solution. Override 2 isn’t better than its predecessor at all. Its gameplay is much simpler and less appealing, its visuals are far from impressive for a PS5 title, and it’s still very underwhelming if you decide to play it on your own.
Candy Crush essentially created the formula that Grindstone and so many others follow. It is just something that needs to be noted before walking into it though.
El Hijo is a fine stealth game. It does what it intended to offer, but besides its nice visuals and excellent Morricone-esque soundtrack, it does little to stand out over the dozens, maybe hundreds of much better stealth titles out there. If its nonviolent approach isn’t exactly something so important to you, then I’d recommend looking at its polar opposite in terms of color, violence. and vibe, A Plague Tale: Innocence, instead.
This had the potential to be their best game to date, but due to the direction they chose to take it at the very end, it all fell apart. It’s crazy to think just how much five minutes can kill the whole experience.
Super Meat Boy Forever is a disappointing return to a beloved game in the ultra challenging platforming genre. Forever does manage to re-create that challenge, but the auto-run approach just feels lacklustre. You are in a lot less control over our red meaty hero and the game feels much worse for it.
For the most part, Spiritfarer is a charming and upbeat game, but it covers the themes of death and loss with seriousness and respect. I was genuinely shocked by just how much I came to care about the spirits in my care. Learning about them and helping them move on gave the management sim side of the game have a lot more meaning.
Just like other Double Dragon games released over the years, Double Dragon Neon isn’t exactly bad, but it’s so downright mediocre it’s hard to find anything worth praising in it besides the excellent synthwave soundtrack.
Call of the Sea wasn’t quite what I expected, but that’s not a bad thing. It surprised me in a lot of ways. While the ending was easy to guess early on, the writing for the rest of the story was so strong that I still found it compelling.
Empire of Sin is in a better state now than how it was at launch, with several fixes to its UI and performance, but this is still too much for the Switch to handle. I’m not talking solely about its still-underwhelming performance, but also the fact that it tries to be an excessive amount of games at once, without ever exploring all of its features to a reasonable degree.
It is beyond simplistic in terms of gameplay, but it’s challenging enough to keep it interesting. It features some interesting level editing mechanics and it does let your imagination run wild if you’re skilled enough when it comes to drawing characters with a mouse.