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The PC release of Nioh 2 may not be perfect but it’s still well worth visiting. The locales are stunning, the combat is as great as ever and the boss fights will have you on the edge of your seat most of the time. I’ve died much more than I’d like to admit, but I’ve loved every minute of it.
I feel like I was completely duped by its misleading trailer. The concept does have potential, but they didn’t go dark enough or weird enough with it. The story never gets terribly interesting and it leaves you with a lot of unanswered questions. It’s also incredibly short.
I enjoyed Kinetic Edge‘s simple premise, amount of content and gameplay loop, but I got beyond annoyed with its presentation. It’s a perfect game to spend a few dozen minutes at a time, though. Pick up a mode, play a few levels, try to beat your scores or defeat other players, and then give your damaged eyeballs a well-deserved rest. I’m also looking forward to an eventual Switch port; this game would fit like a glove in that system.
Werewolf: The Apocalypse – Earthblood comes across like an accidental homage to a time best left to nostalgia. Games back in the PS3 era were excelling despite obvious limitations. This game exists in a time when those limitations are all but removed, yet still feels like it comes up short because while it plays like them, it just wasn’t intentional.
I absolutely loved Blue Fire and think it is an amazing indie title worth your time. From its clear inspirations from the greats and its way of incorporating those action, adventure, RPG, and platforming elements into one game is fantastic. However, it does suffer that unpolished feeling of an indie.
For a game that was clearly inspired by Star Fox, I was saddened to find that it was devoid of the charm that made those games so great.
The PlayStation 5 version of Control Ultimate Edition is one of the best, if not the best game available for the system so far. The game is finally available on a system with enough horsepower to handle its visuals, physics, and wacky gameplay. That, coupled with the near nonexistent loading times, multiple graphical presets, and small, but still welcome implementations of the DualSense’s features, makes this version the best and mandatory way to play Remedy’s masterpiece.
The Medium is right on the edge of being a great horror game, in many ways being the closest we’ve got to a true Silent Hill successor. Returning to the classic camera angles seen years ago has been a treat, whilst the dual reality pushed the genre forward in clever ways. Sadly, uninspired puzzles and stealth encounters bogged the game down quite a notch.
Adol’s awkward goth phase may have started on his 34th birthday, but thankfully, it ended up being the good kind of goth. The one that listens to Nightwish and reads 19th century literature, not the phoney one that hangs out at Hot Topic and thinks that Keanu Reeves’ role in 1992’s Dracula was competent.
It’s a completely unique kind of game, mixing deep character development, intergalactic sailing (literally), mystery solving, and even ancient civilization linguistics. To top it off, it looks gorgeous, sounds decent enough, and runs surprisingly well on the Switch.
Despite the unfair difficulty curve and uninteresting presentation, Disjunction is a very well-designed take on the Hotline Miami formula, albeit with its own stealth-focused twist. It offers enough gadgets and gameplay tropes to let players tackle each level the way they want to, either by being stealthy and classy or by being ultraviolent and unsubtle.
Silver Chains is actually decent, but it would have been a much more enjoyable horror title if it wasn’t for its short run time and overabundance of irritating jump scares. All the ingredients are here: its graphics are surprisingly good, its framerate is rock-solid, its story is engaging (but predictable), and some of its puzzles are quite interesting. There are much worse horror titles out there, though.
Olija never sets out to be more than it is. It plays it safe, delivering an action platformer with a traversal mechanic and never straying too far from what works. But Olija has an undeniable depth of charm and character that some higher budget productions just can’t grasp. Olija is a tale that deserves to be heard at least once.
Cyber Shadow is not the best retro-infused indie platformer starring a ninja I’ve played in recent memory, but it’s still well worth your time. It’s occasionally unfair and frustrating, but once you reach a boss battle or a better designed level, you’ll be greeted with a surprisingly rewarding action experience with great visuals and soundtrack.
Don’t think Atelier Ryza 2 is a bad game. There are lots of good things in it, in fact. The problem is that I was expecting more from a game with a full-fledged Playstation 5 build. With the exception of the fast loading times, the game doesn’t take advantage of the system’s hardware, resulting in a game that looks dated and runs as well as what I would expect from its Switch port.
In short, some of the games included in here might suffer from some graphical and gameplay issues brought over from the 90’s, but this collection really impressed me nonetheless. Turrican Flashback is one of the more robust retro collections released in recent memory.
Hitman 3 is an absolutely stunning ending to this trilogy, finally delivering a story that, whilst not mind-blowing, did subvert my expectations in the best of ways, all while delivering the same high quality gameplay and level design that fans have come to expect. It may not innovate on the previous titles’ core gameplay, feeling more like an expansion than a new standalone game, but it’s still worth your while, offering plenty of new content to dig into.
I was really hoping to be impressed with Medal of Honor: Above and Beyond, but it unfortunately actively tried to ruin itself. It’s not poorly made, or glitchy, or unplayable, it’s just unbelievably mediocre. In fact, the best thing about the game is the real life documentary in it that interviews real vets.
Teratopia‘s biggest flaw is that it doesn’t know what kind of game it wanted to be. It has beyond basic controls, but it’s too hard for children to play. It looks like an adorable kid’s game and has lots of silly humor, but then there are random moments of adult level jokes and references. I’m honestly not sure who this game is meant for. Let’s just save us all some trouble and say it’s not enjoyable for anyone.
The music is fun, the story and animation are quirky, and there’s plenty to reminisce with friends over while you’re playing couch co-op. But its nostalgia has tainted our recollection of what Scott Pilgrim vs the World: The Game was and it’s not what we need anymore. If I’ve learned anything from this experience it’s that hipsters, nostalgia, and emo kids are the real villains.