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There was never a moment prior to Totally Spies!: Cyber Mission‘s release when the game didn’t look like it wasn’t going to be a mess, but at the very least, I was expecting for it to be somewhat tolerable as a solo experience. It’s not a fun co-op game, and it’s downright disastrous if you decide to play it by yourself (which, let’s face it, you will, you won’t convince anyone else to join you in such ordeal).
You can have quite a bit of fun playing as Ash Williams or Michael Myers in RetroRealms Arcade, but I can’t help but think that this collection’s entire structure is completely unnecessary. Both Halloween and Ash vs. Evil Dead could/should have been released as separate games altogether, and for a slightly lower pricetag, devoid of DLC practices.
Slay the Princess: The Pristine Cut is a game without peers and without comparison. It’s a visual novel for players who want to stay for a long time and hear, feel and grapple with a massive undertaking. It’s not nearly as long as some visual novels, but it has a tangibility and density that makes it a meal with every single interaction. There are so many variations to discover, so many lines of dialogue performed, but you won’t even know how many until you get your first “real” ending.
Don’t get me wrong; at the end of the day, this is still Yakuza Kiwami, and that means you can have a lot of fun with. I loved revisiting it, for instance. The great writing, characters, music, everything is here. But the Switch just isn’t the best place to enjoy this kind of game. From the unstable framerate to the short battery life, this immersive narrative brawler needs to be enjoyed on a big screen, with great visuals and framerate. Which you can do, if you play it on a PS4, PS5, or Xbox.
9 R.I.P. is a sight to behold, and I think that it vibes so well with the tone of the game season and the rapidly fading warmth of a long, cruel summer. The character routes are exciting, dynamic and very different. The choices are usually clear, but you’d be surprised where you can misstep. I never felt lost, bored or confused: I just knew that I wanted to know more about Misa, about those who surrounded her, and about the foundation of all these bizarre happenings that get whispered about in her world.
Monster Jam Showdown is a game for Monster Jam fans and that is perfectly fine and exactly what I wanted. Its not going to pull in fans of other racing games because it just simply doesn’t have enough depth, but for what it is, it is entertaining. Unfortunately, the entertainment can run a bit stale quicker that I would have liked due to a lack of variety in the tracks.
Hot Wheels Monster Trucks: Stunt Mayhem is an easygoing and accessible monster truck game, but also one that suffers from a severe lack of modes and overall variety. It’s as shallow as the puddles you use to throw your Hot Wheels miniatures into. Kids will enjoy this for a few hours, but that’s about it. For anyone else, Monster Jam Showdown has been released just a few months ago, and it offers a lot more bang for your buck when compared to this game.
Reviewing Clock Tower: Rewind was a mixed bag because, on one hand, I get it. I understand the importance of Clock Tower, and the impact that game had on survival horror as a whole. As a piece of gaming history, finally archived and widely available on the West, this is a fantastic release. The added interviews, cartoon animations and soundtrack are a neat bonus. But as a game, this has aged incredibly poorly.
I doubt I’ll pick up this game ever again when this review is finished. But I put it down. I didn’t hurl it from my sight or blast it into space. I’ll simply realize I’m done and move on. As weird as that sounds, that’s probably the biggest praise I can give MODEL Debut3 #nicola. It’s not for me, and I don’t have friends to whom I would recommend it. But I wouldn’t discourage playing it, and I’ll actively praise it as being “pretty okay.”
I had a bit of fun with The Rocky Horror Show Video Game, but I think that stems mostly due to me liking the source material. It will only be enjoyed by die-hard Rocky Horror fans. It has its charm, but as previously mentioned, it’s far from being perfect. The visuals are passable, considering the aimed art style, and whilst the chiptune songs sound fun at first, they are repeated ad nauseum, to a tiresome degree. It’s a somewhat decent way to spend an hour, but that’s about all you’re bound to get out of this game. Especially considering it only lasts for about that timeframe, with no incentive for replayability.
While this isn’t the very best that the franchise has to offer, I sincerely appreciate the massive step up from Super Mario Party and the lessons learned from Superstars. If I had to rank this, I would put it at maybe number four on my list: higher than any of the WiiU, N64 or handheld entries, better than most of the Gamecube titles, but still falling behind 8, 6 and Superstars.
This is not at all a mindblowing platformer, but this is clearly meant for a younger and more casual audience. Considering that specific factor, I can’t call Care Bears: To The Rescue a bad game. A shocking example on how to make a platformer/shooter hybrid for small children, it’s not a very memorable game for anyone above the recommended demographic’s age range, but it’s also cute and competent. I gets the job done without any major issues.
I’ve always expected to have fun with a brand new Just Dance, even if it has been 10 years since I last played an entry, but I didn’t expect to have this much fun with this 2025 iteration. It’s a great reason to get up and move, as well as burn some calories. If you put the effort in, it’s a great exercise, and thanks to how polished, intuitive and well-optimized the game is, it’s enjoyable to play for longer periods of time. Get ready to feel the burn, because this is exhausting work. One that still manages to put a smile on your face.
Soapboxing aside, Shiro and the Coal Town is legitimately interesting and has a pretty sizable tail for a game of this style. There’s tons to discover, the jokes that aren’t inherently problematic are funny (and the puns are even better if you know a touch of Japanese), and it runs wonderfully on the Switch. I can easily see this being an investable game for people looking for a marathon, not a sprint, and it’ll be more easily recognizable for younger players.
It’s a lot of fun to drive trains, and this is a great game for anyone with any slight interest in trains or looking for something relaxing to play and might be done with something like Powerwash Simulator. There are enough updates in Train Sim World 5 to get excited about moving to the new game, and all previous DLC is compatible as well from my understanding, which is a massive plus side.
Levels are a bit too long, and the platforming could have been a bit better, but all in all, The Smurfs: Dreams is a pleasant surprise. With great visuals, a spectacular orchestrated soundtrack, and quite a lot of content, I simply wasn’t expecting to like this little guy as much as I did. In a console full of platforming juggernauts such as the Switch, it might be hard to justify purchasing it if you’re not exactly a fan of the Smurfs franchise, but I’d still recommend it to any platforming fan.
It’s almost odd that one of the best things about Dragon Ball Sparking! Zero is the fact it’s not trying to be the most technically sound or balanced fighting game in the franchise. Yes, it’s inconsistent and occasionally frustrating, but the sheer amount of stuff to do, and characters to play as, all culminated in me feeling like I was just playing an incredibly pretty PS2 game from back in the day, back when developers would try to fit in a DVD with as much content and fanservice as possible, balancing be damned.
Even if, mechanically speaking, there is nothing special about Kong: Survivor Instinct, and it’s filled with questionable decisions and clunky sections, I do appreciate the uniqueness in its premise. Its developmental team tried to come up with an interesting mixture between a cinematic platformer, a metroidvania, and an apocalyptic survival game, with the limited budget they had at their disposal.
My Big Sister: Remastered certainly wasn’t what I was expecting, but I was delighted by what I found. The pacing can be slow at times, and the technical issues make interaction on the small screen a chore, but the game flows well when it wants to. I thought the dialogue was well done, the story is smashing and there is such a craft in the visual and aural design that it cannot be overlooked.
It’s far and away not a terrible game, but it’s just simply not that good. The wonder and excitement gave way to repetition and tedium, and I had to fight to make myself play a bit more in anticipation of this review. JRPG enthusiasts should add it to their wishlists, but I can’t see this fast food game leaving more of a mark other than “Huh, that was something.”