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Not all indie darlings live up to the hype, apparently. Haneda Girl might even have a decent gameplay loop, but it’s uninteresting in terms of its story, visuals, controls (its button placement is odd at best) and overly demanding medal system. I can think of a handful of arcade action platformers I’d recommend over it, but if you’ve already beaten them all and are salivating for something akin to Hotline Miami or Katana Zero, I guess Haneda Girl still gets the job done. Great soundtrack, though.
Waterzooi has crafted a vessel of expression that I see and I adore because of what it is, not what it could be. There’s hints that there may be more chapters in the future, and I, for one, would be thrilled to see even more expansion into this realm. Please, Touch the Artwork 2 thrills me with a simple concept delivered with polish, poise and aplomb.
Despite some good ideas that could have made Among The Whispers: Provocation a compelling addition to the ghost hunting horror subgenre, there are a lot of messy elements scattered throughout all of its corners. It does have a solid foundation, and being single-player does differentiate it from its sources of inspiration, but at the end of the day, the source of inspiration is still a better experience. It does lack variety and becomes tedious very quickly.
I may have sounded overly harsh, but in reality, I actually enjoyed my time playing Tainted Grail: The Fall of Avalon IN SPITE of its many issues and bugs. It’s a fun world to explore, it’s an interesting lore to unveil, and, as previously mentioned, the story is actually really good. I can’t help but deeply respect a smaller team for coming up with what’s essentially their own take on The Elder Scrolls. That being said, those Bethesda RPGs have a certain charm and mojo that’s impossible to replicate.
I did not like the character. I did not like the quest. I did not think what I was doing was noble and I thought everyone sucked. But. The game is so well made the level of polish creates such a sheen it glosses over the mental disgruntlement I have. It’s an indisputably well made game that ticks the boxes like it was born to defy expectations. Pipistrello is daunting, but it knows what it has and never tries to pretend otherwise. Good luck, you’re definitely going to need it.
Overall I think that PGA Tour 2k25 is a really good golf game that is close to being a great golf game. There just needs to be a bit more put into the overall presentation from the MyCareer interviews to the overall mid match flair of replay’s and fun camera angles. If they can add that bit of fun while fixing the announcer issues and get some more Pro’s to be scanned in, the next iteration should be great.
I suppose the real question to ask is, did Breakout need this much of an overhaul from the original concept? The honest answer is no. First off, Pong-style paddle-on-the-side gameplay makes the perspective of the game really difficult mixed with the CRT view. Second, the scrolling screen is an interesting concept, but feels like a faulty premise overall.
The Sinking City Remastered does a lot to upgrade the original experience while maintaining its original structure. While the combat can be a bit uncomfortable in parts, it’s massively improved overall, but the real improvements come with the graphics. It’s almost shocking how much better this looks, especially right after playing the original version only the day prior. If you enjoyed The Sinking City, it is absolutely worth revisiting the game in The Sinking City Remastered. If you’ve never played The Sinking City, this is the perfect opportunity.
I may have made this game sound like it’s the biggest and most pointless waste of time in history, but, in a shocking twist, I loved Cubic Odyssey. Despite its flaws, despite its horrendously grindy nature, I clocked in 23 hours in a mere week. I was immersed in its world, I was feeling accomplished whenever I was able to upgrade my gear, or when I was able to stealthly murder every single pirate in a base. Seeing my little base grow from a derelict shack in front of a temple to a complete scientific station with advanced tech and self-sustaining capabilities… flawless.
I feel that Maniac sets out to do what it intends to do very well: it’s chaotic, it’s dynamic, and I admit it runs pretty well on the Switch, a console now infamous for slowdowns and stutters when on screen action becomes too much. It’s a fun little experience, but, without achievements or anything beyond the surface to strive for, you can get bored fairly quickly. Having said that, it’s a good budget title for anyone with a soft spot for 90s mayhem, and it never professes to be anything it isn’t. It’s just a shame: it seems I’ve grown older, and the genre hasn’t aged with me. How bittersweet.
But other than that niggling issue, I had such a memorable, gorgeous time with Kulebra. A combination of Paper Mario, Coco and Undertale, this beautiful game brought me on a journey into unknown reaches of empathy, hope and utter heartbreak. It treated the player gently, touching on ideas of life after death without being aggressive or definitive, and it did so with absolute grace.
Speed Freeks will live or die based on its developer and publisher’s ability to maintain a sizeable player count for the foreseeable future. I really like the core gameplay loop, sense of humor, and presentation. It’s a totally dumb and over-the-top multiplayer funhouse, just the way I like it. If you’re even moderately into vehicular combat games, even if you don’t know a damn thing about Warhammer, Speed Freeks is an easy recommendation, despite its flaws and limitations. Make sure this game will last for a while, as it’s quite fun with the right mindset.
Deliver At All Costs is filled with creative mission ideas, an awesome physics engine and an emphasis on an above-average story, but it’s also marred by technical and design issues, as well as an overall repetitive nature. Its presentation is also a mixed bag, but then again, I don’t think the game is that bad. In fact, there’s a lot to enjoy in it. It is a very unique experience, and it’s so devoid of urgency, it almost feels relaxing at times. You can’t say no to driving through entire houses, destroying them in the process, whilst listening to some good old surf rock from the 50’s.
I kept playing The Midnight Walk, and enjoying my time with it, because it was just a blessing for my eyes (and occasionally for my ears). By featuring the bare minimum of gameplay to make it stand out from other walking simulators, it’s vastly more enjoyable than most of its peers. That being said, it’s a one-and-done experience at best.
I would have legitimately given JDM: Japanese Drift Master an even higher score if it wasn’t for the somewhat lacklustre amount of content it offers as of now. The foundation for a truly spectacular love letter to Need for Speed Underground 2 can be clearly seen when you’re cruising around Japan with your pimped out ride. It’s an amazing game technically-speaking, it just needs more meat, some extra cars and modes. It actually feels original, and you can obviously notice the amount of love and effort put into every single corner of its map. Just add more sushi to this platter and it will become one hell of a feast.
This is a pretty small and underwhelming indie racer. I guess I should say it’s a competent game devoid of glitches and issues, but I was also not having a lot of fun playing it. I played Super Engine GT Turbo SPEC for about an hour and half, whilst thinking I could have stopped after just 45 minutes, considering how repetitive and devoid of content it is.
KARMA: The Dark World delivers a mind-bending, unsettling, and utterly heartbreaking experience, the likes of which are rarely seen in the realm of walking sims. Once I started it, I couldn’t put it down. With a runtime of about six hours, it’s perfect for one or two sessions to see everything it has to offer. With a narrative full of twists, compelling mysteries, and a host of well fleshed-out, complex characters, KARMA: The Dark World will have you hooked until the final screen and pondering it long after it’s over.
I think I really enjoyed Yasha: Legends of the Demon Blade because I didn’t spend a lot of time chasing the next Hades clone after the success of the progenitor. There have been attempts, but I missed them, and I didn’t get into the sequel early access yet. So something that reminds me that isometric, fast paced, incrementally improving titles are fun as hell is important, and Yasha hits those notes with aplomb.
Ignoring one or two slightly dated titles, plus a truly terrible one, Capcom Fighting Collection 2 goes to show that no one is doing arcade gaming preservation as well as Capcom right now. Just the inclusion of Capcom vs. SNK 2 by itself, in such a pristine, rollback-supported stated, is enough of a reason for you to purchase it, but add in games like two Power Stones and the best version of the best Street Fighter, and what you have here is more than a lot of bang for your buck. What we have here is an infinitely enjoyable collection of fighting works of art.
S.T.A.L.K.E.R.: Legends of the Zone Trilogy is a good pickup for those who are curious as to what all the fuss is about the franchise and how S.T.A.L.K.E.R. 2 came to be after being so long in development. These are the foundation upon what development outside the Japan-USA norm was built upon, and if it weren’t for the efforts of GSC Game World and a handful of other similar studios like CD Projekt Red, you would not be seeing videogames as they are today. Yeah, the games in this collection can be hard to approach and often don’t seem like they want you to be playing them, but the effort is worth it and there’s plenty of value to dig out for sure.