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Even with a fantastic presentation, due to the issues with combat Trek to Yomi ends up amounting to a very middle-of-the-road action game. It’s disappointingly limited when it comes to truly challenging you, and outside of playing with 1-hit death – a feature that’s unlocked when you first beat the game – there’s not really a whole lot to the game to keep you coming back for more.
There has never been a better time to experience The Stanley Parable, where the end is never truly the end.
République certainly scratches a similar Metal Gear Solid itch, but its rather confusing controls and frustrating camera system may hamper your enjoyment.
I’m blown away by the overall quality of Tormented Souls. It does very well what it proposes, and for as much as it can feel dated, it’s by design. And frankly, it’s a welcome return to a time when the scope of horror games was more limited and in that they found the ground they needed to deliver amazing, self-contained experiences which is exactly what Tormented Souls does so bloody well.
Intelligent games like Road 96 are few and far between, and even more so when they provide you with such a quality experience that keeps you coming back for more. And each time, it keeps delivering more and more exciting and deeply emotional moments that you won’t want spoiled in any way. This is easily one of my favorite games that I’ve played this year and I’m looking forward to seeing what Digixart will come up with next. No pressure, guys.
As it is now, Chrono Cross: Radical Dreamers Edition isn’t the ideal way of playing Chrono Cross, but it’s the best one we have. And with the aforementioned patch(es), it’ll be easy to recommend, even more so due it being the only official way to play Radical Dreamers, for as much of a letdown as it might end up being to fans who had yet to play it.
Games which work to revive the glory days of ‘80s platformers are a fairly common sight these days, and are a logical choice of project for developers like Small Bros. B.I.O.T.A. has the special qualities that are needed to stand out from the crowd. It summons up the memory of the run-and-gun games of yesteryear, but never becomes repetitive or frustrating as they did. Its modern conveniences, like save-anywhere and a flexible character system, turn the game into something more than just a retro revival. Games with a philosophy this obviously nostalgic aren’t for everyone, but anyone who digs this retro look is sure to enjoy a trip to Frontier Horizon.
Forgive Me Father can seem a little off the boomer shooter pace at times. While attractive, its aesthetics could be a bit more cohesive – for example, a pulsating Lovecraftian HUD would be much more appropriate than the flat comic book one that Byte Barrel went for. The level designs are certainly not as inventive as the ones found in the best of the genre. With that being said, the game has a lot to offer retro shooter enthusiasts and from time to time, it comes together wonderfully.
As it is now, though, for someone like me who’s casual enough not to be constantly after the next new shiny car but worried enough about not being taken advantage of when I just want to play the game as I should, Gran Turismo 7 is quite enjoyable – when it’s working, mind – if not somewhat bloated. Then again, it’s the sort of bloat I can overlook due to my passing interest in driving fast cars and racing. To someone who just wants to jump in and put their pedal to the metal, though, the eccentricity that comes in the form of its presentation and slow pace of its delivery will come as definite turn offs to Sony’s 7th iteration of the “Real Driving Simulator”.
Looking back at Cyberpunk 2077’s grueling multi-year development and catastrophic post-launch, a month and change after its release on PlayStation 5 and Xbox Series X/S.
Lego Star Wars: The Skywalker Saga is definitely more of what you’d come to expect from a Lego game if you’ve had any experience playing them over the years. It’s undeniably a blast to be had even more by fans of the source material and younger players or people looking for a game to play that doesn’t demand a whole lot of your attention or particular dexterity in order to enjoy it, but if you’re looking for something brand spanking new, you might have better luck at another space port.
Syberia: The World Before is a very pleasant surprise. Syberia 3 might have ended up coming out of nowhere, but its tepid reception didn’t inspire a whole lot of hope that the series would see a new game. Having a sequel/prequel at all and it being this good is just damn incredible. Here’s hope that there’s more to Syberia in the future and that its world can respectfully outlive its creator and present fans with more of what it has to show.
If you’re already into both of the Judgment games, you’ll know what to expect out of this DLC. It’s got more of the quality writing that manages to expertly mix humorous moments with extremely serious themes, which is a mainstay of the Yakuza series as a whole and continues to be so here. I’ll never need an excuse to jump back and explore that world, and having a story as great as this is more than enough reason to sniff and keep my ears perked around the seedy well-threaded streets of Tokyo’s fictional red light district again and again.
Ironically, though, Weird West is a game which could have been so much better had it been made by a much larger team with the resources to make good on its ambitious design. What has been achieved here is laudable, good and occasionally great, but WolfEye may have been better advised to take on a project of a more manageable scale. There is real imagination and talent on show here, but Weird West is not the best way to harness it.
Now armchair monarchs can enjoy one of the best games in years thanks to a great console port of Crusader Kings III.
Following up on Pinball FX3’s excellent catalog of Williams tables, Indiana Jones: The Pinball Adventure is very much worth picking up, even if you haven’t much of a collection of tables for the game. The base Pinball FX3 is free to begin with, so if this is your first time playing, feel free to try it out first before forking over for new levels. And of course, if you’ve yet to buy a FlipGrip, do yourself a favor and grab one, it’ll make playing this THAT much better.
Stranger of Paradise: Final Fantasy Origin is a brainless character action game that somewhat retells the events of the original Final Fantasy in a fashion that’s very Team Ninja, read: really silly.
While the open world format relies too much on repetitious side activities, Ghostwire: Tokyo’s beautiful world is successful in maintaining engagement.
Tunic is defined by its mysteries. It’s a game that purposefully obfuscates much of the experience. Its world is packed full of secrets to find and hidden puzzles to solve. It gives back as much as you’re willing to invest. It can just be a simple adventure starring a cute fox. Or it can be a really involved puzzle that requires a ton of patience and fortitude to solve. I’m very excited to see everyone else get their hands on Tunic and start figuring out its many mysteries. I expect everything will be cataloged and be a quick google search away in due time, but until then, the process of discovery should be a fun one.
Who would’ve guessed that a game based on a very traditional novel series from Japan would turn out this way? The last time Record of Lodoss War had any significant presence in games was during the Dreamcast days with an equally excellent, although similarly derivative Diablo-like. Record of Lodoss War: Deedlit in Wonder Labyrinth is tightly designed, a joy to look at and most importantly, is ridiculously respectful of your time, making it an absolute must-play Switch release.