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ScourgeBringer is certainly a valid title, which ensures frenetic and adrenaline-pumping action. Even the audio is consistent with the game and uses arcade music that tends to increase as the gameplay becomes more intense.
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Mutazione is a singular title that finds its pros and cons in this peculiarity. Those looking for a traditional adventure, where the progress is also subject to the resolution of puzzles or fights, will probably be disappointed.
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The story of Rachel's suicide hit us in the heart, not so much for the plot (which we followed with extreme interest anyway) but for the practical rendering of the negative human psychological aspects, such as suffering and the inability to accept the past and it does so through a flawless, out-of-the-box audio and graphics that will challenge your own suggestion.
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Ori and the Will of the Wisps is an unreserved masterpiece, one of those sequels that does so much more than a regular sequel would: it offers a great visual and audio experience, really stimulating and incredibly sweet for the soul. Some technical flaws and some narrative recycle are little problems compared to these aspects, although they undoubtedly remain.
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Doom Eternal represents the natural evolution of its predecessor, replicating all those aspects that we enjoyed in 2016 and combining them with new and successful mechanics, which greatly improve the flow of the game and the strategic aspect.
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Although A Fold Apart is a short and light game, the strong emotional involvement it transmits is undeniable and many could easily identify with the characters of this title.
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ReMind recycles a lot of materials from Kingdom Hearts 3. This DLC expands Kingdom Hearts Story and adds important pieces to the big chain of events. ReMind also adds Data Bosses to the game which increase difficulty significantly.
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Arboria is a roguelike that mixes dark level design with hack-n-slash 3D gameplay. The gameplay is fun, but the biggest problem of the game is that rooms and mobs are repetitive. It impacts the general experience that results boring after one or two runs.
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Neo Cab is exactly how you would expect it to be, with a little extra that makes it really noteworthy, at least for fans of graphic adventures and/or futuristic themes. The Feelgrid is something really new in the genre (which is not so easy nowadays) that makes it different from the other titles like that.
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The biggest Bethesda expansion. Wastelanders doesn’t bring Fallout 76 new gameplay, but focuses on adding content that offers a good starting point to the players who want to play the game.
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Dread Nautical is a roguelike game that wants to do a lot of things, but it can’t do that so well as we expected. The gameplay is confusing and it seems unpolished, but we loved the minimalist art style.
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Summer in Mara is a good game, with ups and downs. This title is perfect for relaxing by doing easy (but repetitive) tasks and great for players that likes to slowly progress by unlocking content step by step.
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Naughty Dog took the first The Last of Us and improved it in The Last of Us Part 2. The game is an excellent action-adventure experience, that mixes stealth, action and horror components into a truly involving video-game.
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The game is like a powerful and elaborate version of its predecessor. The team worked well, adding a lot of ways to play Superhot that makes the game more enjoyable. They also added a roguelike formula which fits with the iconic slow-motion gameplay.
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Sucker Punch did a majestic job: The Tsushima Isle is wonderful and we enjoy travelling into it. Despite some questionable game design choices, Ghost of Tsushima is a good adventure that offers wonderful landscapes.
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Mortal Shell is a brave soulslike that mix original ideas and fun. If you like the genre this is the game for you. It’s darker than the original soulslike and provides you a satisfying combat system. We would have preferred better level design, because actually is one of the most disappointing things we have seen in this game.
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Metamorphosis isn’t an easy game to complete. Not quite because it’s challenging, but because it feels heavy and repetitive. Despite these problems, the game is still a great experience, really giving the player the feeling they’re reading Kafka’s book.
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Despite the many technical problems, the game works very well: it’s fun to play, exciting and sometimes quite challenging and allows you to play really intense games, both offline and online.
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Tell Me Why is an excellent narrative adventure that talks about childhood dramas and character diversity, but we would have preferred to play more and watch less.
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Marvel’s Avengers doesn’t appear like any other Game as a Service. Crystal Dynamics did a great job on single player, but the multiplayer mode feels boring and repetitive. There are a lot of useless and irrelevant activities and the quality of the endgame is so cheap.
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