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Mars 2120 is a title that suffers from very serious shortcomings in every respect. Its gameplay is dreadful, and the glance and optimization do not help. Its narrative side is nonexistent; the basic story is simple and does not capture in the least.
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Redfall gets everything wrong right from the start, and any attempt by the developers to save what can be saved turns out to be completely drained and lacking grit. The insurmountable mountain of narrative, technical and creative problems instantly extinguish the feeble dim light that could be glimpsed in the distance.
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Persona is a series that is very close to our hearts, and we had very high expectations because we know that each of its products is usually great but unfortunately our hopes were not met. This additional content does not provide any answers and, indeed, at some point we could not even understand where exactly it was going: Episode Aigis is a DLC that simply extends our time with S.E.E.S. without adding anything.
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While Devil’s Hunt tries to aim high, with a great attention for details in the story department, the technical aspect is terrible and outdated, and the gameplay feels boring and repetitive.
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Project Motor Racing is a baffling experience: despite rising from the ashes of Project CARS, one of the most beloved racing games in history, this project managed to make everyone unhappy. From a fundamentally flawed physics simulation on both controller and wheel to some ridiculously blinded AI opponents, Project Motor Racing is faulty in the very foundations of what a racing game should be. The quick response from the dev team, with a couple of damage-control patches, is appreciated, but the state in which the game was launched cannot be forgiven.
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Konami brings back some of the oldest Yu-Gi-Oh! games, and does so by adding some much appreciated QoL features and focusing on creating a sort of digital museum, but the positives end here: this collection does not add anything of value to games that deserved to be modernised instead, allowing them to become more accessible to newer fans. Yu-Gi-Oh! Early Days Collection does the bare minimum, while asking a premium price for it.
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Edens Zero, much like Fairy Tail 2, is a missed opportunity. Once again, Mashima's works are not made accessible, and Edens Zero seems to be half-ready in pretty much everything: despite an engaging combat system and a faithful recreation of the anime's characters and story, its technical aspect leaves much to be desired. It's basically an empty game, with dull scenarios and little to no interactivity, and this makes this barely sufficient game hardly enjoyable by more casual fans.
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It was never a masterpiece to begin with, not now, not 25 years ago, but Never7 deserved more love. It's the game that started the Infinity series and gave an identity to Uchikoshi's career, and despite its core flaws it's still a shame to see it being revived with little to no effort: what we get is a mixture of low-quality assets, localization issues and technical shortcomings.
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Concord is not a bad title, it is polished in some details, fun in some mechanics, and you can see the passion of the developers for the project, which, however, seems to be a victim of the changing times. With more content it could have created its own niche, which would have guided the developers to significantly wiser choices on the gameplay and modes offered.
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Spy x Anya is an empty game. While it has some nice elements, mainly it's fidelity to the manga, the majority of the game feels poorly crafted. The technical side is simply terrible, and the minigames feel clunky and awkward to play.
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Call of Duty Modern Warfare 3 feels more like a DLC to Modern Warfare 2 than a title in its own right. The campaign mode is extremely short and poorly handled, while the multiplayer is plagued by an unbalanced meta and SBMM. The zombie mode gets a makeover, winking at Warzone and making it an extraction game.
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Call of Duty: Black Ops 7 is yet another instalment in the franchise exhibiting a futuristic campaign hampered by psychological clichés and a content-saturated multiplayer mode which sticks to the series’ staples. While bold in its nature, the game’s campaign relies almost entirely on back-to-back armed confrontations lacking depth and detail, as well as solely being playable on server-based lobbies. The multiplayer experience comes across as well-rounded but overall stale.
Review in Italian | Read full review
Arboria is a roguelike that mixes dark level design with hack-n-slash 3D gameplay. The gameplay is fun, but the biggest problem of the game is that rooms and mobs are repetitive. It impacts the general experience that results boring after one or two runs.
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Suicide Squad: Kill the Justice League is a contradictory game: it has a good narrative and a great gameplay, but all is cancelled by a live service structure that limits its depth and variety. The game is worth for the fans only for the main campaign.
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Marvel’s Avengers doesn’t appear like any other Game as a Service. Crystal Dynamics did a great job on single player, but the multiplayer mode feels boring and repetitive. There are a lot of useless and irrelevant activities and the quality of the endgame is so cheap.
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Saying that this remaster brings back a genre classic would be unfair: the choice to use the script that is widely regarded as the worst version of the original masterpiece is very unfortunate. The redeeming qualities of this remaster, such as a decent localization and a good restoration work on the assets, are overshadowed by its main flaw, worsened by the continued use of Uchikoshi's name during marketing, despite him having little to no involvement in this version.
Review in Italian | Read full review
Fairy Tail 2 is a dated and uncompetitive game in this market for the average gamer, but the gameplay manages to mix turn-based RPG elements and real-time combat sufficiently well, making long confrontations enjoyable. It will succeed in pleasing at least loyal fans, who will be able to relive the events of the Alvarez Empire arc.
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Quidditch Champions is an enjoyable, well-made game that, starting out with very low expectations, surprised me in a positive way. The gameplay is not trivial and requires a good degree of attention to bring home good results. The multiplayer is fun with a group of friends and pushes you to learn all the roles well and have good teamwork. But how long such a simple game formula like this can last?
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The love at the time of the Apocalypse narrated in Eternights may not be perfect, but it isn’t insufficient either. StudioSai's title makes good romantic points even if it falls into a few stereotypes and manages to entertain despite the lackluster quality of the gameplay department.
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A Fisherman's Tale arrives on PSVR2 with a good porting that enhances Sony's hardware. The incipit and the basic idea are really good, but the game fails to take off making the gameplay repetitive for more than half the experience, with puzzles that are easy to solve.
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