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I suppose, if I was trying to find a flaw and be picky, I would say that Child of Light feels like an incredibly good mobile game. But really that's such a minor criticism, I can't even put any weight behind my statement.
It's hard to recommend a game that may or may not work each time you load it up.
Daylight's claim to fame is its reported replay value; that no scare will ever be the same twice. While it is technically true that the level geometry does change from playthrough-to-playthrough, the scares certainly see some overlap, and the writing isn't worth a return visit. There are no nascent ideas in Daylight – just the desperate, flailing attempts to throw every horror cliché at the wall.
[D]espite my desire for a bit, well, more, The Last Tinker does seem to meet the company's own objective. For that they are to be congratulated.
Worth a go as a casual golf game, but offers little else.
BattleBlock Theater is a charming platformer. It comes loaded with a sense of style and humour that only developer The Behemoth possess. An incredibly funny narrator, adorable creature design, and cut-scenes that look like paper-doll puppetry all amount to a stylistically cohesive game that has tight platforming to boot (albeit with a few mechanical hiccups).
The ideas are great, but some are too complex, tightly packed and don't compliment one another. It's the simple ideas that have really stood out and the fact that you share your body with an inner-demon, but the general vibe of the game felt half-assed. It's another game that needed a second look-over before heading to market.
This is certainly the most confronting chapter so far, which some will love, but may put off others (like it almost did me). Clementine continues to grow, and her strength is put squarely to the test, but in other aspects, Episode 3 just doesn't hold up to what's come before.
Overall, Super Time Force is "Super Timely Fun!". Gunning and running and meeting up with your past selves to cause as much destruction as you can.
It's not going to be the best first person shooter you'll play, but it'll be one you remember once it's over.
Always Sometimes Monsters, like many of its indie brethren, makes up for its low budget with lofty goals that would be too risky for a big time studio. In some ways, it nails these absolutely spot on; when it's pushing forward, the story is captivating and the choices players are forced to make are complex and lifelike - a rarity in games. Despite this, though, poor pacing, clumsy scriptwriting, and an overall lack of polish (even by indie standards) make it all to easy to bow out before this monster can sink its claws into you.
Overall Transistor certainly shows how far Supergiant Games have come from Bastion - which was a great effort. Unfortunately, it's missing some essential elements in an RPG (such as the aforementioned grinding) making a few bosses harder than they should be. Yet, as bad as those flaws may sound, I had a great time playing it thanks to the battle system, and the sheer charm of the characters.
Perhaps such questions aren't meant to be thought about too deeply, but as I struggled with the controls and watched the brothers die over and over again, I couldn't help but wonder what they - and subsequently I - were doing there in the first place.
It's probably one of 2014's most hyped games, and it delivers on some levels. It is just let-down by the fact that Watch Dogs promised so much two years ago when it was revealed.
I'm still looking forward to what Telltale has in store next, especially after the high note that this episode finished on, but - I hate to say it - In Sheep's Clothing is easily the weakest episode in the series.
With that said, nineteen years later Worms is still a fun game overall, if it is a series that appeals to you. It's one of the best examples of "more of the same", as it really is the same game as everyone before it. If you enjoy the series, and like having new versions, with new maps, weapons and prettier graphics, then go nuts, there's nothing to not like here.
Despite the new power of the PS4, the town is essentially (if you'll excuse the pun) dead. NPCs stand or sit in the same place constantly, their faces devoid of emotion. The only one who actually looks alive is the man with seven glowing bullet holes in him.
Hilarious, but runs out of juice very, very quickly
The driving in GRID Autosport is fantastic, and certainly more in-line with Codemaster's (and the fan's) vision of what their series should be. While the singleplayer A.I. detracts from the overall experience, and the lack of personality is disappointing, these are all just minor issues that orbit a game with a solid foundation.
[T]he DLC is actually a fair amount of fun.