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S.T.A.L.K.E.R. 2: Heart of Chernobyl may not be for everyone, just like the previous installments. Even on medium difficulty, it tends to punish players for every mistake, and breaking into the Chernobyl Zone isn’t something you can do on your first try. It requires patience, but once you get into the game, there’s no looking back. It will reward you with breathtaking immersion and a truly intense atmosphere. The world here is vast and hostile. It doesn’t hold your hand, but it’s full of hidden corners worth exploring. A year after its release, the game is perfectly optimized, fine-tuned, and still being developed. Definitely a thumbs-up, and just in case, you can always lower the difficulty. Plus, it includes a Czech localization.
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In the end, the verdict is clear. Metroid Prime 4: Beyond isn’t a perfect comeback, but it’s a worthy one. It’s a game that stumbles in its open-world design and handling of supporting characters, but when it focuses on what it does best—atmospheric exploration, clever puzzles, and a powerful audiovisual experience—it reminds us why the Metroid Prime series is so exceptional. For fans, it’s a must-play; for newcomers, a surprisingly accessible entry point; and for Nintendo, clear proof that even after all these years, it can still deliver a world-class game.
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Project Motor Racing had a vision: to become a competitor to other established racing series, such as iRacing or Assetto Corsa, and to build on the success of the Project Cars series, which had won over many fans who had been eagerly awaiting another solid installment for years. However, Project Motor Racing falls short in almost every respect. Starting with a half-baked career mode with untapped potential and mediocre visuals, and ending with significant technical issues and a host of bugs. So who should I recommend Project Motor Racing to? As it stands, I wouldn’t invest in the game; however, if the developers manage to fix the technical issues and bugs, it could be a decent racing game for players who aren’t particularly fond of pure racing simulators. That is, of course, assuming Project Motor Racing goes on sale for at least 30–40 euros. For now, however, I’m forced to give the game only five and a half points out of ten.
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Atelier Ryza 2: Lost Legends & The Secret Fairy DX is a successful sequel that not only builds on the strengths of the first game but also surpasses them in many ways. The game combines an enchanting visual style, atmospheric music, and natural character development, giving it a fresh and mature feel. The dynamic combat system remains one of the game’s biggest draws, and the new features in the DX edition—particularly the Custom Combat mode—take the strategic aspect even further. Alchemy is, as always, robust, fun, and offers plenty of room for creative experimentation. Minor shortcomings, such as the story’s lighter tone or the slight repetitiveness of certain mechanics, ultimately take a back seat to the game’s overall strong impression. The DX version also adds a wealth of content and useful tweaks that make the experience smoother and more fulfilling. Overall, this is a game that retains its charm, grows alongside its heroes, and, above all, offers a genuinely joyful adventure—now in its best possible form.
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Seafarer: The Ship Sim is the very definition of a mixed bag of an Early Access experience. It’s a game with enormous potential and a solid, addictive simulation core—the kind we’ve been waiting for for years. At the same time, however, it’s a technical mess that’s desperately under-optimized, riddled with bugs, and lacking in basic features and content. Fortunately, the developers are active and promise a robust roadmap of future updates, including new ships and cooperative multiplayer. Buying the game right now is therefore a gamble—an investment in the promise of something that could one day be great, but for now is just a beautiful, albeit leaky, wreck. Still, you can sail somewhere with it.
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Deathground, from the independent studio Jaw Drop Games, builds on a solid foundation that undoubtedly offers a lot of fun when playing with friends, though it falls a bit short in single-player mode. If you have at least one friend, love survival games, and want something a little different, I can definitely recommend Deathground. If you’d like to enjoy this game solo, I’d recommend waiting a bit to see if the developers come up with a better-optimized single-player mode—preferably one that’s playable without an internet connection. However, if you can live with the fact that you can’t save your progress, pause the game, or that you’ll have to start completely over every time you quit, feel free to pick up Deathground. Just be prepared to set aside at least two hours for each mission. Seven and a half out of ten.
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Rooftops & Alleys is an incredibly addictive but challenging game. The core gameplay—complex, skill-based parkour—is immensely satisfying once you overcome the high learning curve and clunky controls. Unfortunately, this excellent movement system is set in an empty world that offers almost no content or motivation for solo players to keep playing. The game is thus saved only by its surprisingly fun multiplayer mode, where chases with friends become the highlight of the experience. If you’re desperately looking for a new extreme sport and have a group of friends, Rooftops & Alleys can offer you a few fun evenings. Solo players, however, should look elsewhere. Above all, be prepared to put in plenty of hours of practice.
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Heart of the Machine is a fascinating and immensely ambitious project that aims to revolutionize the 4X genre. It’s more like Crusader Kings with a cyberpunk twist than just another Civilization clone. It offers unprecedented freedom, complex systems, and an original gameplay loop filled with espionage, RPG elements, and management. Unfortunately, in its current form, it’s also a game that’s nearly unplayable for anyone unwilling to invest hours studying the manuals. It’s overwhelmed with details and lacks any meaningful tutorial. It has the potential to become a cult classic, but to do so, it still needs a lot of work to make its brilliant ideas more accessible. And that, unfortunately, is cyberreality. For fans of the genre, however, it’s a must-play.
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Atelier Resleriana: The Red Alchemist & the White Guardian isn’t just another entry in the series. It’s a lovingly crafted, ambitious, and brilliantly executed RPG. It strikes a perfect balance between the relaxing, almost meditative loop of alchemy and shop management and the thrilling, tactical combat and exploration. A story filled with mystery lends a sense of urgency to the whole experience, while the presence of beloved characters ties the entire series together. Atelier Resleriana: The Red Alchemist & the White Guardian is the culmination of years of development for the series. It’s cleverly designed, beautifully interconnected, and immensely entertaining. Without exaggeration, it’s one of the best titles in its category and an absolute must-play for all fans of the genre.
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Whiskerwood is one of the most promising titles in the building-strategy genre. Beneath its cute mouse-themed facade lies a surprisingly deep, complex, and ruthless simulator of colonial economics and logistics. A clever narrative framework centered on the fight against cat oppressors adds humor and strong motivation to the game, while sophisticated systems for production, population management, and vertical construction promise dozens of hours of strategic fun. Although the game is still in early access and needs some fine-tuning in terms of balance and optimization, it’s already clear that a title with enormous potential is taking shape here—and you can tell just by how perfectly playable it is right now, save for a few minor details. If you buy it now, you won’t regret it; if you want to wait, nothing bad will happen, but you’ll be missing out on a whole lot of cuteness.
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Muv-Luv Alternative isn’t just a game—it’s an experience. It’s an emotional odyssey that will demand dozens of hours of preparation from you, only to then methodically and brutally tear you to pieces. It’s the crown jewel of a genre that defined modern sci-fi visual novels, and whose influence is still evident today in many other Japanese works. It’s imperfect and technically outdated, but in terms of story and emotion, it’s an absolutely phenomenal piece of work. It’s a story of despair, redemption, and love that transcends the boundaries of space and time. If you’re a fan of visual novels, you owe it to yourself to experience this. Just make sure to have tissues ready—even in 2025.
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Traveller’s Tales has once again proven that it knows how to create an enjoyable experience set in the comic book universe. The focus on villains and antiheroes gives the series a fresh twist that it definitely needed. While it doesn’t offer anything revolutionary, you’ll enjoy several hours of fun through the eyes of the beloved characters that DC Comics fans love so much.
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Ultimately, Terminator 2D: NO FATE isn’t the ideal game for every fan of the movie Terminator 2: Judgment Day, but rather for players who love classic run-and-gun shooters and can appreciate their pace and emphasis on replayability. Bitmap Bureau has delivered a technically precise, visually enchanting, and solidly playable action game, though its early stages are hampered by an excessive reliance on the film’s source material and an unfortunate difficulty scaling system.
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In my opinion, Farthest Frontier is a game of two faces. On one hand, it’s an incredibly deep and sophisticated economic and farming simulator that will thrill any fan of micromanagement. On the other hand, this brilliance is buried under a disastrous user interface and a boring progression system. It’s a game that rewards patience, but at the same time constantly tests it. If you’re willing to put up with the frustrating interface and take the time to learn the complex systems on your own, you’ll discover one of the most sophisticated survival city-builders on the market, where you’ll do absolutely everything and enjoy every single newborn and every building you construct. Everyone else will just wander around confused in the fog for dozens of hours.
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This marks our third visit to the blocky world of DC Comics heroes. Once again, we took on the roles of Batman and Robin, and with the help of the Justice League and the villainous Legion of Doom, we faced the greatest threat this world has ever encountered. However, even this installment isn’t without its flaws, whether technical or narrative. At its core, LEGO Batman 3 is an ambitious creation that captivates with its comic-book atmosphere, but its issues may deter potential players and fans.
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Hell is Us is a fascinating yet deeply ambivalent experience. It’s a game that deserves admiration for its courage to go against the grain and reject modern gaming conventions. Its world is incredibly atmospheric, mapless exploration is immersive, and the puzzles are cleverly designed. If you’re in the right frame of mind, you’re in for an incredible treat. The combat is also fun, though it can become repetitive over time—though that wasn’t really the case for me. I finished the game in twenty hours, which seems like too short a time to get fed up with it. If you’re looking for a unique atmosphere and aren’t afraid of a game that will punish you for inattention, Hadea will captivate you. But if you’re not particularly creative when it comes to navigation and are expecting something in the style of Assassin’s Creed, this isn’t quite for you.
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In my opinion, Syberia Remastered is a missed opportunity. Beneath the beautiful, newly created 3D shell lies the same great—but equally outdated—game from 2002. Instead of sensitively bringing the game into the modern era, the developers settled for a half-hearted solution: they improved the environments but left the outdated animations, sound, and—most importantly—the original, blurry cutscenes intact. The result is an inconsistent and technically unpolished experience that constantly undermines the very atmosphere it strives to build. Although Kate Walker’s story remains timeless, this particular version does not do justice to its legacy.
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Metal Gear Solid Δ: Snake Eater is one of those remakes that prove that when you have a strong foundation, you don’t need to try to rewrite history. All you need to do is sensitively restore it, enhance it with modern technology, smooth out the rough edges, and give it a new shine. And that’s exactly what Delta does. It’s an excellent choice for longtime fans. It’s a great choice for new players who want to understand the series’ roots. It’s a technically ambitious project with a few flaws, but overall it comes across as a respectable, polished work created with respect for the original.
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I remember how, back in the day, in some unnamed discussions, hardcore RPG fans debated whether Diablo could be considered a representative of their beloved genre. With Borderlands, I found myself pondering a similar question. Is it more of an FPS or an RPG? It borrows character development and equipment mechanics from the RPG genre, but the other elements have been stripped down to the bare bones. Take, for example, the absence of any dialogue. From an FPS, on the other hand, I’d expect more dynamism and a drive to push forward. Constant gear swapping, quick respawns, and minimal plot aren’t exactly what I expect from a modern FPS. In both respects, the game is halfway there. Fortunately, Borderlands is a fun game, and the plot twist at the end genuinely amused me.
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Once Upon a Katamari is a triumphant return and exactly the game fans have been waiting for for 14 years. It’s the best entry in the series since the PlayStation 2 era, lovingly preserving everything that makes Katamari unique: addictive gameplay, absurd humor, and phenomenal music. Clever new features in the form of abilities and creative levels—thanks to time travel—brilliantly refresh the established formula. Although the game stumbles with its frustrating coin-collection requirement for progression and its half-baked, stand-alone multiplayer mode, these are just minor blemishes on an otherwise vibrantly colorful, joyful, and immensely satisfying ball of junk. ROLLIN, ROLLIN, ROLLIN WHAT!
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