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The Fidelio Incident makes an admirable attempt to approach a difficult subject from a unique angle. But it fails to capture the emotional subtlety or artful storytelling that games like Gone Home, Firewatch and Virginia have demonstrated within the same kind of framework.
The Long Journey Home promises much more than its punishing gameplay can deliver on
Spirit of Sanada breathes some new life into a series showing its age
Ultra Street Fighter 2's pedigree can't make up for its shortcomings, or justify its price tag
Rime's sweeping presentation fails to leave a lasting impression
Perception features some strong moments but never fully commits to its big ideas
Bloody Days fails to capture the attitude and quality of Reservoir Dogs
Shadows of Valentia commits to its dated systems, for better and worse
Old Man's Journey is sweet and undemanding
With Injustice 2, NetherRealm has outdone itself
Farpoint may seem basic in a few years, but it nails stuff a lot of VR games haven't figured out
The Surge successfully builds on its inspirations and finds its own voice
NBA Playgrounds stifles any above-the-rim action promised by placing condition after condition on the gameplay
Rakuen is authentic and extraordinary
Birthdays the Beginning is cute and nostalgic but there's not much depth
As a mystery, a deep-space haunted house with dozens of stories of tragedy and humanity to tell, Prey is a remarkably successful archaeological expedition — and it manages to compellingly ruminate on what it means to be .
TumbleSeed's summit might be worth it, if you can stick through the climb
Dragon Quest Heroes 2 never finds it stride — but at least it has warfans
A joyride through other people's nostalgia
Wilson's Heart is an important marker in VR storytelling's path forward