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Shadow of the Beast's recreation leaves no room for modern ideas
Battleborn is inconsistent but still has an opportunity to shine
Kathy Rain's story is strong enough, but slow to take hold
The Banner Saga 2 is a well-crafted, gut-wrenching tale
Uncharted 4 delivers a thrilling, moving conclusion to the series
Push Me Pull You offers simple fun for everyone
Severed's terrific mechanics are as universal as its moving story
Bravely Second takes after its predecessor almost to a fault
Day of the Tentacle Remastered is a well-polished time capsule
Ratchet & Clank is something worthwhile for fans new and old alike
Hyper Light Drifter deftly mixes contemplative moments with breakneck action
MLB 16's appeal lies mainly in tried-and-true features
Dark Souls 3 lives up to the formula in some respects but falls short a little too often
Quantum Break is a surprising success
As a simulation of being marooned in space, Adrift is peerless. The sense of weightlessness, the sense of scale, just being in the world are all astonishing. But it's impossible to divorce the immersion from its mechanical failures, which sours what otherwise could have been a new high bar for narrative-centric games.
Return to PopoloCrois is rich in character, but crucial mechanics fall short
[F]or players with a strong stomach and a sense of adventure — not to mention large wallets — though, this is likely the best way to play the game.
No simulation or game is an exact copy of what it's trying to emulate, but Stardew Valley, above all, expertly explores the connection that someone can have with their environment, their work and the people around them.
Salt and Sanctuary lovingly adapts the Souls games into 2D
The Division's MMO aspirations get in the way of its shooter fundamentals