Polygon's Reviews
No simulation or game is an exact copy of what it's trying to emulate, but Stardew Valley, above all, expertly explores the connection that someone can have with their environment, their work and the people around them.
Salt and Sanctuary lovingly adapts the Souls games into 2D
The Division's MMO aspirations get in the way of its shooter fundamentals
EA Sports UFC 2 is easier to understand without being easy
Taken for what it is, and what it’s doing, Hitman is still pretty great, and it’s still offering something that no one else has done and still aren’t doing. And in establishing a strong, episodic offering for the series, Io has built a foundation to carry the Hitman series forward much sooner than they ever have before.
Cyber Sleuth's human characters and story make it special
Twilight Princess HD presents the original with exacting clarity
Superhot never lets its good looks or cleverness overtake its smart core design
In its best moments, Darkest Dungeon makes me feel crazy and hopeless. There's something I can't say for most games: The times when I most felt that I had irrevocably fucked up were also the times when the game was at its strongest. Though some of Darkest Dungeon's more annoying design concessions detract from the overall experience, I'd be foolish not to recommend such a singular experience.
Street Fighter V is the skeleton of a great fighting game
Far Cry Primal's lack of distractions keeps it exciting
If Garden Warfare was an attempt to make a multiplayer only shooter that just about anyone could enjoy, Garden Warfare 2 takes that a step farther by removing the original's budget-priced compromises. Making the original Popcap concept into a shooter isn't novel anymore, and I hope that the developers pay attention to the game's potential balance challenges over time to make sure that "asymmetric" doesn't become "lopsided." But Garden Warfare 2 stands strong on its own, and with friends.
Fire Emblem Fates is an emotional war game
Fire Emblem Fates is an emotional war game
Cobalt is like realizing an old favorite isn't quite what you remembered
Lego Marvel's Avengers is marred by a lack of direction
Frustration tangles up Unravel's better ideas
Firewatch is the video game equivalent of a page-turner
American Truck Simulator is comfortingly more of the same
Homeworld: Deserts of Kharak is interesting enough but feels a bit empty