Destructoid
HomepageDestructoid's Reviews
In a vacuum, Far Cry 6 is a great open-world action romp, and I should love it without caveats. Plenty of fans will. But when we’ve seen these same old tricks so many times before, year after year
Metroid Dread doesn’t take a lot of big swings, but it rarely bats a foul ball.
For as gorgeous as Eastward‘s graphics are, and as endearing as some of its characters become, and as much as I need its soundtrack on vinyl as soon as possible, it also falls short in some ways that leave its conclusion feeling a bit off. It’s one of the more promising debuts I’ve seen, and Pixpil has ensured I’ll be incredibly interested in whatever they do next. Eastward is something a fan of pixel art and good music, with a weakness for video game nostalgia, deserves to check out. It’s just also a journey that left me wanting a little more.
But I’m not ready to let this one go yet. I waited more than 10 years to finally play Alan Wake, and now that I’ve seen the credits roll, I can’t get it out of my mind. It’s firmly sunk its teeth into me, and like with many of the other greats, I’ll be returning to this world again and again for years to come.
I don’t have many complaints if I’m being honest. I feel like this is a rare case of a strange game that really goes for it while still, first and foremost, being enjoyable to play. I could see some people potentially wanting more traversal abilities, or more shakeups in the explore-survive-escape format, but I like that things never get too complicated, and most of the “cycles” introduce something new, even if it’s a small surprise or change-up.
Super Monkey Ball Banana Mania was a pleasant surprise, in that it doesn’t mess too much with a formula that works and it makes strides to welcome newcomers into the fold. Not all of its stages are created equal, but this is a great entry point into a series that’s been lacking one on modern platforms for a long while.
Castlevania Advance Collection really showcases a side of Konami we don’t see very often anymore. On one hand, they trot out old franchises with low-effort projects and try to essentially trick people into buying them. On the other, they are capable of putting out old games in a format that’s not just well crafted, but also seeks to preserve classics that you can’t easily find. The company is an enigma.
Ultimately, the only thing that really matters here is determining whether or not Knockout Home Fitness is effective. As is the case with almost every other exercise game, it is. If you stick with it and get those daily stamps, you should be able to notice it making a difference whether you’re working out for 15 minutes a day or an hour. It’s certainly made a difference in my life, but I want to stress this game is not here to hold your hand. It sets a quick pace and expects you to keep up. If you need an exercise game that is a bit more amicable to the beginnings of a fitness journey, you may want to look elsewhere.
Despite some disappointing and frustrating moments, there’s enough compelling stuff that I can still recommend In Sound Mind to fans of adventure-leaning indie horror games. Overall, I dug this team’s ambition, and I was excited to see where it was headed. I just wish the game ran better and streamlined some of its level and puzzle design.
Hot Wheels Unleashed impressed me on basically every marker. It looks terrific, it feels great, and the track design is extremely well done. I kind of hate the blind box approach of unlocking cars, but that’s a small complaint when getting my wheels on the track is always a delight.
Not everyone is going to think that way, clearly. Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
Diablo II: Resurrected did what it was supposed to as a re-release, and it managed to simultaneously preserve the original game. It’s a shame that the talented studios behind it have to deal with the failure of Activision leadership overshadowing their work.
Brand-new players, by all means. Tear into this poignant, artisanal, off-the-rails hiking video game, even if it’s slow at first. And don’t forget to smash that “like” button.
I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it.
Even if I have complaints here and there, all told, KeyWe is a delightfully panic-inducing co-op puzzle game. The level objectives are fun, the hazards are varied, the scattered story scenes are super cute, the cosmetic unlocks are worthy rewards, and the mini-games are meaningful enough to keep coming back to. If you’re feeling lucky, make it a date.
If you’re wondering why it took so long for this review to show up on Destructoid, I’ll tell you: I dreaded playing Baldo. Every night over the past three weeks, I looked down at my Xbox controller with unease, worried the next two to three hours of my life would be agonizing. And every night, that intuition turned out to be correct.
With its tough-but-fair combat, timeless storybook visuals, and unique furry fantasy, Tails of Iron is one of the year’s most distinctive RPG experiences. The intentionally subdued pace and challenging nature will definitely test the impatient, but anyone looking for a knuckle-cracking slugger, powered by a tale of valor and vengeance, will find Odd Bug Studio’s sophomore effort washes down like a fine flask of Bug Juice.
Judgment may have been an acquired taste in many ways, but the sequel makes some of the bitterness go down easier. Given that you can basically dive in here and feel sufficiently caught up with a new case as the focus, it’s for the best. I really hope we haven’t seen the last of this subseries, because the creators seem to really care about it.
Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
It’s just overall not that well executed. The physics and gameplay are not where they should be. The levels are just okay. The goals are rarely entertaining. But you’re here for the birds, right? There are definitely skateboarding birds, I can guarantee they are in SkateBIRD. I’m not even being sarcastic, the birds are absolutely great. Just try to focus on that and nothing else.