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I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
Deathloop combines a classic Arkane stealthy-shooty foundation with a genuinely interesting and fun premise to aplomb. This is going to be on a lot of Game of the Year lists.
What sets TOEM apart from the many other wholesome games that plateau at mediocrity is its excellent execution of the concepts it puts forth. There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world. And it’s one that beckons me to return long after I’ve done everything I can possibly do in the game just to see what other amusing pictures I can take.
I thought I had seen it all with Tetris 99, so I’m really impressed to see how the brand keeps moving forward and giving us new things to try out. I’m not sure how the hardcore Tetris masters are going to feel about this one, but for a casual fan like me, this is about as good as it gets.
Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
Whether this is the big Tales breakthrough or not is a matter that history will decide. This is a Tales game that hits the right spots for me, puts a lot of love into its cast and its action, and somehow manages to strike a balance between the old and the new.
I’m grateful that another Wario game even exists, and WarioWare: Get It Together! is going to be a hit for a lot of people who are already dedicated to this special brand of weird. But for some, the homogenization of a few aspects might not last them more than a week, so make sure you bring people into the fold if you want to jump in at full asking price.
Sure, parts of Life is Strange: True Colors are really bleak, but ultimately it’s an uplifting, heartfelt story about what it means to find your own version of home. It tells that story in a way that feels perfectly sincere, which is something that is hard to come by in games nowadays.
I’m not sure if New Genesis is going to live up to the nine-year-and-still-going legacy of PSO 2, but it’s a start.
F.I.S.T.: Forged in Shadow Torch is an exemplary action-adventure, packed full of heartfelt detail and design, daubed in a grimy-yet-absorbing aesthetic, and powered with punchy, satisfying combat. While some of its elements will be over-familiar to genre fans, the originalities still shine through, resulting in a brilliant-looking, great-playing metroidvania that will delight players, whether they have a fluffy tail or otherwise. Heed my words: It’s most definitely wabbit season.
While Cris Tales offers a stirring adventure — packed full of wit and character — numerous mechanical shortcomings frequently put the brakes on its excitable spirit. A victim of unfulfilled ambition, Cris Tales doesn’t quite deliver on its clever premise or its chrono-combat. There’s no denying the passion and talent of the developers, however, manifested in stunning visuals and a wonderful cast. Cris Tales will definitely ostracize some players, but those with a little patience may see past its flaws to embrace its heartfelt homage to gaming’s bygone era.
Personal grievances aside, I think Lake succeeds in its aims, and that’s the important thing. It set out to be a slice of small-town life, and that’s what it is. I think there’s a rather narrow audience for that kind of thing, but it will be perfect for those who know what they’re getting into. If you think you’d be into a narrative about escaping the city life, then here it is. The writing is solid, the production values are decent for its asking price, so it’s worthwhile to check out of that’s your thing. As for me, I’m just eager to get back to the city.
It might sound hyperbolic because Colors is one of the better ones to trot out, but I hope this ensures that Sega stops trying to hide its Sonic history. Bring out the Unleashed and Black Knight remasters, even if they’ll need more smoothing than Colors. Sonic has a long and turbulent history, but everyone deserves to see it without tracking down used copies of forgotten games.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
The port is also quite nice, but it’s going to be an affront to purists. The modern upgrades change the feel of the game immensely, and while I’d argue it’s for the best, it’s also at the expense of the challenge. It’s a short, breezy experience. A comfortable slice of ‘90s platforming. It’s up to you if that’s what you need right now, but I certainly enjoyed it.
Which is fine. Buck Up and Drive is just a silly little game and doesn’t pretend to be more than that. There’s a dearth of bells or whistles, but the core gameplay is ridiculous and easygoing enough that it’s probably impossible to not be entertained. It’s a fun diversion, for as long as it lasts, but your mileage might vary. For me, I think it’s time for another radical cruise.
Like the meh Terminator project before it, if you’re really craving something substantial from the Alien IP, you might like to blow apart some creatures here. Otherwise, wait for a sale and give the campaign one run-through with two other friends over a weekend: it’s the best way to experience this extremely proviso-laden game.
A huge impact was left on me by Psychonauts. While that’s not likely to be the same story for Psychonauts 2, I wasn’t disappointed. There was no single place that let me down so severely that it soured the overall experience. Nothing that struck me as starkly inferior. It’s maybe not quite as genius, but it’s still a mind worth exploring.
Ghost of Tsushima Director’s Cut is now the definitive version of an already great game; and although the DLC does feel like too much of a companion piece at times, it doesn’t feel tacked-on in the slightest. If you’re keen on experiencing the game from the ground up, this is the way to do it going forward.