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Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore. Modern game design has surpassed the Crackdown model by leaps and bounds -- as high and far as an agent can jump. The most remarkable thing about Crackdown 3 is how unambitious it is. It's content to come off as dated, like a relic from a bygone era. That can be comforting in a way, but it's immeasurably more disappointing. Crackdown 3, just like its kin, is only a distraction and nothing more.
Looking ahead, the series is equipped to veer off in a bunch of compelling new directions. I don't know what to expect from the future of Far Cry, and that's so exciting. My mind is buzzing with possibilities.
Metro Exodus is a tour-de-force in apocalyptic exploration. It offers a rich, evolving world, brought to life with stunning visuals, immersive sound and ghastly creatures. These thrills and chills are irritatingly tempered with menial tasks, poor voice acting, dull stealth and a soulless hero, all of which prevent Metro Exodus from achieving its true potential. Behind these grievances, however, lies a thrilling adventure for anyone who dares board The Aurora. Just prepare to get your ticket punched.
Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years. The core is good, it's just let down by some odd design choices and an average campaign. This is an older brawler in an HD skin: if you want something more than that, look elsewhere.
Could I have done that playing any other fitness game with the same intensity, or just by going outside and jogging every day? Probably. I know I could lose more weight if I paid out $50 a month for a gym membership, but the last thing I want to do after I get home from work is hit up a local 24-Hour Fitness. My life just isn't equipped to handle that right now. Fitness Boxing is a better fit for me and while I may not get the body of my dreams using it, anything is better than what I'm working with now.
Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.
This may not be the definitive way to experience the series, but it's damn sure the most accessible, and it beats the hell out of the neutered anime adaptation. For new fans, this is a fantastic entry point. For returning fans, Steins;Gate Elite is a solid reason to revisit a beloved series with a fresh set of eyes. I adored every second of it.
As wonderful as the art and soundtrack are, and for as much as I enjoy the story, they can't quite save what is otherwise a pretty standard puzzle-platformer. The Liar Princess and the Blind Prince only ever comes close to meeting its potential in the final stage of the game, and that's not an exaggeration. Every time it flirts with some creative concepts, it quickly retreats to its quotidian comfort zone. I personally love this game because I enjoy a good fairytale, but unlike the titular prince, I'm not so blind I can't see everything that's wrong with it.
I've rated all three main Yo-Kai Watch games the same because they're all on the level. All three (released in the west so far) are somewhat held back by a simplistic combat system but boast an infinite amount of charm. There are very few games that can make me smile the entire way through and that counts for a lot.
Not rocking the boat is actually a great way to sum up Etrian Odyssey Nexus. Atlus didn't set out to create a new, series-defining game with this entry, but rather a recap of the everything that's come before it. Being able to replay my favorite classes from the past is a treat, but it's really that spirit of adventure percolating through the entire package that has me hooked. That excitement, that sense of wonder, is why I gravitated towards the series nearly a decade ago and it's why I'll be there day one when it finally makes the jump to Switch.
Nevertheless, though, Tales of Vesperia Definitive Edition excels in the places that matter most to Tales game, and in doing so earns the timeless adulation lavished on it by its fans. I can't tell you if it's the best Tales game, but it's everything a Tales game needs to be, in order to be considered great.
There's a lot to love with Wargroove. I definitely have my qualms with some of the campaign mission design and plot, there is so much here to love. I can't say that it's a completely innovate entry into the genre, but I think it's safe to say that Wargroove is a title that needs to be in every turn-based strategy lover's catalog.
There is fun to be had with The Hong Kong Massacre, but I don't believe it lives up to the years of hype following it. With some finer tuning and better balance, this could be a real contender for the Hotline Miami clone crown. As it is, this is an okay time that wears out its welcome well before the end credits start rolling.
Ultimately, I can't help but feel like the Senran Kagura series is at its best when it's exploring other concepts like water gun tournaments, cooking, and even pinball. There's just more room for creativity all around. Outside of the catchy and upbeat Japanese rock music, almost every aspect of Burst Re:Newal is extraordinarily low budget and mind-numbingly simplistic.
Kingdom Hearts III might not be the best final entry possible (and knowing this series, a "Final" mix of the "final game" is easily an option), but I'll dearly miss Sora and his friends. Despite all of the absurd twists and turns, the character missteps and the complete lack of some series-defining cast members, there are very few creations out there that make me smile this often.
At the Gates has a ton going for it, and this is easily the most addicted I've gotten to a game that I am reviewing. Although the replay value might not be as vast as some of the bigger 4X games on the market, it has enough of a unique and condensed feel that by the time you're getting ready to make moves to win, it hasn't overstayed its welcome by 20 hours.
Rules is bookended by some heartrate-spiking sequences, but the majority is spent relatively comfortably. Music has crescendos and decrescendos because they're dynamic. Loud has more impact when everything was soft just moments ago. Rules is a decrescendo. It's quiet and it's retrained. But all indications are that Life is Strange 2 won't stay quiet much longer.
My complaints about the Resident Evil 2 remaster are minimal. An argument could be made that Capcom could have done more, but the spirit of the original has been preserved and in many cases, enhanced. I hope every legacy game in the series gets this loving treatment, as I'll probably be playing them for the rest of my life.
It's tough to recommend this release to anyone who already owns the DS version, a game that is still completely playable no matter which member of the 3DS family you own. Everything that was great about the original is still great here. But if you're one of the dwindling number of people still rocking a 3DS and you have yet to take a trip to the bowels of Bowser, it's an unforgettable adventure full of wit, charm, and comedy. Bowser Jr's Journey may not add anything worthwhile in regards to gameplay, but it does reaffirm that the strength of the Mario & Luigi franchise lies in its writing.
In the wrong hands, Pikuniku could have been a shallow and ultimately forgettable experience, but its expressive dialogue, clever framing, and charming, upbeat soundtrack do enough heavy lifting to elevate it into something far more endearing. The characterization, in particular, is delightfully fleshed out. It's a simple game with a ton of heart that'll leave you beaming when everything's said and done.