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Neon Abyss 2 is an unapologetically intense roguelike that cranks everything up from the first game. It adds an arsenal of wild weapons, evolving pet mechanics (Hatchmons), and a strategic Faith system that shapes each run. The new 4-player co-op mode injects pure multiplayer chaos, elevating the whole experience. Visually sharper and content-packed it’s a delirious, fast-paced explosion of color, combos, and challenge. However, it’s not for the faint-hearted: heavy RNG, overwhelming systems, and a brutal pace can frustrate. Some bosses feel reused, and the sheer volume of features might drown less experienced players. If you’re into hectic roguelikes with absurd build potential and nonstop action, Neon Abyss 2 is a wild, worthy ride. Just don’t expect mercy.
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In summary, The Drifter offers accessible yet not simplistic gameplay, where every interaction serves to heighten the atmosphere and support the narrative. It stands as proof that, in an era when graphic adventures seemed destined to remain a nostalgic memory, titles like this one mark a vibrant revival of the genre, especially within the indie scene. The protagonist is a tormented man, closed off from the world, a prisoner of his own ghosts and haunting regrets. He is portrayed with remarkable depth: hopeless, crushed by past mistakes, and reluctantly forced to start over. It’s a surprisingly intimate portrayal for a graphic adventure that is just as surprising, beautiful, and absolutely unmissable.
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No Sleep for Kaname Date is a low stakes spin off that can't reach the heights of its mainline bretheren
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Donkey Kong Bananza is an outstanding game, and it has the potential of redefining its genre. The game not only fulfills the high expectations we had after the preview but excels in delivering an unforgettable experience through its masterful blend of narrative, exploration, and refined gameplay mechanics. This meticulous attention to detail across all facets, from level design to character interaction and dynamic environments, makes Donkey Kong Bananza a triumph for Nintendo, and real killer application for Nintendo Switch 2.
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Eriksholm: The Stolen Dream is a focused and elegant stealth experience that values planning over action. It doesn't try to reinvent the genre but succeeds in delivering a cohesive, immersive, and emotionally grounded game. If you enjoy tension over spectacle, this one deserves your attention.
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Antro is a work that dares. It shouts a powerful message through its soundtrack in a world that has stopped listening. The opening is striking, the artistic direction is captivating, and the use of music as the backbone of the narrative is undoubtedly original and powerful. However, when theory turns into practice, the game struggles to bear the weight of its ambitions. The repetitive and unpolished gameplay, the limited evolution of its mechanics, and various technical issues end up overshadowing an experience that could have left a much deeper mark — a goal that, for now, remains out of reach. It's a title that earns appreciation more for what it represents than for how it delivers it. And perhaps that's its greatest flaw: fascinating from afar, but fragile up close.
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Great re-proposition of the series and great debut on Switch 2
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FBC Firebreak is not for everyone. It's not for those looking for a competitive shooter. It's not for those who want a new Remedy narrative epic. It's not even for those who want deep, layered co-op. It is a light game, to be consumed calmly or in one go, without pressure. It is a product that wants to intrigue new users, not hold veterans back for dozens of hours. With this in mind, the arrival on Xbox Game Pass and PlayStation Plus is a sensible move. It allows many to try it without buying it outright. Those who like it could then delve into Control, Alan Wake or other titles from the Finnish company. FBC Firebreak is a parallel project. It has a definite structure, a clear idea, solid execution. But it also has obvious limitations: little content, little variety, a longevity that does not go beyond ten hours. It is a cooperative shooter that stands out for its simplicity, clarity and the absence of any commercial superstructure. Remedy has chosen to take a different step, perhaps a more modest one, but one that is consistent with its own identity. It is not a revolutionary experiment, but it is a successful one. And in a multiplayer landscape where everything wants to go on forever, perhaps a game that only wants to be completed is not such a bad idea.
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In summary, Ruffy and the Riverside is a collect-a-thon that impresses with its creativity and unique visual style. Despite some technical and design flaws, and a few unfortunate choices, its potential is evident. A fun and creative gaming experience that, with greater attention to detail, would have had the potential to become an instant classic, a goal that, as it stands, eludes it. Although the 3D side may show recycled elements and certainly does not stand out for its detail, it blends beautifully with the grace and animation of the 2D sprites of the characters, which are fully successful and consistent with the humor and atmosphere of the work. This is a noteworthy and intrinsically original debut, positioning itself as a promising launch pad for future projects which, with greater attention to detail and refinement, will be able to scale even higher peaks of quality.
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Death Stranding 2 is part 2 of Death Stranding, not its sequel. The gameplay structure shifts towards greater immediacy in the use of every feature, aspect, and mechanic, particularly with a much more solid combat system—which tends to Metal Gear Solid-ize this IP—and greater ensemble playing among the characters, who are less isolated from each other and more part of a single entity fighting with the past, in the present, in the name of the future. Sam and we cross the mirror together to explore beyond memories and recollections, in a title that is a bit déjà vu and a bit therapy session, as powerful as and more than the first, with its sharp narrative but not without the usual Kojima histrionics, and a bitter but not pessimistic underlying message, because “the future is indeed the sum of all presents, but tomorrow does not belong to today anyway.
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I'm very happy that BRAVELY DEFAULT FLYING FAIRY HD Remaster, a JRPG gem from the 3DS, has found new life now on Switch 2, but I'm not a big fan of creating a re-release of the title without touching up the negative aspects of the game or adding new content. If you've already played the original, you won't find enough new features to justify purchasing this remaster, unless you want to relive the experience of the first Bravely. However, if you've never played it and are looking for a classic JRPG experience on your Switch 2, this title could be for you.
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Scar-Lead Salvation is the perfect example of how NOT to treat the theme of time loops. The narrative turns out to be flat and unstimulating, failing to express the potential of this expedient. The gunplay is repetitive and poorly calibrated, weighing down the shooting phases. The environments lack originality, with rooms that are all the same. The enemies, then, are anonymous and constantly repeat themselves, varying only in color and the weapon they use. The bosses try to break this monotony in some way, but the path to follow to reach them turns out to be tedious, in addition to the fact that they are three in total. Scar-Lead Salvation tries to replicate Returnal, failing miserably.
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Rematch is a very fun game but also an experiment that still needs more ideas to coalesce into a greater whole.
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Monster Train 2 is a worthy successor to one of the best roguelites of recent years, seemlessly blending tower-defense elements with a deeply engaging deck-building core. This sequel builds upon a sold base, pretty much doubling the number of available clans and cards to deliver a more faceded experience, adding a deeper story, endless mode and a good number of challenge runs.
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TMNT Splintered Fate also in PS5 version turns out to be a good roguelike in Ninja Turtles style, and also among the most successful of recent years if you think about games about turtles. It is not a game for those who want to experience an exciting story, but it is mainly aimed at those looking for a satisfying gameplay experience with the possibility of playing in multiplayer, both locally and in co-op.
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In my opinion, the title remains a milestone in the open-world RPG genre. Once you blow the dust off it, you'll find it rich in content, with hundreds of thousands of lines of dialogue, memorable quests and sub-quests, and timeless magic. Are you sure you want to enter? The offer also includes the story DLCs: Knights of the Nine and The Shivering Isles, offering a truly tempting package for anyone who wants to explore for the first time or return to drive the Daedric cult from the lands of Cyrodiil. One of the giants of the past is back with a new look, and I strongly believe that anyone who wants to delve deeper into the history of the genre finally has an unmissable opportunity to learn about, appreciate, and explore one of the most talked-about and formative titles of the past decades.
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One of the best titles available for PSVR2
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In short, you will have understood that in The Alters it is necessary to keep an eye on a fair amount of options, parameters, and eventualities. As already mentioned, however, most of these are introduced as the story progresses without ever overwhelming the player. You will have noticed, however, that I wrote “most.” Yes, because on a handful of occasions, I found myself unable to perform an action necessary to save my life without understanding why I couldn't do it. Mind you, the game manual has its own section in the main menu and can be consulted at any time, but leafing through the instructions while you're in imminent danger of death is not a particularly reassuring action, especially when you realize that the information you're looking for is nowhere to be found. Another important factor to note, which could add further stress to players who are not particularly fluent in English, is that in The Alters, the entire experience is completely devoid of Italian. We are certainly not talking about a title with the quantity and complexity of texts found in Disco Elysium, but this absence could be debilitating for some or, if we want to look at it optimistically, make the experience even more survival-oriented. In any case, The Alters is designed to allow the player to partially roll back their run in an agile and extremely granular manner. The system automatically saves progress every time Jan goes to sleep, thus marking the arrival of the next day. Although I, spoiled by Xbox's Quick Resume, found it a bit limiting to have to wait until the end of the day to turn off the console, this system has the advantage of not only allowing for fairly precise reloading within your game timeline, but also triggering the virtuous circle of ‘I'll do another day and then turn off’, thanks to an articulate and extremely satisfying gameplay loop that will keep you playing The Alters for hours on end without ever getting tired of it. Take one part third-person action, two parts management, mix in survival mechanics, and blend it all together with an intriguing but never excessive narrative component. The result is The Alters: a well-balanced cocktail made intriguing by a lingering sense of unease. Sure, the geological detection phases lengthen the overall flavor a bit, and some ingredients may be a little cryptic, but these are almost canceled out by an irresistible fruity, almost cherry-like aftertaste that keeps you coming back for more.
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Mario Kart World is, without a shadow of a doubt, the best installment in the series. Even if it wasn't easy to surpass the legendary Mario Kart 8 Deluxe, which had become ingrained in common thought as THE racing game, somehow Nintendo has done it again. Mario Kart World improves, reinvents, and innovates everything we were used to, and it does so exceptionally well.
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Trident's Tale is a pirate Adventure that, drawing on some well-known works in the videogame scene, presents itself as a light and at times light-hearted experience, with a quiet story without particolar depth in terms of direction and characters, and a simple and immediate gameplay. 3DClouds' work offers on the plate a half-succesful work: on the one hand there is a good exploratory component, a good progression system and nice and heterogeneous environmental puzzles; on the other hand the various technical problems regarding the camera view and the collisions stain the feeling of the combat system, which is also basically functional despite being shallow.
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