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Killing Floor: Incursion doesn't challenge the notion that shooting galleries are a shoulder-shrugging default for virtual reality. Any potential for dramatic tension and imaginative gunplay is squandered by repetitive enemy encounters, tedious action, and rudimentary objectives. Loud guns and roaring carnage are muted by Killing Floor: Incursion's nondescript comfort in inertia.
Detached is an exploration of space and occasional snuff film laden with mundane objectives. Like premise without plot, even the most satisfying sense of motion can't progress without an equivalent destination. In 2018, there isn't much room for Detached beside more mature takes on virtual reality.
For fans of the game, Atlantis is most certainly worthwhile. In playing Atlantis, I realized how far removed I had become from this ARPG franchise, and it was good to revisit. Quality new content as well as immediately-beneficial time of life upgrades to the game in general make Atlantis easy to recommend.
As it stands right now, the Wolfhunter DLC, which is going to be a review in progress to see how it all works out, is action-packed and entertaining. The dungeon I was able to get through with the devs at ZeniMax Online Studios was fun, and it felt like a well thought out idea that was executed beautifully.
There is so much potential in Extinction but it's all wasted. It's such a shame to see a game with some seriously fun ideas turn into something that is such a drudgery to play.
The Surge 2 builds upon the unique ideas of its predecessor to create a more engaging, sprawling sequel. A few bumps in the road do little to impede a satisfying construct of combat and customization.
Overall, there's not a lot to dislike about Yoku's Island Express. It's deep, it's fun, and while the main character may not be memorable as a Rayman or a Mario, the gameplay is so well-planned that you aren't in need of a strong lead character to make it all work. Villa Gorilla did one helluva job with this release and it's a game that shouldn't be overlooked.
Overall, Dragon Marked for Death isn't a perfect title, but damn it's fun. It has all the right elements of a simple action platformer, but RPG attributes to make the experience deeper and more engaging.
Doom Eternal is one of the most unique first-person shooters out there. Even though the Nintendo Switch version fails to keep up with other console releases such as cutscene graphics and the platforming feels a little buggy, using gyro controls to take down enemies, the multiplayer battle mode, and overall gameplay make playing Doom Eternal on the Nintendo Switch an awesome experience!
Island Time VR is a survival game deprived of effective resources. Elements that should be in great supply—variability, actionable materials, and available real estate—are reduced to a minimum, instead depending on the novelty of virtual reality for sustenance. With PlayStation VR's incapacity for a proper room-scale experience, Island Time VR is left out to starve.
Galak-Z: Variant S is a simple shooter that is fun in short stints. The controls are fun, the level design is outstanding, but the motivating factors of the game, which include upgrades, needs to be improved a little before it becomes great. As it stands right now, it's a good space shooter with some potential for improvement in the future.
Freedom Finger is an edgy side-scroller that has heart. It is led by raw rock music and visual design while toting a typical side-scrolling shooter underneath. It's a good game that will definitely keep you challenged and amused.
Cult of the Lamb is perfect example of an innovative indie that proclaims to be one genre, but assumes multiple identities and delivers. The game's charming yet disturbing theme lends you freedom to play as you want, and have your actions make sense on the lore-front. Yes, this roguelite is most likely the easiest and most accessible compared to its competitors, but that accessibility comes at a cost of some gameplay, like combat, lacking depth and complexity for genre veterans. Knowing all of this, should you sacrifice your time to the altar of The One Who Waits? To this, we say yes.
Fate/Samurai Remnant forgoes the deluge of sword fodder typical with most Musou games, offering a relatively dense experience with a narrative that will attract Fate veterans and hopefully not isolate newcomers.
All in all, Aragami was an enjoyable twist to your classic stealth game.
In a world of immortals, what kind of god or goddess do you want to be?
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The American Dream presents a slice of Americana in which guns are fetishized to their idiotic maximum; guns for cooking, guns for dancing, guns for marrying, and guns for childbirth. While The American Dream's action is adjacent to conventional VR shooting galleries, its vicious political commentary satirizes gun culture and leaves no survivors. The obliteration of reality appears to be a natural side effect of defending the indefensible.
Final Fantasy X remains a genre-defining legend while Final Fantasy X-2 still dances through its saccharine and exploitative expectations. Neither feel especially ravaged by time. As either an academic interest in turn-of-the-century gaming or a hopeful re-acquaintance with a bygone phenomenon, the collection makes it easy to invest another lifetime across Spira.
While most collections are products of profit and/or preservation, Collection of Mana advances the Western Mana canon with its surprise inclusion of Trials of Mana. This feels like a minor miracle and, despite the collection's austere packaging, sparks hope that Square-Enix may disentomb more of their perceived gems that never made the voyage westward.