Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
It asks us to buy Max as a wasteland messiah whose life consists of spending his most sane years playing fetch.
The game's images convey less the abstract terror of an unknown world than they do a sub-American McGee warping of childhood innocence.
Despite an impressive roster and some top-notch actors to voice them, Lego DC Super-Villains is a tedious game that fails to capitalize on its best qualities.
Zone of the Enders comes to the current gen in better shape than ever, but still an artifact of its time.
One playthrough is quite enough for the brief and uninspired Don't Knock Twice.
Malicious Fallen delivers some serious flash and flair alongside some serious frustration.
Diluvion tries to bring open-world exploration below sea level--but drowns in the process.
Suda 51's first game finally debuts on Western shores, the game fails to deliver on its best concepts.
100ft Robot Golf lives up to the hilarity of its premise in every way, except when it has to be a golf game.
Stranger of Sword City does much to stand out from the herd, but it might not be for the better.
Prototype 2 certainly offers a stronger experience than Prototype, but it's still thoroughly outclassed on current gen consoles by Saints Row IV and Infamous: Second Son. At its best, a remaster can be a great reminder of why we loved a game to begin with. Had the Prototype Biohazard Bundle actually been a full upgrade, it would at least show us how far we've come. But given even Prototype 2's mind-boggling technical limitations, this troubled bundle is more of a reminder that mediocrity is still not obsolete.
Assassin's Creed Chronicles comes to a dull end in Russia.
Justin Clark spent five hours cruising the sea for the dread monster Oceanhorn. He's made a sworn vow that, given enough money, he would pay to have Nobuo Uematsu score his life for a week. It's good to have goals. GameSpot was provided with a complimentary download code for the purpose of this review.
In I Am Bread, both the joke and the game carry on far too long.
This 8-bit throwback perfectly emulates the era, for better and for worse.
Clumsy controls make The Masterplan more gawky than graceful.
A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.
Schrodinger's Cat is smarter than the average platformer, but still a pretty average platformer.
While remastering Ninja Theory's take on 'Devil May Cry' on current gen consoles felt like giving an underappreciated reinvention the platform it deserved, re-releasing 'Devil May Cry 4' on them is a sobering mirror, showing what the series should be leaving behind as we move forward. It's the kind of throwback that's more important for educational purposes than anything, a rough sketch homage where the series is capable of wild, vibrant ambition. There are those who still prefer the ain't-broke-don't-fix-it approach of the game, and more power to them. They will be pleased by the TLC, But the reboot showed the way forward. The fandom should follow suit.
'Paperbound' feels like a game on the wrong platform. As a Vita game, or a mobile title, something to play on the go when you have a half hour to kill waiting for something bigger to download, 'Paperbound's simplicity would be a boon, a perfect slice of hectic mayhem to pull out of your pocket on a whim. As a PS4 game, though, it just feels thin, a delicious bite that makes one pine for the satisfying main course that doesn't come. Still, it's hard to be immune to its charms in the moment. There's nothing to dislike about 'Paperbound' aside from the fact that there's not more of it. That's the best kind of problem to have.