Jordan Hurst
- Portal 2
- Super Mario Bros. 3
- The Stanley Parable
There's more to TSIOQUE than meets the eye, but not enough to make the pedestrian gameplay worthwhile.
How entertaining you find Genital Jousting will depend on how funny you find its central joke. Beyond that, it's just fascinating that it even got made.
Episode 3 of Batman: The Enemy Within adequately follows through with some earlier plot points, but it doesn't do much else.
RUINER ruins its own explosive presentation and promising combat with poorly thought-out difficulty and incomplete narrative and gameplay concepts.
Some interesting story developments can't save the first episode of Batman: The Enemy Within from being a tired, simplistic reuse of Telltale's usual techniques.
The kitchen sink approach to input is gone in Metrico+, but the clever premise is still undermined by a timid, half-hearted execution.
The first part of The White March wasn't exactly a bastion of innovation, so fans who were satisfied with it will certainly enjoy this conclusion, as it is undoubtedly the better of the two halves, regardless of its steps toward stagnation. It's telling that, despite having already put around 100 hours into the first two Pillars of Eternity releases, this one was still thoroughly enthralling enough to sink in another 10-15.
If, for some reason, the 50-100 hours of content in Pillars of Eternity were not enough for some people, The White March Part I will fulfil their needs. However, "expansion" seems like too generous a word for what it is. "Expansion" implies branching out into new territory; all this DLC does is cycle back for another lap in the same territory.
Frozen Cortex provides that, but only with custom modes, which require patience to create and are less viable for multiplayer. As it stands, it's a one-note game whose one note is fairly enjoyable, at least for a little while.
Documentaries aren't known for being the most exciting experiences in the world, and, therefore, it should come as no surprise that a documentary-esque "game" is only mildly engaging. That being said, compared to the mental illness emulation of Depression Quest, or the political surrealism of The Cat and the Coup, Never Alone is a highly accessible version of the form.
The developers at Haemimont Games have taken their series apart and reassembled it in a whole new way, and while the result is riddled with flaws, it's also charming, funny, and welcoming to newcomers and veterans alike. As aimless steps away from stagnation go, that's a pretty solid one.
Paradise Killer is a smart, imaginative tale supported by barebones gameplay and wrapped in a highly subjective presentation.
The scattershot influences of Star Renegades make for a complex and engaging experience that often seems to be barely holding it all together.
Exit the Gungeon is neither as sharp nor as complete as it could be, but its foundation is so strong that it can be great fun regardless.
One Finger Death Punch 2 is a fun but lazy sequel that succeeds and fails entirely on the merits of its predecessor.
Equal parts beautiful, repulsive, simplistic, and mature, A Plague Tale: Innocence is difficult to recommend but impossible to dismiss.
Tech Support: Error Unknown brings its own ideas to life in great detail, but it's missing the emotional core of Papers, Please.
Pikuniku is simple, silly, and ultimately kind of pointless. That being said, if you're looking for a short, feel-good experience, it might be up your alley.
If you can ignore its feeble storytelling and abysmal final act, Light Fall provides some quick, engaging platforming on an eye-popping canvas.
Telltale's minimalist gameplay is exaggerated further in Batman: The Enemy Within - Episode 2: The Pact, to its benefit, but the plot seems to have been fumbled in the process.