John Little
- Silent Hill 2
- Total War: Shogun 2
- Doom 3
John Little's Reviews
The Crow's Eye offers a good variation of challenges, and an intriguing story to boot. Bugs and a lack of challenge hamper the experience, but ultimately this is a decent title.
An interesting adventure that provides some cool sights and an intriguing narrative. Unlocking memories via wave-length puzzles is quirky and charming to begin with, however quickly becomes rote. Could have done with a wider variety of better designed challenges, but as it is it's an enjoyable experience.
Clunky movement and harsh difficulty ultimately let this down, but there’s a strong story here with some creepy and creative designs. A worthwhile experience if you like this style of game, but prepare yourself for some frustration along the way.
It’s intriguing and interactive enough to hold your attention, and I suppose the fact that I wanted more by the end is a good sign as well as a bad one. But if you’re interested in a thrilling but short sci-fi story, then The Station could be for you.
If the mechanics were tighter and there was a bit more actual gameplay, then I would give this a more general recommendation, but as it is, only buy if you can tolerate lacking gameplay for story and setting.
Space Hulk: Deathwing promised a lot - close quarters tactics, bulky combat, and the ever awesome delights of the dark 40K universe. However, while fulfilling in some of those respects, lacklustre AI and some buggy multiplayer ultimately diminished this experience.
I think the game has some unique spins on the episodic adventure genre. The shooting is a bit simplistic, but definitely adds some excitement; and I cannot wait to do some more investigating. It's just a shame the rest of the game is a little bland.
There's not much replayability on offer and it won't last you very long, but Cross of the Dutchman is a cheap title with a handful of thrills. It's mediocre in many respects, but I'd say it at least does the trick for a short adventure.
If the game was a bit more forgiving then the changing level mechanics and hyper presentation wouldn't be a problem, but unfortunately it isn't. It's bloody tough, and there are no difficulty options to alleviate this. But I don't know, maybe I'm just a noob and can't handle the stress. Maybe those rhythm elite will find a challenge here that they can't find elsewhere. Because otherwise the game is pretty solid.
Lumo has bags of charm, and I’m actually quite impressed with the overall presentation and the variety of puzzles and platforming challenges, but it’s very hard to forgive for those clunky, inaccurate moments. The game became less enjoyable the more I played it, and the knowledge of that destroys any enthusiasm I might have had for playing it again
An endearing experience, though unfortunately not without its flaws. Far too short and badly paced, but if you can get past that, the world and art is gorgeous and there are some enjoyable puzzles on offer.
Leaving Lyndow initially sets a worrying proposal. An exploration game (read: walking simulator), and a run time of less than an hour. But there’s more to Leaving Lyndow than you may initially think, and ultimately it does what it does pretty well.
A very challenging game with some good ideas and a cool aesthetic, but some imprecise controls and heavy handed difficulty sour the experience.
Yonder had the potential for a lot, but ultimately disappointed in the key areas of farming and crafting. There needed to be more in this game. As it is, it's enjoyable as a casual resource/management adventure, but not much else.
Nightfall continues the shadow based stealth of the original Aragami, providing a generally well made expansion. However it's brevity is an issue, and ultimately the game doesn't offer anything new or interesting.
The Mooseman is a solid, short adventure with an interesting aesthetic and subject. It will be a bit simplistic for some people's liking, but if you can get past that (and the abstract nature of the narrative) then the game's presentation of this curious ancient mythology is sure to hold your interest.
The positives almost make up for the negatives, but the game lets itself down in one crucial area. It's way too short. A shame because the puzzling and exploration is good enough to warrant more of it, and the title is mostly pretty enjoyable and engaging.
I'm ambivalent about its intentional uselessness as a means of creating humour, and the objective consequences of this. It's a game that succeeds at being defective – take from that what you will.
Wayward Manor, despite offering some cheap thrills, is irrefutably unpolished and lacks the variation, complexity and challenge that could have made this game a genuine treat.
Sitting at an hour and a half with little replayability, it's a struggle to recommend. I did enjoy the story, and the gameplay shows some creativity, but it has an air of lacking content and unfinished design, and at £6.99 I'm not sure it's worth it.