Aside from the early game difficulty I faced, my only other real chief complaint is we already have two other human warbands to choose from (three if you count Chaos). The skaven, a race of rat creatures, are the only truly non-human group in the game currently. Since Warhammer Fantasy has numerous races to draw from, including the undead, vampire counts, and more. Branching out from existing races would have added some new flair to the game. I'm sure given time, Rogue Factor will continue to deliver additional warband that further enhance the game's overall replay value.
Event is definitely an experience. That's the best way to put it. It's in the same vein of The Stanley Parable, but without a narrator's guidance of chastisement. Instead, you get a quirky AI, a mystery to solve, and some great puzzles to figure out. It'll be even better if you love old school looking DOS computers and hacking.
Space Hulk: Deathwing is a solid title. It's got a fun cooperative mode and a decent single-player storyline on top of it. It just unfortunately suffers from some issues, like semi-useless teammates and random online disconnects. The collection of weapons and sheer feeling of power stomping around the darkened corners of the hulk are worth at least a look for fans of Warhammer 40k.
Aside from the major investment of time and learning curve involved with the game, there is a core of good gameplay to it. It just happens to take a very long time to dig out of the mire. I can easily foresee there being a number devoted fans to the game, but I'm not sure The Last Federation will be a widespread hit due to the investment required.
Etherium isn't a bad game by any means, as the RTS elements of the game are perhaps the most enjoyable, combining the best pieces of other strategy games. However, the turn-based sections of the game seemed to slow the overall pace down, and the card system seems disconnected from the rest of the game. Toss in a myriad of crashes, and I feel this one could have used some additional time to polish the experience.
Styx: Master of Shadows is fun. It falls somewhere between enjoyable and infuriating on a scale, as for every shining moment there is one of constant resetting. I feel players will quickly acclimate themselves to the gameplay and be able to move about quickly as the game is very intuitive and pulls from the likes of Metal Gearand Thief. Topping it off, it has a decent story to boot that works its way into Cyanide's previous title, tying both together.
Many have complained about the number of glitches within Assassin's Creed: Unity, and while I have experienced some myself, the game is still playable and fun at that. It's got a solid core and I've enjoyed the story, but I feel like Ubisoft completely dropped the ball with some aspects. The connectivity they've forced upon players is just a major drag on the game and I feel cheated that because of their broken systems, I am unable to participate in every piece of Unity. If you can get past that, however, you'll certainly enjoy the game.
I think Call of the Sea has something to offer a variety of gamers. The puzzles are fun, challenging, and genuinely make you learn more about the world around you and Norah's personal challenges. On top of that, learning more about Norah herself and what has caused her illness is a huge draw – it's one of those mysteries you want to figure out more and more as things progress. The bright, popping visuals and simplistic gameplay all tie this into a pretty good bow for those who want to give it a shot.
Observer: System Redux remains a solid experience, but with more content and much better visuals. The oversaturation of neon lights is a bit much, but otherwise, the game is still the same great product I played a few years back. I enjoyed the additional content and graphical overhaul, neon lights, and all. This dark sci-fi noir game (still starring the late, great Rutger Hauer) continues to capture the imagination as you trek your way through the mystery of your son's death.
On The Edge plays like the rest of Frostpunk, albeit with some caveats. I enjoyed playing with at least one hand tied behind my back, but I never felt in control of my outpost. Calling back to New London meant I had to wait for their new laws, or food deliveries, or whatever have you. I was merely a subset of their survival trial, and at that one, that didn't matter. However, I had fun. The environment and tech have some new stuff to use to your advantage, and you're not beholden to New London if you want to set out for yourself a bit in terms of scouting nearby locations for supplies and survivors.
Children of Morta reminds me of titles like Secret of Mana crossed with recent procedural titles, such as Enter the Gungeon. The inclusion of local cooperative play opens up the experience for two-players to battle together. Tack on a fun story where you learn about each family member's past, their fears, and the driver for them to help, adding a flair to the game. While combat can be a bit of a pain and dying repeatedly is still never a good time, the game still offers a substantial experience.
WARSAW is a solid tactical strategy role-playing game. It suffers from some of the same antics that drive me crazy in other games in the genre, with a bizarre way of calculating hit ratios. The randomized events and absolutely stunning graphical depiction of the game more than makeup for it. For those doubly interested in World War 2 and tactical strategy, this is a great title to look into.
Rival Megagun, as I said, is a fun experience. For those that played a lot of these types of titles back in the day, it'll draw some serious nostalgia. Even now listening to the music while writing this, it sounds very reminiscent of the 16-bit era. My only major concerns with the game are the keyboard controls (easily fixed by using a controller) and the shortness of it. Like I mentioned earlier, the story mode is excellent, but once you've run through the handful of levels with multiple characters, it loses some of its charm. Sure you can play on harder difficulties, but that's mostly in the form of challenge only so you can collect some more cards. Expect to win some and lose some while playing online, which I hope will continue to have some legs. I was able to find matches quickly, but it's hard to judge what the community will look like in 6 months to a year.
While it can be challenging, Phantom Halls is a cheesy horror movie lover's dream game. The combination of fun gameplay, RPG elements, and an oddball story about the "Slayer Club" (wink wink) in their efforts to save their town show just how far Incedium is willing to go to show their love of B-movie Horror. There are so many callbacks to iconic franchises (Evil Dead DLC anyone?) There's some definite challenge as well, which I think many will enjoy.
The Bard's Tale IV: Barrows Deep is a surprisingly deep and rich role-playing game steeped in some old lore. It has some big shoes to fill given the history of the series, and while I'm not familiar with it, I enjoyed what I played. Aside from the stuttering and short learning curve, I was impressed by the game and its overall gameplay. Although, even the learning curve is softened immensely by the excellent tutorial. I'm itching to try more and more of the game and see just what Skara Brae has to offer, and I suggest others do the same.
Fans of real-time strategy games have a great console game to experience, even if it is a more streamlined approach to the genre. While I will admit that this may be a turn-off for some hardcore fans, I did enjoy my time with the game. With that said, I miss out of earning three stars on some missions due to the game slowing down when moving around some of the larger maps.