António Branquinho


57 games reviewed
57.9 average score
60 median score
15.8% of games recommended
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6 / 10 - Edge
Dec 9, 2013

Creative levels, an involving soundtrack and a long-lasting experience make Edge a title not to miss. Any flaws Edge might have are quickly overlooked for its sheer quality.

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5 / 10 - Tengami
Dec 1, 2014

Tengami brings forth the ever-more present question of where does art end and the game begin, or vice-versa. A stunning looking graphical environment and an involving soundtrack do not make up for a slow and dull pace, a very limited gameplay and the lack of experience for the player.

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4 / 10 - Rock Zombie
Dec 19, 2014

A beat’em up in the style of what was done in the early 90s but which is not fluid at all, has a faulty and dull gameplay and overall is simply not fun does not carve its own space in the Wii U’s online lineup.

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Feb 14, 2015

Gunman Clive 2 is a welcome platformer, designed on a similar track as other 2D action platformers. Its art style sets it apart, though, and the marvelous details and graphical environment are a delight to look at. On the downside, its lifespan feels shorter and some instances, such as the flying stages, feel out of place.

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May 1, 2015

This is a game that makes strategic thinking very difficult and the shallow plot and undeveloped character progression further downgrade its RPG credentials. On the other hand, it does have an attractive action component, rich and enticing visual and sound environments and a well-implemented steam-as-fuel mechanic.

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7 / 10 - Nihilumbra
Jun 29, 2015

Nihilumbra does a perfect job at creating a nihilistic setting which will plunge the player in a gloomy, depressive spiral. Its visual and sound environments fit the game's plot without any flaws and the initial difficulty level allows the player to finish the plot-driven part of the game without problems. Things get more complicated once the player reaches the following segment, where the difficulty level hikes dramatically and the whole experience becomes much harder.

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Jul 17, 2015

Don't Starve gives the player a charming Tim Burton-like visual environment, only to be merciless to all with its extremely punishing death experiences. Still, the more one dies, the more one will learn and the experience is diverse enough to keep the most persist players hooked around its mechanics.

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Sep 29, 2015

Q.U.B.E. Director’s Cut may have its flaws but they don’t stand in the way of a game with well-designed challenges and a simple but compelling narrative. Each puzzle solved gives the player a unique feeling of satisfaction and an incentive to stride forward.

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Oct 7, 2015

Gunman Clive’s transition to the Wii U brings virtually the same two games that were previously released on the 3DS with almost nothing else to present other than a technically competent HD conversion and remarkable sound upgrade. Beyond that, there’s nothing else to point out: a simple compilation, that’s what Gunman Clive on the Wii U is all about.

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One of the best horror games in recent times and a compulsory element in the collection of anyone willing to be plunged into a world of fear where they have nothing to rely on other than their wits and a camera.

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6 / 10 - Nova-111
Nov 24, 2015

Nova 111 is an interesting and original strategy game that makes use of stunning visuals and a very precise gameplay mechanics. It could only gain from a more practical save feature that would reduce the amount of times players will be forced to repeat the same levels over and over.

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3 / 10 - Dinox
Jan 12, 2016

Dinox attempts to enter the genre of educational games with videos and questions about dinosaurs. Unfortunately, the way this is structured is not stimulating enough for its target audience and the only skill it stimulates is short term memory.

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Feb 26, 2016

Its outdated graphics, limited technical performance, lack of appealing goals and overall empty gameplay make this a passable title which falls outside of anyone's interests.

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The major obstacle to its mission is the lack of translation options, which puts its problems strictly within the realm of understanding of students who have already mastered the mathematical concepts tested in the game.

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Apr 9, 2016

Inside My Radio offers something unique, in the sense that a music-based platformer is not the most common offer on the Wii U's catalogue among the many platformers already available. However and other than a certain glow derived from its aesthetics, this game isn't a groundbreaking title among its peers and offers little replay value beyond the first hours of gameplay.

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Apr 14, 2016

Blast 'Em Bunnies ends up being an example of how downloadable content should not be managed at all.

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May 13, 2016

Riddled with technical issues that need improvement and with too long loading times, Paranautical Activity ends up being a difficult experience to play and it requires a revision from top to bottom until it can be considered as a competent game.

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May 14, 2016

Justice Chronicles is a simple turn-based JRPG made in the style of its 16-bit era counterparts, no more no less.

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Jun 29, 2016

Its originality, comical plot and artwork will capture the players' attention and its structure will make it seem like a perfect game for short sessions, which will eventually grow into very long sessions as the player goes back and forth between horse racing and Solitary games, with the development of the horse's characteristics in between.

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Jul 1, 2016

While its art style is pleasant and the gameplay mechanics should be praised for pushing it beyond the usual, Color Symphony 2 takes it a bit too far and will fall out with both the casual audience and the more dedicated players.

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