António Branquinho


57 games reviewed
57.9 average score
60 median score
15.8% of games recommended
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6 / 10 - Edge
Dec 9, 2013

Creative levels, an involving soundtrack and a long-lasting experience make Edge a title not to miss. Any flaws Edge might have are quickly overlooked for its sheer quality.

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5 / 10 - Tengami
Dec 1, 2014

Tengami brings forth the ever-more present question of where does art end and the game begin, or vice-versa. A stunning looking graphical environment and an involving soundtrack do not make up for a slow and dull pace, a very limited gameplay and the lack of experience for the player.

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4 / 10 - Rock Zombie
Dec 19, 2014

A beat’em up in the style of what was done in the early 90s but which is not fluid at all, has a faulty and dull gameplay and overall is simply not fun does not carve its own space in the Wii U’s online lineup.

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7 / 10 - Gunman Clive 2
Feb 14, 2015

Gunman Clive 2 is a welcome platformer, designed on a similar track as other 2D action platformers. Its art style sets it apart, though, and the marvelous details and graphical environment are a delight to look at. On the downside, its lifespan feels shorter and some instances, such as the flying stages, feel out of place.

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May 1, 2015

This is a game that makes strategic thinking very difficult and the shallow plot and undeveloped character progression further downgrade its RPG credentials. On the other hand, it does have an attractive action component, rich and enticing visual and sound environments and a well-implemented steam-as-fuel mechanic.

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7 / 10 - Nihilumbra
Jun 29, 2015

Nihilumbra does a perfect job at creating a nihilistic setting which will plunge the player in a gloomy, depressive spiral. Its visual and sound environments fit the game's plot without any flaws and the initial difficulty level allows the player to finish the plot-driven part of the game without problems. Things get more complicated once the player reaches the following segment, where the difficulty level hikes dramatically and the whole experience becomes much harder.

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Jul 17, 2015

Don't Starve gives the player a charming Tim Burton-like visual environment, only to be merciless to all with its extremely punishing death experiences. Still, the more one dies, the more one will learn and the experience is diverse enough to keep the most persist players hooked around its mechanics.

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Sep 29, 2015

Q.U.B.E. Director’s Cut may have its flaws but they don’t stand in the way of a game with well-designed challenges and a simple but compelling narrative. Each puzzle solved gives the player a unique feeling of satisfaction and an incentive to stride forward.

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7 / 10 - Gunman Clive HD
Oct 7, 2015

Gunman Clive’s transition to the Wii U brings virtually the same two games that were previously released on the 3DS with almost nothing else to present other than a technically competent HD conversion and remarkable sound upgrade. Beyond that, there’s nothing else to point out: a simple compilation, that’s what Gunman Clive on the Wii U is all about.

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One of the best horror games in recent times and a compulsory element in the collection of anyone willing to be plunged into a world of fear where they have nothing to rely on other than their wits and a camera.

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