Hope Corrigan
Chicory: A Colorful Tale has you revitalise a colourless world. But that task comes with more existential dread than you might think.
Ring of Pain can be frustrating in its difficulty, but more often than not, it's satisfying and wonderfully creepy.
Ikenfell has interesting ideas in both its story and combat, but it stumbles in execution.
No Straight Roads asks you to fight back against inequality with the power of rock in an evocative musical experience.
Spirifarer is an excellent 2D-platformer and management game, but moreover it's a beautiful and joyous journey about caring for others and coming to terms with death and saying goodbye.
The Pedestrian is a charming game that asks you to puzzle your way out of the dimensional bounds of street signs.
Sparklite's constant earthquakes make for a roguelike full of variety and challenge, but that doesn't last forever.
Manifold Garden invites you to bend your mind to the whim of infinity and learn to truly see things from all angles.
Bring life and love back to a desolate town with the help of your paintbrush and some really fun parkour.
I like Space Invaders, so I like Doughlings Invasion. The RPG touches and variety of enemies add a little something extra to the mix
There’s plenty of fun to be had but it’s not quite the Nazi killing romp I wanted
There’s a lot of entertainment in watching someone nailing a super double twist into a somersault while shooting two dudes in the head. Surprisingly, though, there’s just not as much fun in doing it.
If you enjoy Tower Defence games at all this is a really great one, especially on the Switch. Though, it might not be the most accessible for newcomers
Have you ever dreamt of breaking bad? Well, if life is anything like video games (and I’m assured it’s practically identical) turns out it’s pretty simple...
Gris is a beautiful swirling world of watercolour, ink, grief and hope. Its puzzles and exploration leave you feeling accomplished but toothless moments of danger can dampen some achievements.
High seas RPG Adventure Time: Pirates of the Enchiridion brings some of the joy of the TV show to a kind-of open world RPG. It's a good game for beginners, and we get a small taste of how great exploring the show's world and quirky characters could be. but the lack of challenge and options will probably bore veterans. The sad thing is that Adventure Time is a special show because its humor appeals to fans both young and old, but this game seems made exclusively for the former.
I can’t recommend a game that plays like this despite enjoying it for the most part – when it actually works.
If you want a quick pick up and put down 2D shooter and are happy to ignore the story then there’s definitely satisfaction to be found in Milanoir and although I played it on PC I feel like it would be most at home in its portable form on the Switch. You’ll get frustrated more than a few times with the controls and lack of direction but there are moments where you hit your stride in combat which can feel almost as cool as a 70’s action movie.
The conclusion to Hell Is Empty didn't give me my runaway future, but the prequel nature of Life Is Strange: Before The Storm made that an impossible dream. Instead, another story shoves it aside, trying to find the difference between what is right for someone and what is good for them, but there isn't enough time in this episode to deliver this message and round out everything else. This pace leaves it rushed and somewhat tunnel-visioned. That said, characters I cared about and real, hard choices which often don't feel truly right or wrong kept my gut firmly wrenched throughout. Light puzzles break up the talking and drama but again serve to remind us that "correct” isn't necessarily “right.” Instead, there's a strong single theme that's delivered well in a story that isn't afraid to get in a few punches.
The second episode of Life is Strange: Before The Storm digs deep into the emotional tale behind Chloe and Rachel and made me want to see them succeed. Interactions with other characters can feel unimportant despite context, but many of these choices feel like they will actually hold consequence and are more believable than the first episode. Frustrating fetch quests interrupt what is ultimately an engaging story which leaves me needing to know what's coming next.