Frankly, for all the artistic encounters I've had and valued as a gamer, this crosses a major threshold, delivering a valuable experience that doesn't seek to coddle a player's fragile conceptions of purpose and fun. If the lasting impression you receive is unquestionably bleak, you're doing it right. Nobody's going to reward you for even doing that.
Thus, I highly recommend The Witness. Although I really liked Blow's previous game, I just loved this. I became so absorbed in it, and its beauty complements the way it challenges my mind. I like how simply it begins and how complicated it is at the end but that there's a logical line from those two points. There's just a lot contained within, and I'm still finding more. I want that for others, too.
While the game lacks some of the stronger story beats or super-refined combat, it remains strongly developed and interesting to play. I found myself surprised by the charm The Last Tinker oozes at every step, be it the breathtakingly colorful visuals or the varied and exciting soundtrack.
If you're inclined to play a mature game with mature decision-making, I do highly recommend Always Sometimes Monsters. The game smartly tests how effectively you choices play out in the final act, something I don't wish to spoil but Vagabond Dogs deserves praise for.
While I do believe some players may dismiss the game as a "walking simulator" (as they are wont to do nowadays), Neverending Nightmares falls into the must-play section of the horror genre. Whether or not you find it scary, you'll definitely be disturbed and intrigued as you seek resolution to the madness. There are also branching paths, something the game will point out, but the actions or lack thereof Thomas must take to find them are elusive and will keep players guessing. Get used to the blood.
Though the premise of an adventure game about a lovable clown is not enough to win me over on the surface, it's the complex tale of a cynical and unforgiving world the player is expected to change through loving and non-violent interaction that ultimately seals the deal. Adding in the wonderful presentation and dynamic soundtrack, this becomes an adventure game that should not be missed. It is a must.
If you can let go of semantics and get involved in a story you don't control directly, then there may be something for you. It's a moving story told through gorgeous graphics, excellent voice acting, and a transcendent musical score that pleasures your ears during poignant moments. And yes, you basically just walk around much in the same way you can boil many games to just doing any number of repetitive actions. Give this a try. You may fall in love.
Was this story consistent in its delivery in any way? Nope, not at all. But the overall effect is satisfying, and I can't pretend I was bored along the way. I don't know that diehard Borderlands fans will appreciate this series' approach, but it's worth a shot if you're into the story more than the shooting. That final act tho.
And of course, the phenomenal performances of both Rich Sommer and Cissy Jones contribute the lion's share of this personal resonance. They brilliantly demonstrate emotional nuance and sensitivity, and now I selfishly want them to voice all the things together. By the ending, my heart felt so heavy not just because of the events that unfolded, but because I believed in the myth of Henry and Delilah I created over a tumultuous summer in Shoshone. Although I loved the exploration, I felt the loneliness when no voice was on the other end, wanting to joke with or occasionally comfort me.
And that’s that. Zero Time Dilemma is an amazing game of equivalent overall caliber to its predecessors, and its ridiculous, complicated take on scientific theories and horror thrillers is a must-witness. Despite being quite accommodating newcomers, I recommend the deep dive into the previous entries first, if anything, to be a buffer for the science-fiction you’ve yet to imbibe. Regardless, you’ll get great, well-rounded characters and a memorable trip into one of gaming’s greatest works of fiction even if you’ll scream, “Oh, come on,” as often as “Holy shitsnacks!” That’s me being at my most objective.
Regardless of my complaints, Toren still successfully brings home an intriguing experience, rife with beauty and intrigue. Its technical merits or lack thereof may frustrate some, but I feel no worse for wear. If you're looking for a short, colorful adventure to entertain you for a few hours, it's hard to go wrong here. Just watch your step.
Ambivalence aside, this is definitely an engaging and challenging story worth imbibing.
This episode held my attention much better than the previous one, because of better action sequences and more of getting on with the story. I hope Telltale makes me feel more emotionally invested, though.
The game represents social anxiety in all of us and the choices we make each day to mitigate that. But ATRAX Games put all that stuff there to tell you, "This is for you." And it is. Hopefully, this opens up new avenues of understanding regarding a condition that can be life or death for actual people, not just characters in a video game.