There's nothing to recommend Defoliation. As a point-and-click adventure game, the lack of indicators for things that can be interacted with is especially annoying. As a puzzle game, many of the puzzles are both poorly constructed and afflicted by a defective translation. As a story the plot is nonsense. Play a Zero Escape game instead.
Bad puzzles, repetitive combat, and poorly designed encounters are constant companions. I respect the desire and the work that must have gone into making this revival a reality. I just wish the product would have been better for long-suffering fans.
I found myself much less interested in the characters or plot of Fallen Legion Revenants, and it's probably safe to just say I liked everything about this game less than its predecessor. I'm honestly disappointed. If developers YummyYummyTummy announce another Fallen Legion title, I promise they'll get my attention, but I'm going to have to wait a little longer this time before I let myself get excited.
To be sure, some of this is my own incompetence - failing to notice the street signs that can be used to ricochet bullets. But much of it is the fault of the game - the eight-person ricochet off stop signs only hitting two of eight foes in a scene designed explicitly to tutorial that very feature. For that reason alone, I cannot recommend Milanoir. If you want to experience the story of a sadistic killer who's plans have gone bust, you're better off watching one of the game's inspirations, the 1973 film Almost Human. Just know it, and Milanoir, are not for the faint of heart.
But this one, there are just too many things that got on my nerves. Some people will still have a good time, and for sure there were moments where I went from delighted to dumbfounded and back in seconds. But the best I can say is proceed with caution, falling debris ahead.
This means an additional two hours of rocketing between worlds, stomping about, and quicktime eventing through giant monsters. If avoiding damage to civilians had some material impact, or if Jettomero was ever in peril, or if the story had any fun bits, or if the boss fights took the form of anything other than QTEs then Jettomero might be worth a look. At best, it's a neat physics toy, watching our giant protector get knocked about by gravity and his tiny wards, but as a game it's lacking in substance to go with all this style.