Jordan Rudek
With Oniken, what you see is what you get, and your first impression of the game is probably spot on. If you miss your friendly, Tecmo ninja man, you might want to give this one a look. For everyone else, leave this one in 20XX.
For now, I'll recommend Odallus to those itching for the atmosphere of early Castlevania games and those relishing a good dose of difficulty. More casual fans may want to look elsewhere.
Wargroove offers a robust and content-laden package that turn-based strategy fans will adore.
Given the two-button controls, it would have been nice to at least be able to map the buttons in a specific way. As it is, only masochists need apply for this one. I'm ready to tap out.
That said, I do wish there was a little more to do, especially since the world and characters are so unusual and entertaining. Anyone with even a little interest in Pikuniku should consider picking it up and going in as blind as possible. Much of the enjoyment is in simple, child-like discovery.
The final stages of the game are an absolute trip, and for much of my time with it I simply could not put Octahedron down. A free demo on the eShop leaves no excuse for ignoring this one. You don't need to get dressed up or shell out for expensive drinks to feel like you're at the club. Just play Octahedron.
As a narrative experience, it tells a meaningful and powerful tale, but the form and delivery on Switch simply don't lend themselves to being player-friendly or engaging. On mobile, It follows in the footsteps of excellent alternate-reality titles like Lifeline, and such games are perfectly suited to that platform. In making the jump to Switch, what gives Bury me, my Love its charm is lost, and the process of revisiting the story is just too frustrating to overcome. Dig up the mobile version and leave the Switch port buried in the eShop.
It is going to be hard for anyone without a strong affinity for Atari games to enjoy the gameplay that these titles offer.
In trying to revive a decades-old series, Causal Bit Games created a Frankenstein's Monster of sorts. Adding adventure and exploration elements to the Ghouls ‘N Ghosts formula hasn't improved the experience. Forcing the player to replay the entire game only to retrieve a special weapon that can truly defeat the final boss was a better design choice than the ones made in Battle Princess Madelyn's Story Mode. The Arcade Mode saves it from mediocrity in that it allows players to enjoy the different environments, weapons, and bosses through a tough but beatable campaign. Regardless, questionable design choices and lack of gameplay explanations detract from the overall satisfaction. After spending time with Battle Princess Madelyn, I'm left with one lasting impression: I really want to replay Super Ghouls ‘N Ghosts.
Firewatch has an affective and engaging story that draws you in, and I couldn't put the game down after the halfway point. What initially seems like more of a relaxing walking simulator becomes something more consequential and dire. Anyone interested in great stories—not just those told through video games—needs to pick up Firewatch. Like Celeste and GRIS, Firewatch is a triumph of artistic and thought-provoking game design, and it can remind you of summer as you bundle up for the cold winter ahead.
The online leaderboards and collectable cards add some long-term play, too. However, the lack of players online, the random unlocks, and the pedestrian shoot-‘em-up stages leave a lot to be desired. Some may find good value here, but I can't wholeheartedly recommend Rival Megagun to a general Switch audience.
GRIS is a powerful and exceedingly worthwhile title that deserves to be played by everyone in total immersion. Set aside a few hours, turn off the lights, put on your headphones. And then lose yourself in this world.
It feels polished and plays wonderfully, and I am looking forward to its predecessor, LOVE, hitting Switch in 2019. My only critique is that it's over too soon, but I will be diving back in to find all of the secrets, play more of the versus mode, and enjoy that sweet soundtrack. For those that know the meaning of “kuso” in Japanese, I can safely say that while that might accurately describe the visuals, the gameplay is the complete opposite.
Speaking more positively, I was pleased to see 26 achievements, co-op play, six unlockable characters and seven unlockable DLC stages, so the game has a pretty good amount of content and replay value. For those looking for a challenging and different take on both stealth and strategy games, Party Hard is absolutely worth a look. For those without patience or those wanting more of an action title, you might want to decline this party invite.
There are so many other better multiplayer games on the Switch that also have a decent amount of solo content. I did like the fact that you can unlock a number of cool sumo wrestling venues, but that's one of the only bright spots here. Circle of Sumo doesn't last more than a few minutes in the ring.
Road Redemption is punctuated by moments of absolute chaos: cars flying through the air and crushing bikes beneath them or using your attacks to smash one rider into another, sending them both flying off a bridge. The game finds a way to capture my attention, but it isn't polished enough to hold it. In trying to combine a variety of genres, Road Redemption ends up simply being a master of none.
If you enjoy beat-‘em-ups and are looking for a unique take on the genre, give Speed Brawl a look. Otherwise, I can't recommend the game for more casual players as trying to clear screens as fast as possible is often easier said than done. Without a doubt, speed kills, but in this case, it would be nice to slow down a little.
You might not want to play more than 20 hours of Diablo III: Eternal Collection, but the time you do put in will be unbelievably entertaining. If you want more of this game, the Seasonal options are there for you, and if you have a few buddies who also pick it up, the more is definitely the merrier. And because I can't stop thinking it, even though Diablo started out as a computer game, it feels better as a console one.
I am thrilled to have completed what I can safely say is one of the most challenging video games I have ever played. From now on, I'm no longer saying "the Dark Souls of." For me, it's "the Save me Mr Tako of," and this game is definitely the Save me Mr Tako of Game Boy inspired action-platformers.
That said, it's hard to recommend this game to a general audience, especially with the miles better Mario Kart 8 Deluxe available on Switch, and Team Sonic Racing on the horizon. Nickelodeon Kart Racers has no online function, and its unlockable Grand Prix cups are just different combinations of tracks from the base cups. There is a decent progression and cart customization system here, but bland visuals and uninspired gameplay mean you can probably sit this race out.