Jordan Rudek
Catan on Switch doesn't have that, so unless you really enjoy playing board games against A.I. or have the patience to wait for potentially unsatisfying online competition, you are better off building the largest army or longest road somewhere else.
There are so many other better multiplayer games on the Switch that also have a decent amount of solo content. I did like the fact that you can unlock a number of cool sumo wrestling venues, but that's one of the only bright spots here. Circle of Sumo doesn't last more than a few minutes in the ring.
The between light and dark and the colors of the two worlds do make the game visually appealing. Unfortunately, the lack of content and the game's physics make this title a hard one to recommend. One particularly difficult stage took me over 200 tries, and almost had me break my Switch in two; maybe the Dark Souls comparison is apt after all.
The addition of the Famicom version yields very little in terms of noticeable gameplay differences, so its inclusion is a bit of a mystery. I know the answer, but why couldn't these two games have just been added to NSO instead? What's more, the overall challenge will be markedly light for anyone with platforming experience, and there's no shortage of extra lives to earn and power-ups to keep you from danger and propel you through the largely pedestrian level design. If this 2024 collection had a few more interesting extras thrown in, it may be worth a pick up, but as it stands, this is just another black cat you don't want crossing your path.
Even for diehard fans, I'd find R 2 to be a difficult recommendation. I may break it out from time to time for a few online matches, but I doubt I'll spend even a fraction of the time I did with Super Bomberman R Online on this latest game. It may just be time to re-invent Bomberman for the modern era, and while I'm eager to see what that might look like, unfortunately for now, your Bomberman is in another castle.
Unfortunately, playing the game offers too little of an incentive for how challenging it is to control your red panda friend. While it may be true that a good deed is its own reward, such a proverb doesn't lend itself well to the medium of video games. There are some worthwhile moments to be had in this world, but they're just too few and far between.
While its message about the challenges of independent game development are increasingly poignant, the packaging around that theme fails to captivate. The metagame Blocks, on its own, is equally plain, and the feeling I'm left with after rolling credits is largely one of disappointment. In spite of its interesting conceit, parting with Goodbye World isn't really sweet sorrow.
The dating elements, however, are a major letdown, especially considering the strength of other Serenity Forge-developed games like Half Past Fate and A Case of Distrust, which have particularly compelling narratives and dialogue. There isn't much of a reason to recommend what ends up being a pretty consistent gutterball, with the occasional spare thrown in to save face. I don't foresee a second date happening.
For those who are able to find another player or three, Get It Together! offers some decent value, but so much of the side content just isn't compelling enough to justify a purchase, and it's hard not to see the Switch's WarioWare game as another Game & Wario, where the schtick is all there is. At the end of the day, Get It Together! hasn't even heeded its own admonition. Ironically, the absence of any meaningful online experience means that most will be left to "get it together" on their own.
Don't be lured unaware by its siren call! While there is a decent experience underneath, some inexplicable design decisions, the uninspired sidequests and serviceable story don't buoy the adventure enough to make up for how badly implemented the game's primary mechanic is. If you came away from the eShop demo impressed or you're able to overlook a very obvious fatal flaw, you might be able to derive some pleasure out of Greak's mission. Don't expect to find me spending much time reminiscing about these memories.
As someone who loves Zombies Ate My Neighbors, it's disappointing to see it brought to Switch in this way. I can happily recommend that game to top-down arcade-action fans, but the weighty ball-and-chain that is Ghoul Patrol really isn't worth anyone's time. Once you've played Zombies, Ghoul Patrol is only a letdown from there, and I still find myself wishing these titles had simply been dropped onto the NSO service considering how little has been added to this compilation.
The murder mystery and puzzle elements of those earlier titles are basically absent in this new adventure, and the moniker of baby's first visual novel is both apt and unable to fully capture its conflicted essence. My recommendation, if you really must play this game, is to finish the demo and then know that it's downhill from there. Ultimately, this mishmash of genres fails to conjure up the magic of its forebears or carve out a space for its own limited bag of tricks.
It controls fine and offers some replay value, but the steep initial difficulty curve, lackluster story, and middling presentation position this title well below others of its ilk. I do like how after the timer runs out you enter a "sudden death" situation, where the next hit will end your run, but that's another small positive lost among the negatives. I'm eager to see further iteration on the boss rush-style action game, but I don't need three strikes to call this one out.
My initial impressions were much stronger than my later ones, and as I made my way through the different stages, conquered the bosses, and replayed stages to seek out more coins and collectables, the weaknesses became more prominent and the strengths less so. My understanding is that the developers are aware of some of these issues, so this could turn into a somewhat decent title in the future. At present, though, if there's an alchemy to turn lead into gold, it's sorely needed here.
Trip aesthetic that will get the most enjoyment out of this one. If you've never gone on a Bit.Trip, don't start with this one. But if you've enjoyed some of the other entries in the series, maybe you'll want to tempt Fate more than I did.
At the end of the day, the gameplay isn't likely to compel you to spend the 5-10 hours needed to see the story through. Everything this game does is done better elsewhere, so dive back into the bottomless eShop sea and fish up another adventure. This Giraffe is better left on safari.
Ultimately, the dialogue and points system just wasn't engaging enough to keep me fully invested in the narrative, and its comedy leanings prevented the romance elements from feeling genuine. It doesn't help that the writing is littered with far too many pop culture and gaming references. Those who devour visual novels like Gauntlet would devour quarters might find Arcade Spirits worth playing through, but everyone else should probably cash in their prize tickets for something else.
I., even with a handful of difficulty modes, didn't hold my attention for very long. If you're looking for a board game that's accessible to a fault, you could do worse than Eight-Minute Empire. Fans of the physical version should enjoy this one, but I'm spending those eight minutes elsewhere.
For some cheap and quick entertainment, it barely does the job, and even then I think you're better off just letting this one fly away.
Given the two-button controls, it would have been nice to at least be able to map the buttons in a specific way. As it is, only masochists need apply for this one. I'm ready to tap out.