Ethan Anderson
- Fable: The Lost Chapters
- The Legend of Zelda: The Wind Waker
- Tales of Vesperia
Ethan Anderson's Reviews
There isn’t much I can say about God of War beyond the PC-specific enhancements that hasn’t already been talked about to death at this point. It still excels, in every sense of the word. From story and gameplay to visuals and soundtrack, this game has it all.
Gorogoa definitely falls into the category of games that I wish were longer, but it is difficult to find many genuine faults with the game.
No matter how you felt about the first game, The Division 2 is likely to please players on all sides of the conversation. Ubisoft has taken criticisms to heart, and made changes that capitalize on the series' potential in ways the first game never did.
Switch – Or Die Trying is truly a platformer that was made for the diehard fans of the genre.
Planet of the Apes: Last Frontier creates an engaging narrative that makes both the humans' and apes' predicaments and actions understandable, even when violence is involved. I truly cared about characters on both sides of the conflict, which made for some tough decisions when the two sides would clash.
Anodyne is indeed reminiscent of 2D Zelda titles, but it manages to not be bound by comparisons as it offers a fresh and welcome take on this style of game.
The Shapeshifting Detective truly does make the player feel as though they’re controlling the main character in a murder mystery TV show.
Sundered is a game that is able to constantly give players that “one more time” feeling by providing multiple ways to overcome its many hurdles.
The combat is no doubt the star of the show, though. Even when it becomes hard to take the narrative seriously at times, those sweet, sweet combat mechanics will overshadow the issues to pull you right back in, no matter which platoon you choose to roll with.
Mini Motorways is a short game, for sure, but it’s one of those games that you can get lost in for a little while as you rack your brain trying to figure out how to make all the traffic on-screen run smoothly as possible. Never in my life have I found joy in the thought of planning out roadways, but these mini-cities do bring a smile to my face.
All in all, this feels like a safe yet enjoyable follow-up to Berseria. Longtime fans will be satisfied with this entry after the five-year wait since the last mainline game even though Tales of Arise doesn’t feel like it strays too far away from the standard series formula.
If you can overlook the limited available modes and move past the potentially devastating feeling of being one-turn-killed online, Master Duel is a Yu-Gi-Oh! game that will allow you to build — and more importantly, defend against — a deck of that caliber.
While the gameplay felt familiar, Tiny Tina and the rest of the main cast carry this one on their backs through witty, fun dialogue that stayed consistently entertaining throughout the campaign.
The game feels like it’s meant for those who miss the GBA-era glory days, and it may just satisfy if these particular limiting factors can be overlooked. And, with all that said, it’s certainly a step in the right direction when looking toward the future of a genre that’s more or less being monopolized by Pokemon.
The Last of Us 2 is an emotional rollercoaster that doesn't always hit the mark with what it tries to pull off. It does, however, provide enough amazing highs to outweigh its unfortunate lows.
Little effort was put into modernizing Super Mario 3D All-Stars, and somehow, that's still more than enough.
The gameplay inconveniences are easier to overlook than the rush of endgame exposition, but both of these issues are slightly outweighed by the narrative hits, which come along more frequently than the game's misses.
The Mooseman is a game that feels like it accomplishes what it sets out to do, for the most part.
Mugsters is a game that contains a good amount of entertainment, and the short length allows for some quick, explosion-based enjoyment.
Longtime fans of The World Ends With You may not have an issue with this slow gameplay loop because of all the great callbacks to the first game, but it does end up feeling like the game could’ve been a shorter, more enjoyable package if some of the days didn’t feel so padded.