Dylan Blight
Dylan Blight's Reviews
A shorter, tighter experience may have been able to use the tedium and slow tone it delivers for a more consistent experience and resonance with the player, but The Stillness of the Wind was too long a chore for me to enjoy enduring.
The world and characters are honestly quite enjoyable and the art is the best part of Sir Eatsalot, but the gameplay is too cumbersome, tedious and painful at times. I pointed my Vita at a light source lost in those caves and nearly pointed Sir Eatsalot, much to my disappointment, at my bin instead.
Visually, Trek To Yomi is a cinematic samurai action game like nothing else, while playing it is one of the blandest action games of the year.
The performances are riding on ridiculous but make the game lively and enjoyable. It's a somewhat entertaining but forgettable couple of hours that could be made more accessible with the options to speed up dialogue.
Battlefield 2042 has plenty of great ideas, but it feels like a package pushed out the door too early and all so that EA could place it the free-for-all that is Battlefield VS Call of Duty VS Halo for the holiday FPS favourite. Not a decision that'll be worth whatever this achieves for their bottom dollar, and DICE deserves better.
Unlike the previous two games in The Dark Pictures Anthology, I was pleased with how things played out with the core narrative, but this game had my least favourite cast of characters in all three of the games.
With headphones on and the right mindset, the lo-fi vibes are enjoyable, but this is far from a competent Skate 4 sit-in without the tight controls or the engaging level-design and challenge.
I found myself rather bored a lot of the time, and straight-up hating several sections for being tedious or repetitive.
I'm disappointed how the package for The Falconeer came together, as technically, it's an excellent game. There's bound to be an audience for The Falconeer, and those that will adore the mechanics of the game. In that regard, I wish it had of been on Xbox Game Pass to allow more discovery.
As the game stands now it’s enjoyable for a couple of hours it’ll take you to play the single-player, but sorely missing a quick play mode, and the multiplayer for a fully-fledged broom racing experience.
As a visual novel, it lacks the replayability, choice and different paths that fans of the genre seek to truly standout.
There’s love for the franchise here for sure, it just needed more time in the oven to produce a quality product of that love.
It felt more like I was in Hell pushing through its technical issues than I did exploring the games' world.
If you've never played an FMV before, Erica will probably be a lot more interesting and maybe it's a good entry-level to these types of games. But as far as I'm concerned Erica Mason can stay in the hospital and stop bothering me to help light her damn zippo.
I like Storm Boy. I'm Australian. I have a semi-attachment to the story from being a kid, so for me personally, this was an experience I was looking forward to diving into and I enjoyed the ride. If anything, it made me want to watch the 70's film again, but this is a comfort food variation of Colin Thiele's story, not a good place to experience it for the first time.
Infliction is better than the majority of games you can find like it, featuring much better writing, but its problems standout frustrating tall. Still, it's hard to not give the one person team of Clinton McCleary at Caustic Reality many props for pulling off what is here basically all by himself, and I look forward to seeing what he does next.
Crisis on the Planet of the Apes has moments where it shines and the presentation and character models all look good. The climbing and movement with an initial setup for an emotional prison break story were promising, but from the moment I picked up my first gun, it took a dive into mediocre territory. As far as movie based VR experiences go, this is one of the best I’ve played, but that doesn't make it a good VR cover-based shooter.
Hand of Fate 2 attempts to combine the fun of tabletop games with video games, but its commitment to that pitch is its downfall. The portals to combat filled me with nothing but grunts of exhaustion everytime as I drew my weapon. If you are able to look past the dreaded combat, there is a fun tabletop RPG here with interesting stories to tell, but I personally can't stand to do another one of those combat scenarios. Sorry, The Dealer wins.
Paranormal Activity: The Lost Soul often seems more like a budget random haunted house game than a true Paranormal Activity experience, and that’s unfortunate. For fans of the franchise, you will get a kick out of the connections, but it’s not the next thing to play after the films or something necessary to get more out of the films, or even to get a true Paranormal Activity experience in VR.
Crackdown 3 is a mindless collectathon that may tickle the right spot for fans of the franchise or those seeking a game stripped of everything but side-missions; those seeking a Terry Crews simulator, like I was, will be left sorely disappointed.