Toby Andersen
Pocky and Rocky Reshrined is a gorgeous run-and-gun shooter, lovingly and faithfully reimagined. It’s just as much fun as it was back in the nineties, but little in the way of extra content and decidedly old-school controls hold it back from greatness.
Soulstice is a melting pot of things Devil May Cry does well and adds interesting demanding combat with two characters and situational countering. However, its predictable somber story and uninteresting world work hard to drain the fun out of things and its camera wants to be more enemy than friend.
A worthwhile entry into the DC/Batman game series, Gotham Knights can be a fun experience in single-player or co-op with its strengths lying in variety and its four-Knight team. However, its confusing UI, repetitive stripped-back combat, and lack of stealth options leave it unable to reach the glorious heights of the Arkham games.
Forspoken is a fun action RPG when it gets out of its own way. Its linear narrative and heavy-handed first few hours sap the player’s goodwill, before letting you free and realising its true potential. Strong combat and traversal mechanics really shine, and by the end, even the story manages to rise, like Frey herself, to the challenge.
Wanted: Dead trips over itself trying to tell a coherent story, but its intense blood-spattered limb-slicing combat is satisfying, rewarding and demands mastery. It's full of ambition and ideas, drenched in personality, but stumbling to deliver. Despite its quirks and failings, it’s got cult classic written all over it.
A bitesize Metroidvania with neat physics and magnetic walls galore, Teslagrad 2’s charming art style and streamlined gameplay are a treat to play. It’s a shame that fiddly controls and a lack of any real story hold it back from the heights its other elements achieve when considered on their own.
Sadly the lonely experience of Spirit of the North is only a transparent, albeit beautiful, imitation.
It’s comic book art-style looks like no comic I’ve ever seen, and its story is a massive missed opportunity that feels unfinished. It does what it does well enough, but despite a long early access, it still feels like a pencil sketch of what it could have been.
With a vast interconnected cave system to explore, and all the genre trappings and pitfalls, Outbuddies has the elements most will be looking for in a new digital spelunking fix, just without the flair to find its way back to the surface.
Radical Rabbit Stew does start to get a bit dull pretty fast. It seems there really is a limit to how long you can play a game where you fling rabbits around (who knew?) and it seems to be about two hours, when that trophy pops. It’s better than a mobile game, because it’s on console and you can use buttons, but please don’t go in expecting much more than that formula. Probably best played in a dozen bitesize sittings than one marathon.
Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
Solving puzzles while a disgruntled goblin is getting irate that you’re cheating because you’re taking off body parts, can be fun. Helheim Hassle certainly made me laugh quite a few times. But a repetitive gameplay loop, a tiresome numbers of puzzles, some frustrating controls, and a world that I felt no compulsion to explore or continue in, left me wanting a lot more than just a few lols.
Windbound is a fun sailing game set in a world that’s different every time you play, but it’s a frustrating and punishing survival game at the same time. It’s highly likely to not be the game players expect it to be. Without any story or narrative to anchor it, the player is left adrift at sea without a raft.
Odd design choices and an unsatisfying yet incredibly demanding gameplay loop mar a game that boasts the cutest plant people in video games. A crafting and survival sim with added base-building, Drake Hollow is not compelling enough to justify the demands it makes on the player or the lack of reward even when you manage to do what it asks.
Probably the quickest and most pleasant platinum trophy on the Playstation 4, Feather gives you the chance to soar like a bird. It’s a shame that it is held back by an empty world, a lack of interesting things to do beyond flight, and control glitches.
An interesting experiment that many players will find too taxing, Untold Stories shows what unique things can be done when telling stories through the medium of gaming, but ultimately fails to deliver on its own narrative.
Neoverse is a deck-building roguelite with some impressive systems and lots of room for intricate strategy, however its presentation, lack of modes, narrative or personality really make it feel a few cards short of a full deck.
Project Starship X is a well put together retro shmup with tons of style. It’s simple and hones its small selection of moves into well-handled and white knuckle sections of gameplay. However it’s also relatively short, and lacks any real depth unless you’re a score-chaser.
On the surface Poison Control looks to be cut from the same cloth as Persona, brimming with cute characters, witty script and changing hearts. But under the poison mires you need to clear and the poor shooting, the gameplay lacks polish and chokes on repetition, and the story often descends into caricature and mishandles a sexual assault. Its style is really only skin deep.
Lasting a few fun hours, Turnip Boy Commits Tax Evasion is a simple but effective Zelda-like adventure in a colourful veggie-filled dystopia. However, this salad dodger’s gameplay is derivative of dozens of other better games, and it doesn’t really do anything to explore its novel concept.