Jordan Helm
Without digging too deeply into the real reasons behind Interior Night's choice of aesthetic and presentation, As Dusk Falls is one of those cases of a solid foundation let down one too many times by its execution.
Redout 2 is the kind of game I so desperately want to speak nothing but praise for.
In fact it's that humble acknowledging of what it's demanding of the player - let alone all the fine details to keep track of - that Card Shark successfully side-steps as a result.
While a few issues remain that hamper the experience, it's a no-brainer to proclaim Sniper Elite 5 has taken everything that made 4 as great as it was and improved it.
Even occasional bugs and minor inconsistencies on challenge do little to sully a terrific first try for straka.
The scale of one's enjoyment with a game like B.
There's no doubting that Taito's back catalogue of 1980s arcade titles still mostly hold up in Milestones. And if you haven't yet delved into the company's varied, genre-hopping history, than there's an argument for Taito Milestones being a sufficient if not entirely definitive investment.
A common criticism you've no doubt identified throughout this assessment is that certain aspects don't offer enough - not least when the foundation is clearly there - to give Tango's latest that critical edge over its peers.
Some will take one look at The Last Cube and perceive its sterile aesthetic and reliance on geometric simplicity as something altogether lacking.
Anyone who's been keeping tabs may not be all that surprised to find Square Enix once again in a precarious spot that is in part baffling but more so predictable given recent history.
For some, what you make of Shadow Warrior 3 may well be influenced by the comparisons one draws from the prior 2016 entrant.
When taken as but a sampling of the entire experience, there does still linger some joy to savor in the combat and manner of challenge posed in Sifu. Set-pieces that unashamedly kick off with questions being asked and players put on the back-foot, even if said sequences never evolve beyond such basic a pitch as clearing out groups of foes.
If one were being picky, you could argue Drinkbox's focus this time on repeated dungeon-crawling may not have the same wow factor the studio's past projects have garnered on first glance.
The amount of criticism dished out here may paint a negative picture, but White Shadows is by no means a terrible product and so evidently houses a clear visual style and competent-enough execution of puzzle-platforming.
It's a mystery on whether you can deem it a positive or a negative that if you were to take away its meager narrative implications, Exo One would still be the exact same game.
Even in the context of notably high-quality "short" games of this year, ElecHead's three-to-four run-time and sparse replayability may look like it doesn't do the game any favors in convincing you this is a run-time to bother investing in.
Despite its missed opportunities and ideas that don't gel with the core gameplay, developer Fabraz's foray into three-dimensional platforming remains a fun-if-flawed hearkening to the genre's glory days.
The weak attempt at narration or storytelling on the basis of its animation may be off-putting, but toss its lacking narration (and hard-to-hear audio) to the side and what you're left with is a puzzle game with a charming-enough gimmick that's just as much about substance as it is style.
While the daily ongoings of Rainy Woods and its surrounding environment can rustle up a brief oddity or two, Swery and co's latest round of eccentric antics with The Good Life sadly doesn't go far enough in its set-up to feel all that compelling.
For as long as the Metroid series has existed in both 2D and 3D planes, it has long been held that Retro Studios are the only team outside of Nintendo to have approached Metroid with such admirable care and passion for the series, while at the same time understanding how best to build on the foundation.