Marco Aurélio Couto
- Red Dead Redemption
- Dark Souls
- Uncharted 2
Drova: Forsaken Kin is a pixel art RPG with some qualities enough to pay a good tribute to the classics of the genre, but which ends up hindered by confusing navigation and the numerous barriers placed to delay the player's progression.
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Titanium Hound has a good graphic and sound presentation, but as an action game it ends up suffering a lot of ups and downs, especially due to the constant changes of pace and the commands not responding well on the controller.
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Deathbound offers some interesting ideas for soulslikes. However, design and technical issues prevent it from reaching a more prominent place in a genre where these concepts are key to determining what is really good.
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Barton Lynch Pro Surfing is definitely a game made by surfers for surfers. Even if its technical part falls short of what we expect from a game these days, the gameplay is fun and represents the feeling of surfing very well.
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Exoprimal has a well-structured and quite fun gameplay. But the lack of variation in game modes and a restricted progression system end up hurting its release. Despite this, if you like multiplayer games, keep an eye on Exoprimal, as Capcom's medium-term support could make it a more interesting option.
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Death or Treat is a game with a very fun combat and setting, capable of guaranteeing a good time for a few hours. But, as a roguelite, it ends up suffering from the lack of challenges and the consequent lack of motivation to continue playing it for many runs.
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The Library of Babel has great graphic design and setting, but don't expect much more than that. Unless you're one of those players who likes to suffer from tight platforming sessions and a confusing item management system, it's better to avoid it.
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Delirium is a game that makes use of several references to be fun, but that ends up suffering the consequences of relying too much on them. Even so, it may please fans of point-and-click games who want a more casual experience that recalls the classic games of the 90s.
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Flintlock: The Siege of Dawn ends up getting lost in its concepts. The more agile vertical movement and combat alternatives are a positive point, but the lack of a more robust upgrade system and, mainly, bosses that reward the player make the game a confusing mix of ideas.
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Anger Foot is a FPS with a unique setting, which combines creative mechanics with intense and challenging gameplay. Despite standing out as one of the most original releases of the genre in recent times, the experience ends up being partially compromised by technical issues.
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Cuisineer is a charming food management game that uses a combat and dungeon exploration system to present a fun and creative proposition. However, the lack of alternatives to keep it interesting in the face of a tiring grind to reach the end of the campaign leaves the main dish of this appetizing menu a little bitter.
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Remnant II: The Dark Horizon expands the arsenal of weapons and items and explores a new story on the planet of N'erud by introducing more locomotion mechanics that often complicate navigation unnecessarily. The Warden is an interesting archetype especially for solo players and the addition of the boss rush mode exploits the replay factor of the game considerably.
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Caravan SandWitch was supposed to be a relaxing game about exploring a planet aboard a van. But instead, the repetition of scenarios and the limitations imposed by a system of collecting components required to proceed in the story hinder a considerable part of the experience.
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Closer the Distance is a good narrative game that simulates themes of our daily lives through a heavy emotional component, as well as a somewhat confusing character management system that can result in the loss of important moments in the story.
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When played just for fun, Teardown is an excellent experience of destruction, with your imagination being the limit to create the most varied situations. Unfortunately, some of this is limited to a repetitive campaign mode and one that can become frustrating on many occasions.
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Quantum: Recharged recreates the '80s classic while retaining its key features, but also adding new mechanics to make it more responsive and challenging. It is a game worth checking out if you are a fan of Atari and also a good option to play with friends in the local cooperative.
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Life is Strange: Double Exposure is the return of an excellent protagonist to a franchise still capable of stirring up great emotions. Although the story addresses important themes through a development that may seem confusing and controversial at times, the end result points to something bigger for the future of the series.
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The Plucky Squire is among the most enjoyable and creative titles of recent years. Although the lack of challenges and limited combat may be a bit of a hindrance, the excellent setting and the way the story is able to captivate different audiences make it a great game for the whole family. The caveat is in the technical part: although it doesn't get to the point of ruining the experience, whether running in portable mode on the Switch or in the dock, the game behaves unstable in some situations and presents questionable visuals when in 3D. After finishing the campaign, the impression I had is that the portable mode behaved better in both aspects.
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Like an experimental recipe that combines different flavors, Magical Delicacy can cause different impressions depending on the player's taste. The good management system and great art direction are positive points, but the lack of guidance to navigate the map and an initially confusing system of combining ingredients may require a few pinches of patience.
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Eternal Strands is a solid debut title from Yellow Brick Games. Despite some limitations, its combat system and dynamic interaction with the environment offer a variety of tactical possibilities to face epic enemies and expand the magic arsenal to keep confronting the Enclave's threats.
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