Nidhogg is a fun and simple fencing game that's sure to get your competitive juices flowing, despite an unstable netcode leading to a slew of online issues.
As the years go by, opportunities to shout expletives into the face of someone you call your "friend" become less and less frequent. Nidhogg brings that joy back into your life.
One of the best local multiplayer games I've played in years.
As a singleplayer game, rushing towards completing its series of AI fights at faster and faster speeds is a pleasing diversion, sustained by the AI which seems as silly and quirky as any person. As a multiplayer game, it's destined to be brought out late at night, whenever you've got friends around. Don't worry, you'll say. Nidhogg is easy to explain.
Nidhogg is the 8-bit Bushido Blade demake we never knew we wanted, offering up a sublime one-on-one fencing experience like no other. I just wish we got more.
A wonderful mixture of slapstick and precise competitive duelling, Nidhogg is thoroughly entertaining.
Nidhogg is a strange, unholy pastiche of lo-fi aesthetics and surprisingly deep, albeit minimal play; taking cues from decades of arcade-style 1v1 fighting games and modern indie darlings.
Nidhogg is definitely a blast if you have a few friends around, and it's easy to see why it has been hyped up over the last few years. It does what it sets out to do, providing plenty of thrills and laughs in the process. But if you don't have any buddies nearby who would be into swordfights, it's worth holding off until the online becomes more stable.
Nidhogg is yet more proof that a simple concept with a simple goal can work, and work well. In a way, it reminds me of a Super Smash Brothers Melee tournament; simple combat and pure competition, that's what makes Nidhogg so amazing.