Tears of Avia
There's such a lack of polish and precision to Tears of Avia that it's difficult to blindly recommend. As a fan of the tactics JRPG genre, I did enjoy this, but it would be disingenuous of me to suggest that there weren't many other games out there with a similar ambition that are executed far better.
Although Tears of Avia features lovely art, serviceable gameplay, and fun skills, it's such a mess of a game that it's difficult to thoroughly enjoy, especially when you reach its insane difficulty spikes.
So unfortunately, there is a lot here that can't be overlooked. Even with version 1.02 having fixed some issues that were much more prominent in version 1.00, between some of the design decisions and just the sheer amount of crashes that I've had post launch date on two separate XB1 units... I really wanted to love Tears of Avia being a huge SRPG fan, but unfortunately between the issues and just the overall drop after the introduction, I unfortunately couldn't.
But sadly, at the end of the day I just can’t really recommend Tears of Avia to anyone else. Not being terrible is not the same as actually being good, and while I understand that this was made with love, it is ultimately a love that has little to nothing to add to the genre aside from being more of it.
Tears of Avia attempted to present a larger-than-life indie SRPG but bit off way more than it could chew. Creating a world that players don’t care about and a battle system that is broken after the first hour is a huge misstep for any title in this genre. There are some great ideas here, though. Character designs, animations, and writing make for some of the best moments, but all at the cost of an unmemorable adventure. Score: