Disjunction
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Critic Reviews for Disjunction
An eerie, hypnotic sleuther - and a cracking first effort from a miniature team.
A compelling story and speedy stealth make up for Disjunction's less even moments.
Ape Tribe Games' debut title Disjunction provides a thrilling narrative that changes based on how players approach each situation.
With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.
Repetitive levels and a disjointed story leave Disjunction without much to stand on.
“Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.
A surprisingly deep and absorbing cyberpunk stealth-action role-player that transcends its low-tech visuals and basic presentation.
If it weren't for these two very major sticking points, Disjunction is a promising experience. As much as I really want to finish out the story and take the third character for a spin, my doctor would have my head for letting a video game raise my blood pressure this high. Here's hoping the developer decides to patch in these oversights for players who want to enjoy games, not torture themselves.