Fighter Within Reviews
Fighter Within is a broken, bland launch brawler that loses its potential on poor execution.
There just isn't anything fun about Fighter Within. The story is bad, the controls are bad, the characters are uninteresting, and if you aren't using a controller, it's nearly impossible to even navigate the Kinect-controlled menus. Ubisoft has done so much better with so many other franchises, but Fighter Within is flawed right down to its very concept. Motion-control fighting games simply don't work, period. I'm a big fan of fighters, and while it was obvious that Fighter Within was never going to be the next big, hardcore title on the EVO tournament floor, I wouldn't even suggest it to casual fans. Go play Smash Brothers or something-- anything is better than this flail fest. The only thing you will get out of Fighter Within is a pair of sore arms and a bunch of disappointment.
[Y]ou should not play this game. Don't spend money on it. It's meant to be bundled with these consoles for suckers so eager to play with the latest in-home ripoff technology that they'll spend more money to get games they don't want with it.
Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.
The imprecise combat of Fighter Within does an awful job of showcasing the new and improved Kinect 2.0 tech. This is easily one of the weakest Xbox One launch window titles yet.
Shallow, unresponsive, and unoriginal, The Fighter Within embodies the worst of what Kinect has to offer.