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Abrakam SA, Nacon
Jun 17, 2021 - PC

OpenCritic Rating


Top Critic Average


Critics Recommend

PC Gamer
78 / 100
9 / 10
8 / 10
God is a Geek
8 / 10
PlayStation Universe
8 / 10
Gaming Nexus
9 / 10
71 / 100
PC Invasion
8 / 10
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Roguebook Trailers

Roguebook - Launch Trailer thumbnail

Roguebook - Launch Trailer

Roguebook - Combat Trailer thumbnail

Roguebook - Combat Trailer

Roguebook Screenshots

Critic Reviews for Roguebook

Roguebook stands out from the pack on a few qualities, but it's not a must-play.

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I've never wanted to play a roguelike deck builder before because, quite frankly, they look really boring. Playing Roguebook proved how wrong I was. This is a devious and delightful slice of turn based card slinging strategy that will win over even the most cynical of deck building haters. I can't think of any finer praise than that.

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Roguebook is a game that will feel crushingly familiar at first, but reveals itself to be more nuanced and interesting the more you play it. It's definitely a fun game, and while it feels like there have been more original roguelike deckbuilders recently, Roguebook is still good fun, and there's enough here to keep you going for a long time if it clicks with you.

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On the whole, Roguebook is an interesting deckbuilder that does a lot of things well. It doesn’t do a great deal that feels new and exciting, but there are flashes of brilliance here and there.

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While Roguebook may not be my favourite game in this genre, it does offer a lot of variation and a few interesting tweaks to the genre. It's jaw-droppingly beautiful, incredibly creative and the crucial card play is very entertaining. The exploration is a nice addition and creates a risk and reward system to proceedings, as is the card crafting. While you may not be able to create a lean, all-killing deck, what you can create is a heaving bag of frivolity and opportunities.

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I am a sucker for this very type roguelike deck building game, and in RogueBook I have found a worthy successor to my favorite in the space, Slay the Spire. While I might think Slay the Spire has that edge on the given mechanics and strategies of a single run, I believe RogueBook excels at world building, game progression, and re-playablity as new power-ups, characters, cards, map items, and challenges are unlocked not just on every run but especially after successfully completing the core game. Each is excellent, each game deserves to be enjoyed. To prefer one over the other is to prefer chocolate syrup over caramel, but in both you are treated to a delicious dessert of fun and strategic gaming.

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If you’re looking for something new to play and are a fan of roguelike card games, then you’ll probably have a good time with Roguebook. It’s a fun game and does a solid job of being what it is – when it works that is. However, if you’re looking for the next big genre-defying roguelike then you might be a bit disappointed as Roguebook isn’t really that. It is a good game, just not an incredible one and maybe that’s enough.

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If you have the patience, Roguebook is an interesting adventure, worth exploring. Players will be treated to a multifaceted strategy title, that keeps you guessing constantly. Why not have them deal you a hand?

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