Top Critic Average
Roguebook stands out from the pack on a few qualities, but it's not a must-play.
Roguebook is a game that will feel crushingly familiar at first, but reveals itself to be more nuanced and interesting the more you play it. It's definitely a fun game, and while it feels like there have been more original roguelike deckbuilders recently, Roguebook is still good fun, and there's enough here to keep you going for a long time if it clicks with you.
On the whole, Roguebook is an interesting deckbuilder that does a lot of things well. It doesn’t do a great deal that feels new and exciting, but there are flashes of brilliance here and there.
I am a sucker for this very type roguelike deck building game, and in RogueBook I have found a worthy successor to my favorite in the space, Slay the Spire. While I might think Slay the Spire has that edge on the given mechanics and strategies of a single run, I believe RogueBook excels at world building, game progression, and re-playablity as new power-ups, characters, cards, map items, and challenges are unlocked not just on every run but especially after successfully completing the core game. Each is excellent, each game deserves to be enjoyed. To prefer one over the other is to prefer chocolate syrup over caramel, but in both you are treated to a delicious dessert of fun and strategic gaming.
If you have the patience, Roguebook is an interesting adventure, worth exploring. Players will be treated to a multifaceted strategy title, that keeps you guessing constantly. Why not have them deal you a hand?
If you’re looking for something new to play and are a fan of roguelike card games, then you’ll probably have a good time with Roguebook. It’s a fun game and does a solid job of being what it is – when it works that is. However, if you’re looking for the next big genre-defying roguelike then you might be a bit disappointed as Roguebook isn’t really that. It is a good game, just not an incredible one and maybe that’s enough.
Set in a fantasy word, Roguebook is one of the latest entries in the roguelike deckbuilders panorama. Developed alongside Richard Garfield, the Magic: The Gathering creator, Roguebook borrows heavily from the genre's staples, but also introducing fresh elements to the recently booming genre.
Honestly, I could go on. About the exploration and how exciting it is to not know what you’ll find. About combat and how mechanically beautiful it is. About how beautiful the game itself is. About how gratifying it is to pull together a crazy set of cards and come out on top. About how there’s little narrative but each attempt becomes a sort of micro-story through the shaping of the team and deck. About the way each character’s distinct strategies and personality are built into their cards. But really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.
Roguebook is a solid game with strong Card battle elements with a twist of RPG, and a slice of tabletop mixed in. Who would have thought it would be so addictive? I should have known, with company names Abrakam and Nacon, which already sound like prescription drugs. Yea, I am now thoroughly addicted to Rougebook.
Like other great roguelikes, the more of Roguebook you play, the more you want to play. Each death is simply a nudge to continue; to assess your strategy and try something new. Exploring the game’s world is a joy, and combat is easy to get to grips with while still being deep and engaging. There’s a lot to love here, all wrapped up in a package of sumptuous art.