Roguebook

Rating Summary

Based on 22 critic reviews
Strong Man

OpenCritic Rating

83

Top Critic Average

77%

Critics Recommend

Based on 22 critic reviews
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78 / 100
Jun 21, 2021

Roguebook stands out from the pack on a few qualities, but it's not a must-play.

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8 / 10
Jun 17, 2021

Roguebook is a game that will feel crushingly familiar at first, but reveals itself to be more nuanced and interesting the more you play it. It's definitely a fun game, and while it feels like there have been more original roguelike deckbuilders recently, Roguebook is still good fun, and there's enough here to keep you going for a long time if it clicks with you.

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8 / 10.0
Jul 16, 2021

On the whole, Roguebook is an interesting deckbuilder that does a lot of things well. It doesn’t do a great deal that feels new and exciting, but there are flashes of brilliance here and there.

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71 / 100
Jun 15, 2021

If you’re looking for something new to play and are a fan of roguelike card games, then you’ll probably have a good time with Roguebook. It’s a fun game and does a solid job of being what it is – when it works that is. However, if you’re looking for the next big genre-defying roguelike then you might be a bit disappointed as Roguebook isn’t really that. It is a good game, just not an incredible one and maybe that’s enough.

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8 / 10
Jun 15, 2021

If you have the patience, Roguebook is an interesting adventure, worth exploring. Players will be treated to a multifaceted strategy title, that keeps you guessing constantly. Why not have them deal you a hand?

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9 / 10.0
Jun 23, 2021

I am a sucker for this very type roguelike deck building game, and in RogueBook I have found a worthy successor to my favorite in the space, Slay the Spire. While I might think Slay the Spire has that edge on the given mechanics and strategies of a single run, I believe RogueBook excels at world building, game progression, and re-playablity as new power-ups, characters, cards, map items, and challenges are unlocked not just on every run but especially after successfully completing the core game. Each is excellent, each game deserves to be enjoyed. To prefer one over the other is to prefer chocolate syrup over caramel, but in both you are treated to a delicious dessert of fun and strategic gaming.

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4.4 / 5.0
Jun 19, 2021

Roguebook is a solid game with strong Card battle elements with a twist of RPG, and a slice of tabletop mixed in. Who would have thought it would be so addictive? I should have known, with company names Abrakam and Nacon, which already sound like prescription drugs. Yea, I am now thoroughly addicted to Rougebook.

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9 / 10
Jun 30, 2021

Honestly, I could go on. About the exploration and how exciting it is to not know what you’ll find. About combat and how mechanically beautiful it is. About how beautiful the game itself is. About how gratifying it is to pull together a crazy set of cards and come out on top. About how there’s little narrative but each attempt becomes a sort of micro-story through the shaping of the team and deck. About the way each character’s distinct strategies and personality are built into their cards. But really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.

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7.5 / 10.0
Jul 4, 2021

Set in a fantasy word, Roguebook is one of the latest entries in the roguelike deckbuilders panorama. Developed alongside Richard Garfield, the Magic: The Gathering creator, Roguebook borrows heavily from the genre's staples, but also introducing fresh elements to the recently booming genre.

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100 / 100
Jun 15, 2021

Roguebook has everything it needs to set the genre on fire. A gorgeous visual feast, combat as deep and challenging as any CCG, rewarding roguelike mechanics – it has it all. If you're a fan of the genre, this one is quickly setting up to be a GOTY contender.

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